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Old 04-08-2006, 01:27 PM   #1
samar vijay
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hi tantrics,


here's my latest work.


the model is not yet textured becoz i m not good at texturing.


C & C are welcome.




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Old 04-08-2006, 01:31 PM   #2
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hi,


here are few more renders




 


 


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Old 04-08-2006, 02:49 PM   #3
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hey buddy great work...Aisa lagta hai ki yeh sutli bmb iski paint mein hi hain...Like the expressions man Kep going...Waiting for the textures
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Old 04-08-2006, 05:09 PM   #4
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in the rig. there are lot of triangles as i think.plz try t remove that. 
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Old 04-08-2006, 06:49 PM   #5
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ther r total three triangles in the mesh.


and they wont effect the morph.

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Old 04-08-2006, 07:48 PM   #6
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hey buddy good work....
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Old 04-08-2006, 07:48 PM   #7
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gosh !!! so many cuts. ur face is looking fine..n ain't that complecated..but your face has toooo many cuts...these many are not wanted..the same result could have been achieved wth lesser no. of cuts...the cuts are travelling way down the areas..u can stop them in between and still avoid triangels.
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Old 04-08-2006, 09:00 PM   #8
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i appericiate ur critics but if i reduce the cuts travelling down the area it will b a great problem in blending the mesh with various expressions. samar vijay38933.4427314815
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Old 05-08-2006, 03:31 AM   #9
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hey...nice work..i like the flow of face....keep it up dude! kets38933.7111805556
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Old 05-08-2006, 07:29 AM   #10
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LIKE THOSE CREASES MAN.....HARD TO GET THAT....


GREAT WORK....

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Old 05-08-2006, 11:41 AM   #11
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thanx very much for those comments.

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Old 05-08-2006, 01:05 PM   #12
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great work... i really liked the expressions
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Old 05-08-2006, 08:36 PM   #13
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OH    MY    GOD !!!!


i m shocked after looking at the wireframe ,was'nt that complicated dealing with that much of polys?


amazing modelling!!!


it would look excellent after texturing..ne plans of texturing it ?


wish i could model such kinda faces.ne ways great work keep it up.

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Old 06-08-2006, 02:31 AM   #14
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cool work man.
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Old 07-08-2006, 03:33 PM   #15
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samar can u post some more wire frames?


 

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Old 09-08-2006, 08:09 AM   #16
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heysamar,



good work on old guy



few critic from my side.



the top of the skull still looks kinda box from the front view

if there is a snapshort of proper front and profile view then it wud be easy to comment.



the wrinkles on the forehead is kinda straight , try breaking the symmetry and give some variation



u can collapse couple of edges which are coming from the corner of the eye and flowing towards the nose ...



simialr thing goes for the ones which are flowing from his nose to the chin.



if u remove these and smooth u will still get the smoother version of the head which you have now



to make your model more presentable try modeling it till the bust. that wud look better .



cheers !



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Old 10-08-2006, 02:41 PM   #17
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nice face man...

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Old 12-08-2006, 04:36 PM   #18
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impressive work there buddy!!!
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Old 26-08-2006, 01:25 AM   #19
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here r some more wireframes.


i have given that much cuts near his eyes becoz i need to morp the face and want to get more n more expression  .thats y i dont need to reduce those cuts


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Old 26-08-2006, 03:01 AM   #20
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Great work, no doubt  ... just few things i noticed.  Pls  correct me if  i'm wrong

Firstly, i personally think tht those wrinkles on the forehead look very unreal "Reason" being too much of neatness, means the wrinkle which started from the extreme left followed a straight line toward the extreme right which generally in Real, breaks many times and is uneven and also it should be more on the center of the forhead or to the max it can go near the end of the front froehead, should not bend on sides. Secondly not so important, the head still looks little box type frm front... if u could fix tht a bit... and again i'll say i'm not the best so i may be wrong

Otherwise its great... keep up the good work.

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