Hey guys...its been a while. Didn't really got time for personal works much. But yeah i sneaked some time to post a video tutorial on a character face i did some time ago. Beast from XMen3. I captured the screen while i was sculpting it in ZBrush2, and this is a Timelapse
videos of the process of how i took a base head i already had modeled in Maya.
This briefly shows the process of how i start with a lowpoly head and change its form and shape according to the concept. Then i further subdivide the head, and work on next level of details. Never jump into higher detail, till i am satisfied with the form/structure of facial muscles. Then as i go further, i subdivide it more and get into skin detailing. This will server you guys as more of a Digital Sculpting tutorial, rather than any technical help. Hope you guys enjoy this, make full use of it and post your comments and suggestions.
These will be my second Series of Video Tutorials after i did Male Torso videos, which hopefully you enjoyed.
So there are 2 videos in format of WMV and are compressed already in zip. I'm temporarily uploading these on Megaupload so hope this works.
Link to Videos...*EDIT* Thanks to www.asifaindia.com for providing us webspace/bandwidth.
Video 1 - Roughing out the base mesh and working on the form and structure.VIDEO1
Video 2 - Detailing out the head, getting into facial muscles and finer details of Skin (like pores and wrinkles). Using projection master.VIDEO2
Here is the final image , hairs are done in 3dsmax Shave n Cut + Photoshop touchups!
and a screenshot from Zbrush2
will post some more stuff soon...hope this is useful!
If you guys have any questions, I'll be happy to answer them.