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Old 28-05-2009, 12:26 PM   #1
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Arrow 3D Sculpts

Hi everyone, posting this sketch after long time. did this character for my personal portfolio inspired from Baium from Onimusha Game. just working on the proportions and forms right now. still in progress. posting some hi res screengrabs and low res as well. armour, clothing and other details yet to be added. Hope u ppl like it.
C&C welcome.

















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Last edited by sanket_leo; 04-09-2009 at 11:16 PM.
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Old 01-06-2009, 07:13 PM   #2
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Nice Work . but check out the proportions Legs are out of proportions n check the lower arm also. dont try out to be clean sculpt. Organic feel is missing in your model.
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Old 01-06-2009, 10:29 PM   #3
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Arrow

manik : thnx for the comment. but if u r talking about the over all size of the legs, then it is intentional. the character is like that only .. and about the lower arm thing, i do agree n i m already working on it. thanx anyways.

Last edited by sanket_leo; 02-06-2009 at 08:06 AM.
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Old 01-06-2009, 11:13 PM   #4
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Arrow Update!!

Hi folks,
i didnt get much time to put up the images frequently. but anyways, here is an update of the baium project. i've added some basic armour and tweaked the whole body in many areas.
i hope u ppl like it. C&C are welcome.





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Old 04-06-2009, 05:25 PM   #5
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Nice sculpting so far , really impressive but I have some crits / suggestions :

1 ) Reconsider the proportion , doesnt means u have to do things again. But I think you need to work on that part.

2) Pants/ lower + accesories looked inflated to me .

3) head for me has to be bigger check that.

4)Whats that Band arouund the neck ??? is it organic or inorganic ????

Good luck !!!
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Old 07-06-2009, 01:45 AM   #6
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Ekalavya : thanks for appreciating mate.. about the crits, the proportions are intentional so as to give the super heroic n inhuman luk. the pants were baggy in the reference due the knee armour.. the lower acc were WIP so i was thinking of adding some details. head again is intentional to give the inhuman luk. and the and around his neck is over grown clavical, it is organic but a bit tight with skin wrapped around ... i still need to work upon that for finer skin details. anyways .... i really appreciate your feedback. thanks a bunch !! :-)
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Old 07-06-2009, 02:09 AM   #7
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Arrow Okay..time for UPDATE !! :)

Hi folks!!
been little long since i've posted any update for baium as i was pretty packed up with work. anyways .. heres little update. i've tweaked some parts on the body itself. plus tried a new idea for the torso. plus added some details on the armour. still a lot to do..rich feedback wud be of gud help. C&C welcome.





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Old 07-06-2009, 09:43 AM   #8
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nice going, waiting for more
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Old 07-06-2009, 04:57 PM   #9
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thanks arun ... i'll try to put up more work asap ... working on some concept for the armour n manny more accessories
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Old 09-06-2009, 03:54 PM   #10
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nice work n detaling.........

Last edited by Bunti parwani; 23-08-2009 at 05:35 PM.
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Old 10-06-2009, 12:49 AM   #11
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Hi all ..
was trying out baking the normal map for body ...
will be doing the low res too .. so this was just an attempt to see how is it luking ..
normal map has been applied on 2nd lvl mesh here.


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Old 12-06-2009, 08:14 PM   #12
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hey good works bro, really impressive wips but we can,t comments on the preposations because we did,nt see this characator before or its a gaming fantasey characator so without assuming we can,t say a
your sculpting rocks man keep rolling and showing wips
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Old 17-08-2009, 11:51 PM   #13
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Arrow Update !!

Hi ,,,
hardly got some time to work on this guy .. even after working on it .. it totally slipped out of my mind to put updates here .. anyways ....
here is some progress...i hope ppl will provide their valuable inputs. ..











more coming soon..
C&C welcome .. thanks.
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Old 20-08-2009, 11:03 AM   #14
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Hi snaket,
Nice work coming up. I liked the details on the armour(leg and waist part). But u need to check some proportions, especially the baggy pant. U said its intensional and u want to make it inhuman, but buddy its really not matching the character's proportion and it feels disproportionate. Saying that inhuman bulky/muscular character wearing a baggy pant, sounds werid. So if u work on that part, will be good.
Also u need the check the hair or the wire in the head coming out. Its not matching the proportions. If u dont match the proportions then the overall volume breaks out.
No hard feelings...................
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Old 21-08-2009, 07:57 PM   #15
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nice dtail ..............
amazing wrk buddy kp it up...
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Old 04-09-2009, 10:54 PM   #16
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Arrow

Just started doing one of my favorite comic characters..
little love with the zspheres for like one and a half hour ... planning to do the whole body ..


Last edited by sanket_leo; 14-09-2009 at 10:54 PM.
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Old 06-09-2009, 10:53 PM   #17
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hey nice stuff man ... keep goin
like the last ones neck muscles :P kinda cool
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Old 07-09-2009, 12:13 AM   #18
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nice wrk,detailings are coool,,,,,,but lower body proportion looking bit odd .......
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Old 08-09-2009, 10:24 PM   #19
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okaland : glad that you dropped by.. thanks a lot for appreciating.. even i liked the pitt.... he's freak.

jmrsd : thanks man .. if you are talking about baium regardning the proportions,then they are meant to be like that.. may be it'll look more justified once i do some more progress on it.
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Old 14-09-2009, 10:22 PM   #20
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Hi all,
i was having fun with clay .. tried a speed sculpt without reference.. did this portrait in 2 hours.
will be doin a lot of tweaks eventually.
i hope ya'l like it..





another one i did little time ago..

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Last edited by sanket_leo; 14-09-2009 at 10:54 PM.
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