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Old 06-09-2009, 10:34 AM   #1
pramodbhan
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Default Yellow french room

I have this french interior designe magazine CAMPAGNE..which is inspiring me to do more and more interiors in this particular style and I get to practice a lot that way...hope to light these interiors in different moods.Plz comment about lighting......!!
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render1_final_mul.jpg  

Last edited by pramodbhan; 06-09-2009 at 11:09 AM.
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Old 06-09-2009, 10:45 AM   #2
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Old 06-09-2009, 11:14 AM   #3
Diwanshu Gupta
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great stuff buddy good bounce overall .......
things i wil point out by my little knowledge hope it helps .....
first your right hand side chair specullar seems that u have placed your key light to the left side someware soo u have to make a little bounce to the back of the chairs and illuminate some corners....
try to use reflections in these type of interiors refleactions are the soul of the scene......
use some more big resulation textures that it will remove the blurryness of the texture ....try to use some contrastable textures ... change the floor texture ....
and at last the main thing that i love that u placed the flowers love that part it seprate the eyes and seriously it,s kicks your render good work .................
keep posting ...
keep rolling.............
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Old 06-09-2009, 11:20 AM   #4
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thanx Diwanshu....for such a quick response....very right said about the blurriness of textures...i donno why doesn't my render looks crisp and sharp no matter how much i try...maybe the problem is in render settings as i don't chage it at all i just use the default settings...m posting few more images from diffrent angles.........plz have a look!!!
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Old 06-09-2009, 11:24 AM   #5
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another view...!!
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Old 06-09-2009, 11:42 AM   #6
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yap man now the boul seems good i think u r not using raytrace but it is a ciramic bowl i think if it is ceramic than the reflections ( seems patches )need more twicks
wodden table need some glossy reflections .. i like the books in this camera angle ...
remove the blanket because it disturbs ...if u sculpt the creases than u have took it ... but seriously u improve fastly............
keep posting good attemp...
keep rolling..........
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Old 06-09-2009, 11:46 AM   #7
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Old 06-09-2009, 11:50 AM   #8
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Old 07-09-2009, 08:50 AM   #9
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HI Diwanshu...I m getting an error free memory exception thrown when i am using high res image for texture...the size of texture is around 14mb....IS IT NORMAL SIZE to get crisp textures.....
and I'll ask u the questions again...
1.how to get sharp renders like yours....is it because i use default render settings...as i do not have knowledge about anti aliasing ,multiple filtering...etc
2. about reflection on bowl.....yes i have used raytracing...but i have simply use default setting........!!

PLEASE HELP>>>I"L BE THANKFUL...
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Old 07-09-2009, 09:26 AM   #10
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Diwanshu I have attached the render ..plz see...I have used comparatively high res texture on wood which 6 mb...but it still looks blurry......so do understand what might be the problem...with my renders!!

THANKS BRO for ur support....!!
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high res.jpg  

Last edited by pramodbhan; 07-09-2009 at 11:13 AM.
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Old 07-09-2009, 02:14 PM   #11
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About the reflections i never use raytrace because it took my render time to double ... i use depth map .........
give your mail id i will mail u a trick for reflection pass later now m in not my home town ........... hey one more trick that i remember is put your render gray scale and put it in specular color map and use ray trace....
keep rolling.............

Last edited by Diwanshu Gupta; 07-09-2009 at 02:18 PM.
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Old 11-09-2009, 03:09 PM   #12
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more critics plz.....!!!!!!!!!
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