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Old 05-07-2010, 03:38 PM   #1
citizenvin
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Unhappy <<Constrain lifting a object- plz help>>

Hi friends, I just need to clear this doubt in constrain. In the character animation setup I just need to lift a object[ball].

1. I created a new locator and connected with ball as parent. whenever i move the locator, ball follows.

2. with the hand control and connected the constrain parent with locator. so that when i move the hand control the object follows.

Here i need to take the object at 10th frame. but when i start moving my hand control at frame 5 itself object[ball] is following hand control. I do no how to clear this.

I need to lift the object, taking the ball from one place and then i need to keep it some where.


can you plz help in doing this. i searched many tuto and forum question for this. But i am not getting clear idea. Any video tuto available for this.

will be much helpful..
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Old 05-07-2010, 04:12 PM   #2
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A simple solution I tried before is to use 2 ball- and animate their visibility.
just keep an unseen ball where you want it to stay, can be out of the hand parent,and switch visibility between the 2 ball.

I don't want to use this. any other option??
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Old 06-07-2010, 09:53 AM   #3
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use locators and then animate
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Old 06-07-2010, 11:47 AM   #4
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http://rapidshare.com/files/40523090...g_the_ball.rar here is the tutorial i have made for u download and chk the video tutorial
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Old 06-07-2010, 11:48 AM   #5
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http://www.youtube.com/watch?v=oO5CDwY8uE4&fmt=22 or chk this link but i m not sure that the video quality ll be high or not but try to watch it in HD
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Old 06-07-2010, 03:39 PM   #6
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thank you very much buddy, I have been looking for this long time. your video tuto made me simple.
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Old 06-07-2010, 08:07 PM   #7
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When you constrain any object in its attribute editor you get a option of that constrain!
In it as the last option when the amount is 1 it is on!
when the amount is 0 it is off!
key frame as per it!
& you will get what you want!
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