Thanks for the appreciation.. i am just planning to take it to sculpting package and then add more details.. but before that i want to know if there is anything else that needs to be fixed..
harshdesign, hellsangel, mojojojo, dhruvsm.. please give ur suggestions i am waiting..
Neat head , If ur goin to sculpt it then the details u have right now is more than enuff , i really cant complain on any part coz u urself will tend to change stuffs as u progress in a sculpting app.
If the model is not goin to be sculpted then i wud change few things,
Right now the forehead is kinda of lookin flat u can make it more round, check a good skull reference u will understand more .
Starting of the nose looks more steep , u might have used some reference to model this . try to check the 3/4 view of the reference if possible.
@canndis : Thank you canndis very much for the crits.. u r right, the skull area is a bit flat, i noticed it after you mentioned also the nose area.. thanks.. i will fix the forehead and the nose area now
I just started to explore sculpting package.. Mudbox, so it might take a while for me to get hold of it also i need to learn a lot more on anatomy and then i will surely work on this model for further detailing..
@sriram : ya brother, you have inspired me and helped a lot in learning..
@iluvblender : hey! its been long.. how r u? thanks for appreciation bro..
@ronybuster : yes.. self study is the best study, we learn a lot by just observation and understanding.. thanks buddy
Hi! just started to explore Unwrapping and Texturing.. was interesting to learn lot of new things.. here is a quick update on the texture.. just the color map render in default lighting and default render..
i still need to work on Eyes and other maps.. and also will try Skin Shaders.. plz post ur opinions..
its looking really cool so far man... I am not much of a texture guy... but giving a few pointer as I notice them.. the pink is a bit too much seen on the face .. same for the lips ... u might want to desaturate that pink... secondly it would be good for you to first get rid of the beard texture and the eye brow texture that u hav rite now... give a nice base and then paint over the hairs... they look too flat and stamp pasted rite now. the bald head area looks nice...
thanks smoothcriminal, i agree with the lip area, its a bit too much pink.. i will desaturate the overall pink intensity..
for beard and eyebrow, i am not sure if my system will support the rendering of hair/fur.. i might have to use alpha maps as alternative.. but thats for last..
here is another update, just textured the eyes.. next i will get into Skin Shaders..
Last edited by namnocilis; 24-04-2007 at 09:57 PM.
hi namnocilis......nice going so far...............
skin has come out nice so as the mesh topology..........
bhai even i was confused with the was eyelashes should be done.............i am also working on a model where i have to play with blend shapes........ so if u find out way eyelashes should be done, pls share
Good work no doubt , but for crits I can see (dunno exactly) the texture in the upper and lower both stretching !!! and for good reasons if possible make an eyeball with some different texture maybe !!!!!See if u liked these crits or not !!!!
@kamalpahuja: thanks, i will probably make the eyelashes at the last.. i will surely let you know..
@Ekalavya: thanks Ekalavya, you crits are really helpful.. i will modify the eye color a bit.. as for the texture stretching, its a bit stretchy at the top.. but i managed to adjust as much as possible in texture itself..