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Old 11-10-2011, 11:14 AM   #1
droarty
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Default The Blue Project [3D]

Hey all, brand new to the forum and I wanted to share a piece I've been working on for a while now.. It's an attempt at a realistic portrait.. It's modeled in Maya and sculpted and painted in Mudbox.. rendered in Vray with a dome light. Hair and face fuzz was done in Shave and rendered separately with Mental Ray.. which was a huge learning curve.. I really wanted to tackle hair as major part of this image and learn from it.. (converted eyelashes and eyebrows to geo.. and added a scar on right side of brow.). and comped/layer adjustments together in PS. Thanks for looking all

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Old 13-10-2011, 01:43 AM   #2
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its unbelievable man!!!! cant believe its not real!!!!

your skills are amazing...

great talent...keep it up!!!!
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Old 13-10-2011, 10:13 AM   #3
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great work.................... full realistic
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Old 13-10-2011, 10:54 AM   #4
Diwanshu Gupta
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jaw dropping work must in top row ....

can u plsss share yours tricks for the hair and furs or it,s a request to make a tutorial and share the whole process ....

Thankyou for posting...:cl ap:
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Old 13-10-2011, 11:27 AM   #5
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godly work.....just awesome
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Old 13-10-2011, 11:41 AM   #6
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Love this post! Very realistic!!
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Old 14-10-2011, 02:29 AM   #7
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Default Thanks!

Hey guys, thanks for the kind comments!
here are some views of some of the sculpts, and other stuff for the head. I am currently in the process of writing a tutorial right now!





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Old 16-10-2011, 12:02 AM   #8
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super cool!!!!
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Old 16-10-2011, 12:55 PM   #9
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it is soo good ... yes i also request u please share ur tips and triks for rendering out hair and fur .. as i render it in v-ray the results are not very great and the render time are too long ..
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Old 16-10-2011, 05:28 PM   #10
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jst awesome dude great wrk hat's off to u
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Old 16-10-2011, 07:16 PM   #11
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Hey Thanks guys! the hair by far took the most time (and there are still issues I was wanting to fix)
I used shave & haircut, and created hair off of a cap from the head.. I rendered the hair in Mental Ray and not Vray. I had issues getting it render properly so using Mental ray was easier. From there I tried to model them strand by strand for the most part .. even then it wasn't enough difference.. I ended up duplicating the hair curves into nurbs curves and for the small strands moving them at will as a separate hair spawn. I ended up doing 3 separate lighting passes for the hair.. one for the overall look and shadow (within hair) another completely flat, that I could use to lighten/overlay in PS.. and a shadow matte pass on the rest of geo.. I had issues with occlusion passes and had to just call it quits unfortunately.

Here is another color variation of the image..

Last edited by droarty; 16-10-2011 at 07:24 PM.
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Old 16-10-2011, 11:31 PM   #12
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Brilliant job man
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Old 17-10-2011, 12:44 AM   #13
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your skills r amazing...dude..
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Old 17-10-2011, 03:00 PM   #14
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good work man... nice going.. Keep it up
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Old 18-10-2011, 01:34 AM   #15
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Thanks guys!
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Old 22-10-2011, 07:10 PM   #16
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Speech less..what level of realism you have achieved..superb!!!
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Old 24-10-2011, 05:16 PM   #17
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no words man superb ..............
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Old 25-10-2011, 01:48 PM   #18
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Gr8 work......
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Old 25-10-2011, 07:04 PM   #19
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Great work ! i like yr texture detailing and yr mudbox detailing is also very good ......
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Old 26-10-2011, 12:56 PM   #20
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great man............
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