can anyone plz tell me how much knowledge a rigging artist should have
to get rigging job
Like He should know how to rig biped ,quadraped, multileg characters,
IK_FK switch, stretchy bone setup ...n whats more...
knowledge of dynamics is important..?
yeah u r absolutely right ,
But actually i'm gettin confused what things I will have 2 show in my rigging showreel, so can u give me some tips for that.
Thanx in advance
...being able to face all challenges...solve all technical issues...there's no perfect rig...its all about what the scene and animation calls for...kung fu panda is a good place to see what a rigger's job truely is...
go for basic to advance level like make few rig with real human and few with cartoon with stretch also do some mechanical rig like any machine or so. 4leg rig too and make ur custom interface for animator...try to do something diffrent then normal rig
Jatin.Soni has a good point...Make different riggs each one demonstrating something different...each one showcasing a different technique...right now i have 3 puppets im working on..the first has IK/FK matching..the second has a facial rig and the third will demonstrate stretchy IK....but im not doing them all on one model...