Hey Thanks guys! the hair by far took the most time (and there are still issues I was wanting to fix)
I used shave & haircut, and created hair off of a cap from the head.. I rendered the hair in Mental Ray and not Vray. I had issues getting it render properly so using Mental ray was easier. From there I tried to model them strand by strand for the most part .. even then it wasn't enough difference.. I ended up duplicating the hair curves into nurbs curves and for the small strands moving them at will as a separate hair spawn. I ended up doing 3 separate lighting passes for the hair.. one for the overall look and shadow (within hair) another completely flat, that I could use to lighten/overlay in PS.. and a shadow matte pass on the rest of geo.. I had issues with occlusion passes and had to just call it quits unfortunately.
Here is another color variation of the image..