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Old 09-01-2013, 02:21 AM   #1
sarat
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Default My first modeling attempt in Maya



Hello friends,

I'm Sarat from India and this is my first attempt at modeling.

I'm a beginner at modeling & would like some critique & helpful tips and tricks.

Goofy has oval eyes and cannot have usual sphere eye rig.
I want to animate him. So the solution that I have but dont know how to do is to have a circle for pupil that can float on OVAL insted of moving the oval. Plz help.

The cloaths are little off & not sitting properly because I will apply dynamics and have it sag.

Is it wrong to model this way insted of T pose. Will it cause Rigging issues?

Plz make me your friend and teach me something.

Regards & thankyou.

Maya File of the Model uploaded in Rapidshare.com
http://rapidshare.com/files/3131155000/goofy.ma
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Old 11-01-2013, 01:05 AM   #2
sarat
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My second model.

Why is it taking so long to get the quads just right. Is it just me or every ones problem?

The number of verts on hands was 20 & that of arms was 8. And it took a lot of time to work arround it.
Same problem with connecting head with body. 18 vs 8.

How much time is ideal to dedicate in modeling one character? Say in a studio environment.

Thanks everyone ...

Maya File of the Model uploaded in Rapidshare.com

http://rapidshare.com/files/1101275232/baby_pass01.ma
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Old 11-01-2013, 06:33 AM   #3
dark_angels_world
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Oho Good One, liked Goofy Model... Keep it up !!
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Old 13-01-2013, 03:12 PM   #4
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thats good actually my first model looks nasty now i am improved
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Old 08-04-2013, 10:42 AM   #5
santosh.dhayapulay812
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really the goofy model is nice..keep it up

Last edited by santosh.dhayapulay812; 08-04-2013 at 10:43 AM. Reason: added a smiley ..worth it
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