Game Character Modeling Challenge [3D] ENTRIES CLOSED ! Keep checking for the winners to be announced.
02-01-2008, 06:58 PM
#1
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Waseem Kadri | Frosty Game Character Model
Hi all,
This will be great fun. I had been waiting for game art challenge
Waseem.
29-01-2008, 07:49 PM
#2
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hi
29-01-2008, 09:38 PM
#3
Devils dont Cry!
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Awards Showcase
Great stuff man.. I love the it so far.. greatflow and execellent use of poly's..
The flow in the pelvic area can be improved to help her animater and walk more smoothly
30-01-2008, 12:10 AM
#4
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realy good .... finsh the modle .. put the wepones on ......
30-01-2008, 08:02 PM
#5
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thanks guys,
UVs layout setting is done, model is now ready for texturing
.
2 material IDs
31-01-2008, 08:21 AM
#6
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Waseem Kadri | Frosty Game
your work is very nice.very good flow man. keep it up
31-01-2008, 08:50 AM
#7
Curious Cat
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Looking really nice. It is nice to know that it only took you 7-8 hrs to reach so far. Keep going.
31-01-2008, 09:25 AM
#8
PolyCounter
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Very nice modeling and unwrapping bhai.
Can we use two unwraps? as you have made?
I Unwrap my character in single id.
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31-01-2008, 09:27 AM
#9
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Nice model and the uvs man...............coming out gud
01-02-2008, 10:45 AM
#10
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Quote:
Originally Posted by
Digital3d
Very nice modeling and unwrapping bhai.
Can we use two unwraps? as you have made?
I Unwrap my character in single id.
didnt understand what you are saying!! but this model has 2 1024 texture pages and thats y it has 2 material IDs. I shifted ID 1 to show both UVs layout properly.
Waseem
01-02-2008, 11:01 AM
#11
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Texturing update
Hi guys thanks for your comments,
Here is texturing update, still long way to go.
01-02-2008, 11:10 AM
#12
PolyCounter
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Very nice update bhai.
Specially the leather texture.
And face is also looking cool but I think there are a lot of moles on her face
Good Going
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01-02-2008, 06:40 PM
#13
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Nice one there
Textures look really gud......
Have u created two uv layouts of single Mesh and then assigned two different materials...........
nd r u using a opacity map for making gogles transparent or how u doing it???
keep it up
01-02-2008, 07:01 PM
#14
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Quote:
Originally Posted by
VinayKr
Nice one there
Textures look really gud......
Have u created two uv layouts of single Mesh and then assigned two different materials...........
nd r u using a opacity map for making gogles transparent or how u doing it???
keep it up
Thanks, yes i have assigned 2 1024 textures on this model. Specs say we can go up 2 1024 texture.
Textures are in tga format, it supports alpha channel and i am using alpha map to show transparency on googles, i will upload texture pages soon.
Waseem
01-02-2008, 07:17 PM
#15
Frequenter
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nice work yaar .. v.good texturing,the hand part is superb.what software r u using?
01-02-2008, 07:37 PM
#16
Frequenter
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hi yaar .. i hav some Q's ...
do tris allowed in game charecter modeling?
do u used bump map ??if yes is it allowed ?? if not ,how did u managed to get that projection on that dress .. ??
and i cant see hair part laying on face .?
keep rocking man....
01-02-2008, 07:41 PM
#17
Frequenter
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hi yaar .. i hav some Q's ...
do tris allowed in game charecter modeling?
do u used bump map ??if yes is it allowed ?? if not ,how did u managed to get that projection on that dress .. ??
and i cant see hair part laying on face .?
keep rocking man....
01-02-2008, 07:59 PM
#18
Frequenter
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hi yaar .. i hav some Q's ...
do tris allowed in game charecter modeling?
do u used bump map ??if yes is it allowed ?? if not ,how did u managed to get that projection on that dress .. ??
and i cant see hair part laying on face .?
keep rocking man....
01-02-2008, 08:04 PM
#19
Frequenter
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hi yaar .. i hav some Q's ...
do tris allowed in game charecter modeling?
do u used bump map ??if yes is it allowed ?? if not ,how did u managed to get that projection on that dress .. ??
and i cant see hair part laying on face .?
keep rocking man....
01-02-2008, 08:18 PM
#20
Frequenter
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i m soo sorry ... i hav posted it multiple times ... i dnt know how to remove it..
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