Animated polygons influenced by metaballs - SideFX Houdini Tutorial
In this tutorial I will discuss how to transfer the weighted field of influence from metaballs to polygon attributes, and then use that attribute to control the individual animation of each polygon.
This tutorial is based upon work done by Clovis Gay who developed a MaxScript to do the same thing. vimeo.com/35854355
Credit: Mathew Foscarini