Often time I noticed guys creating a tree but the leaf doesn’t look natural. So I thought of writing a tutorial, which will help you to make a realistic tree.
Here is a picture I've downloaded from the net, If you see it carefully, you will notice that the tip of the leaves are not fully green but a mixture of orange + green. And the reason is, they are lit by the direct light, but the leaves inside are green and dark, because they are lit by the indirect light.
SO how do we create the same effect in Maya? Well.. we can create a shader for it and put one light and we are done. Trust me it is very simple.
Ok! Here I made a tree with thousands of leaf on it,
My Leaf texture
Now Create a Lambert Shader connect leaf texture in color and Alpha of leaf in Transparency channel.
Then Create a surfaceLuminance node (in the hypershade window Color utilities > surfaceLuminance) and blendColors node (in the hypershade window color utilities > blendColors)
Connect surfaceLuminance1 outValue to blendColors1 blender channel.
Here is my value for blendColors1
Now connect the blendColors output to leaf texture file Color Gain
And add a light in your scene and render it. Isn’t it cool............?
Hi Rahul,
you work fantastic i m the new member of the cg tantra i want more tutorails on rigging thx for realistic tree leaf, best of luck for ur new tutorial, im just waiting, Byeeeeeeeeeeee.
Thanx a lot for your response guys, soon Im gonna upload few more tutorials on modeling, texturing,rigging and mel scripts so keep checking out my site,
Well recently I'll uploaded RM_MassUVTransfer and RM_jointOnVertex you guys can check those out.
I'll appriciate if you people post reply on my site too.