Originally Posted by zombiez
So we could use this stretchy arm rig to create a Mr. Fantastic Model? As in the character whose body is extendable. Lots of characters for that:
Also if we use sand as the material construct for the arm we get Sandman's long arm shots at Spiderman.
Just a few ideas. Not exactly info related.
Not bad ideas that, I'm still a novice at rigging, I setup this system because I wanted to give the animators on my film a more precise stretch control, its works fantastic in FK mode, but the main problem lies with the above. There is a huge risk for accidental keying of the still active stretch controls once the influence to the CTRL chain has been turned off.
The IK individual joint stretch works in a fashion, but it warps the IK handle position something fierce, if I could only work out a way to turn off the calculations of a multiplydivide and a condition node, I could use the fahrenheit stretch solution and have a more intuitive ik lead stretch control as opposed to my individual joint stretch.