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Old 09-11-2005, 08:12 PM   #1
dynafx
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I'm not tooo sure, whether i've updated this earlier, still going ahead, bcoz, these are extremely helpful, for shading



http://smorigin.scm.cityu.edu.hk/intranet/easn/docs/HowTos /index.html



Maya
Rendering Techniques is a self-paced learning tool designed to empower
you with the knowledge of creating advanced shading networks. This CD
provides useful applications of the Concepts
and purposes of Utility nodes and Expressions when rendering in Maya.
The illustrated analyses study all the constituent parts as well as
their interrelationships in making up a shading network. This
information is supplemented by a Glossary of Terms.




























































Electron Microscope Shading Network

Produce custom contour shading and bump mapping effects.
Saturation vs Illumination

Simulate the way colors lose their intensity as the amount of light illuminating them diminishes.
Cross Hatching Shader

Produce the 2D drawing style commonly referred to as "Cross Hatching".
Bump Depth vs. Distance

Decrease the intensity of a bump map as the surface's distance from the camera increases.
Fire Bomb Shader

A complex effect, such as smoke and fire, can be achieved by animating and remapping a fractal texture.
Cobblestone Shading Network

Create separate appearances on the stones vs the space between them.
Rimlight Shader

Produce the effect of rim lighting on a surface without the need for an actual light.
Iris Shader

Simulate an aperture opening as the light shining on it decreases, and closing as the light increases.
TV Noise Shader

Produce the effect of television noise, complete with randomly colored pixels and alternating black scan lines.
Light Driving Transparency Shading Network

Allow a surface to be transparent only where a specific light shines on it.









































Sky Scene

Produce the effect of an afternoon sky with clouds rolling by.
Attenuated Dmap Shadow

Fake the look of a Raytraced soft shadow using only a depth map shadow.
Double Sided Leaf Shader

Display different materials on each side of a surface, allowing shadows to show through the underside.
Dirt Shader

Simulate the effect of dirt that has accumulated in the contours and crevices of a surface.
Analyzing the Ramp Light

Create a Point Light whose color is controlled by the volume of a sphere producing the effect of light intensity.
Planet Shading Network

Use a shading network to control the Color of a Reflection map.
Screw Thread Shading

Use an expression and a ramp to displace only the threaded section of a screw.
Dust Shader

Create the look of a fine layer of dust that is most visible on a surface when viewed obliquely.
Random Bricks Shader

Produce a texture map of randomly generated bricks.
Transparent Specular Highlights

Make a surface transparent only where there are specular highlights.



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Old 30-05-2006, 01:33 AM   #2
debashish
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thanks for such a good information!

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