Originally Posted by InTheShadows
That explosion is looking good.Nice wip.
Thanks for appreciation!
I finished the shot you can watch it here:
One more thing I would like to tell you is I went through the same issue you were facing with this post :
I read about a way of rendering out the exact animation for particles somewhere, without getting any simulation artifacts.
Although, it's a workaround and constraints one to render out animation in Passes. One can check the "Preview Animation" check-box under Options tab ,inside the Render Settings while Mental Ray selected as your Shading Engine. This will like playblast, render out whatever is there in the viewport while spitting out all shaders in the scene, one can check render output in the "Current_Project_Directory/temp/".
I will look in to this issue more thoroughly later, I hope this helps for now.