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An Interview with Raj Naiksatam - The Man behind Story Vision Magic PDF Print E-mail
CGTantra Team recently caught up with Raj Naiksatam, the Man behind Story Vision Magic, a Visual Effects veteran who after a successful career in Los Angeles has set his base in India to explore the best of the talent here. It is our immense pleasure to feature you on CGTantra.

1. Lets begin with , you telling us something about what made you get into the world of CG and VFX?

My father, Mr Shrikant. G. Naiksatam is one of the stalwarts of Indian Animation and VFX. Growing up for me was all about Art, Animation and VFX. My Father is my first Guru. I worked under him on an award winning puppet Animation Commercial here in India. After recommending that I must learn something about live action, he sent me to the learn it from the best, Mr. Prahlad Kakkar. I worked on a few live action commercials with Mr. Kakkar. In 1986, Mr. Kakkar's company and my Father's company started a new company called Computer Graphiti.
Mr. Ashish Khosla and Mr. Madhavan Tirumalai who were the technical genius for the company got me addicted to computer graphics.
A few months later Mr Prahlad Kakkar trusted me to direct a puppet Animation for an Egg Commercial for him, which was successful and later won an Advertising Club Award. After finishing the project, the consensus of the masters around me was that I needed to enhance my skills and therefore go abroad.
I applied to universities in USA, in an year I was in New York studying Computer Graphics. Four years later I was working on a movie called Cliffhanger starring Sylvester Stallone.


Deep Rising

2. How has the journey been so far in respect to all the studios you have been a part of?

My experience has been absolutely marvelous! Learning to put CG projects together from concept to finish has been an unprecedented experience. Working with Hollywood VFX pioneers, understanding and learning their methods to help directors bring their vision on screen has been priceless. Also, helping Hollywood directors understand all aspects (good and bad) of CG has been humbling. It has been a fantastic journey, would love to continue and share my experience.

3. Can you elaborate on some of the challenging VFX projects that you have worked on and what were those challenges?

Here is a list of the VFX projects....
Deep Rising (Dream Quest Images): The challenge was to create an Octupus like creature in CG. Animating this creature was the biggest challenge especially when it came to getting feedback from the Director. Each step of the way, the director had to approve the shots, if approval was not granted, it was back in animation, then rendering and compositing, just to come close to capturing Director's vision would take us a few weeks. We came up with a system where we only animated spline curves in order to get approvals faster. It was difficult at the beginning, but soon the Directed came to trust the thought process. This saved us many many weeks in production.

Dinosaur (Disney Feature Animation): The challenge was to build a muscles system for each CG creature, this would give the creatures a secondary animation and make them look as photo real as possible. The CG pipeline that we built for this project was the best pipeline I have ever worked on, it was the most efficient pipeline for CG production.

Here are other fun projects.... Batman Forever (Warner Brothers), True Lies (Digital Domain), Interview with the Vampire (Digital Domain).

Here is the list of animation projects...
Marvin the Martian 3D ( Warner Brothers): This was a stereoscopic project, the entire CG process on this project was a big challenge. The traditional 2D characters where never built in 3D CG before . From the approval of the characters in CG, animating them in CG while being faithful to the traditional 2D look was a great challenge. Having worked on 2D animation projects in India was very useful on this project . I quickly understood the problem the studio was facing. Fortunately the Director had faith in the experience I was bringing to his project and was willing to learn the CG process. We came up with a method that would allow the 3D animators to animate in CG while keeping the traditional look intact. We also wrote our own rendering system which helped us with toon shading the characters . There was a set way the company did film outs, this would have put us way behind on delivering the project, we came up with a method that would take half the time on our film outs. All these processes are a bit difficult to explain here, but can elaborate further in person.

Treasure Planet (Disney Feature Animation): On this project we experienced many challenges. One of the challenges was to be able to custom build every ship specific to the shot. We came up with a method that would help us do just that, this helped us keep up on deadlines set by production.

Surf's Up (Sony Imageworks): On this project the characters were animated on a very large scale. Maya program has a very hard time rendering and animating characters that are too far from the origin. We had to come up with a method to bring the characters and the set within a renderable distance. We found a method that reduced the repeated work that went on in each department (like layout, animation and lighting ) . We wrote a tool that would delete everything in the set that was not seen by the camera. We came up with an efficient way to previsualize water and waves so the interaction of the character with the water was believable.

Here are other fun projects...Shark Tale (Dreamworks), Open Season (Sony Imageworks), Mickey's PhilharMagic (Disney Feature Animation), SoarIn (Disney Feature Animation).

4. What is your take on the direction Indian VFX and CG Industry is moving towards to?

VFX using computers and CG is still a new thing in India, but I am seeing some amazing work being done in India. The direction India is going, is pretty much set by Hollywood . Hollywood has spent huge amounts of money in CG intensive movies, hope Indian VFX and CG Industry learns from their mistakes and goes beyond.

Treasure Planet

5. What do you think about the quality of films that Indian Animation and VFX Industry are coming up with?

Quality of any product is subjective, but if you are asking me to compare VFX / Animation films made in USA to those here then...
I like the quality of VFX done in India for Indian films and for films from abroad, but the quality of films in India and making VFX an integral part of story telling is still something we need to keeping working on.
I like the work the Indian Animation industry is doing for films from abroad, but the quality of the films the Indian Animation industry has come up so far to tell a story, seems we have a lot of work and a lot of learning to do but most IMPORTANTLY we have to and MUST take the financial risks.
Creativity, Art, Design is under appreciated in India. We have rich people building big structures and a lot of them but there is hardly any thought given to Creativity or Design. Same is happening in Animation. It is all about making a quick buck and moving on, no matter how rich we are. With this kind of attitude to always make B and C grade movies, would we ever become wealthy?

6. What is Story Vision Magic all about and what are your plans in India?

Story Vision Magic is all about content creation, we have two Live Action/VFX projects and two Animation projects that we will produce in India, we are in talks with a few production houses in India.

7. What do you have to say to all the CGTantra Community Members?

Keep up this amazing work, all these many years I wanted a siggraph like forum to happen in India and now you guys at CGTantra are making it possible, Thank you.
What we give to this creative endeavor is what we get from it. We nurture quality, quality will nurture us. This is something I learned from all my Gurus and my Masters.

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