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Old 09-05-2012, 09:54 AM   #1
prashant_22
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Default 3d work "an old stone house"...

Low poly 3d modeling, texturing, and lighting work..
Achieved with maya 2012 + mental ray + adob photoshop cs5.5.
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exterior01_12_final.jpg   exterior01_wireframe.jpg  
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Old 09-05-2012, 11:20 AM   #2
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nice one. nice textures.
but u cud use more practice.
The ground texture is not to the correct scale.
Lighting needs Attention. if i am right, u r using Physical sun and sky which is not advisable.
Light manually to the desired mood.

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Old 09-05-2012, 03:36 PM   #3
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New Render After some corrections....
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exterior_render_view01_final05.jpg  

Last edited by prashant_22; 19-05-2012 at 11:01 AM.
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Old 19-05-2012, 11:09 AM   #4
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wireframes updated...
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Old 19-05-2012, 11:43 AM   #5
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Those are nice improvements prashant.
Are u still using the physical sun sky ? or manual lit.

U can experiment with the same scene at dusk/evening.
Any scene at dusk or dawn wd be more dramatic and pleasing than flat noon light.

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Old 22-05-2012, 07:47 AM   #6
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it does look much better after corrections. it's brighter and more clear.

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Old 25-05-2012, 03:52 PM   #7
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Thanks Shivan and Fox Render Farm for your precious comments
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Old 06-06-2012, 03:26 PM   #8
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Evening time Lighting..
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Old 07-06-2012, 02:16 PM   #9
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hi Prashant.... Really nice work as a starter. But if you could improve on some of the points... it will become great.



1. Grass seems to be over bright..... Try some grass textures from our texture library

http://www.allcgtextures.com/v/Nature/Grass/

2. Also on some areas the Stone size is not good. Reset your UV's on those areas. Also if possible get some variation in Stone type and colors. Some stone walls can be found here...
http://www.allcgtextures.com/v/walls/Stonewalls/

Last edited by kamalpahuja; 07-06-2012 at 02:18 PM.
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Old 08-06-2012, 06:02 PM   #10
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lighting and grass color are too bright.

nice work. keep it up.
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Old 08-06-2012, 06:56 PM   #11
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I tried to fix those problems and here are new render images..
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38_afternoon_final.jpg   exterior_01_evening_05.jpg  

Last edited by prashant_22; 08-06-2012 at 08:22 PM.
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Old 08-06-2012, 09:24 PM   #12
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nice now...
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Old 24-06-2012, 09:19 PM   #13
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What about this ??
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Old 25-06-2012, 08:35 AM   #14
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Doesn't feel correct time and weather in the lighting. compound wall in the right side looks just combined with the house wall and seems no distance between them. better lit that wall with a fill light from behind to get the depth and to separate from the house wall. the lighting looks flat all over the image. i think the objects(compound wall) near to the camera must be brighter than the far objects(house). i am not a lighting artist, i have replied only with my opinion...
good start go ahead...
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