Ok. I have decided to take part on this competition. For last few months I have a plan to create a 3D Character based on mythology. Truly speaking I am huge fan of Ramayana and Mahabharta. So, I do some research for some concept art to use as reference. And thanks to god, I have found some really awesome stuffs. So, I selected one of them as the body reference. This original concept work was done by "Shawn Ye". Though I am using his concept art as reference, but the final 3D model will be little different. (his concept art is finished on a wolf shaped creature, where as mine will be an ape shaped).
As for the character I have choosen "Bali". He is the twin brother of "Sugreev", who has help Lord Rama to find Ma Sita. I choose him because of the following reasons,
1. He was negative character.
2. In entire Ramayana, there are only 2 persons who can defeat Ravana, one is Lord Rama (the god himself) and the Bali. In one story bali and Ravana fought for months and Bali defeated Ravana and prison ed him in a cave.
So, I will create "Bali" in 3D for this competition.
For the reference image, I have chosen this following image, because
1, this reference get very muscular male anatomy.
2. the cloths and accessories has very minute detail.
So, naturally I can use full advantage of Mudbox's painting and sculpting advantage.
For the face I have collected some more photos\images of Apes and Hanuman. I have not finalized one yet. But I do it in next few days.
For the Weapons, this original reference images was with a weapon similar to a mace. But I thought though mace is very powerful weapon as offensive and defensive side, but it still does not look very extreme. So, I did some research, I went to some local book shop and see the pages of ancient weapons. And I really love the Chinese Halbard. This weapon is multipurpose and looks extreme dangerous. And yes, there is also some scope to do some minute detailing on it.
So, here I will post my WIPs regularly. In the past I have tried to do some contest and failed because of many reasons. But this time I will try my best and complete this one.
Thanks for the words Max. Just wait for a couple of days for the WIP. This time I am more motivated and inspired. Also I got a good plan. Just want to finish it before the dead line.
Thanks for the compliment. I will update my WIPS starting from this week. I am busy with some other commitments, as soon as they are over, I will start to post here.
As for my concept concern, I have found that with a concept you can create a character, without it you can create only a creature.
I have made some mistake in past and this time I will certainly avoid them. Take my time and do my home work, before working on the computer.
ok, last few weeks were very busy to me. Working some old unfinished stuff. Than got caught with some common cold and cough. Last but not the least get 2 days off on Sunderban with father.
Anyway I am working on my model. And completed the anatomy of the body. Honestly speaking this is my first ever model in Muddbox. So, I tried to keep my work simple and solid. I mainly used the "Bulge" and "Sculpt" brush to shape the anatomy. I used some images as refs. As my model will use a halbard (sword) as weapon, so my aim is to give a leaner, fitter and muscular look rather than a very heavy muscular look.
Now I will work on the minor details and his face. After that I will complete his props. And I will model the weapon on last. I know I have not much time left, but this time I am more focused on my work.
ok, I have started on his props. Already completed his clothes. Now I want to complete his weapon, and than finish the stuffs on his hand and feet. I can not model anything on Muddbox, So, I have imported a low poly version of Bali to maya and use it as ref, so that I can work on the props. My idea is to..
1. Model all the props on Maya.
2. Than figured out the UVs.
3. Import than to Muddbox.
4. Sculpt the details and paint them.
Here I am posting his cloths, the modelling has done on Maya. I am showing them here with just basic colors, so that I can see the different parts.
Things are going good and I hope I can finish all it tomorrow.
I have almost completed the modelling part in Maya. Now I have some minor details and UV layout to do. Once they are done, I will paint them all in Muddbox. And than re import all of them to Maya and render.
ok, I have completed the modeling part, but I face some unexpected problems in the final painting process. Because of it, I miss the dead line. And I felt very sad.
For last 3 days I am fully working on this model. First 2 days were mine, but the last day was not.
Anyway still I got some good things on my side. And for consolidation I got a new ape model for my portfolio.
1. First, I a get a good idea of Muddbox (2013) itself. I have learned the UI and working way of this amazing software.
2. After working on Maya and Max, I am very used to traditional poly method (like cut, divide, extrude). And honestly speaking I felt little uneasy about the digital sculpting, as I have virtually no experience of real sculpting except making some clay fruits in my early primary school days. But after working (playing?) for Muddbox for last 3 days, I am getting the fun of digital sculpting and soon I will create some more stuff in Muddbox and Zbrush.
3. I have learned that if there is a proper plan on hand one can do a huge amount of work in fewer days. And I got the confidence that yes, my speed of work can be faster in plan and pressure.
4. My first male model was a disaster which was done a few years back. So, learning form my mistake I have a wish to create a new male model. And now I have a new refresh model.
The moral of the story
I have failed to complete my model in time. But still I have a model and certainly I will complete him. I have started to enjoy the fun of creation and I want more. I have known that I can sculpt a model in Muddbox and also paint it.
So, now I will continue posting my WIP here and also will post the final pose.
(I want to finish this model as turn table model and include my portfolio).