This is a beast called Shell Digger. I got a sketch refference of The beast from a game's website. The sketch was by Kotherine. L. Stocktor. On that basis i made the model I've posted 3 grey scale jpegs of the beast. I hope i did justice to Mr. Stocktor's Work.
Last edited by Abhiraj_rao; 14-03-2009 at 07:26 PM.
Looking good. Can you post a link to your reference too. For now my only crit is that the hind leg needs to blend in with the body. It looks to me like a mechanical attachment (or maybe its 3:30 am and i should goto sleep )
hwy Abhiraj_rao...that model is looking quite nice....if the refernce image is copyrighted, how about posting the direct link of the game website for the view of the image instead of posting it directly here...i dont think in that case there should be a problem...as it would be great to see the refrence...
Sorry i havent been online recently was doin some R&D on ZBrush on my own.
As this was my first model on Maya I thought of taking the model tweeking it a bit and using it as a base mesh for ZBrush. So here is my first work on ZBrush.
I exported the Normals Map and the Color Map and applied it on the Base mesh in Maya. At the moment I'm having trouble baking the AO Map. My PC is not supporting. Every time i try to bake it, Maya just crashes. Can anyone help me with another alternatives to bake AO Map??