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Old 08-09-2012, 12:33 AM   #21
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Hi all ,,so a smal up
salut mercia vous une petite mise a jour
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Old 08-09-2012, 12:52 AM   #22
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Fuckin...Rockin Awesome pal!!! nice work....Cuts, Smoothness Controlling, Detailing, Texturing, Lighting everything is awesome....

Keep it Up!!!
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Old 03-10-2012, 01:03 AM   #23
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hi all and thx

as you note,, the forearm is cut to give possibility of placing a firearm or hand ....... also gives flexibility animation by hand, to the moment I just finalizing this part after I attack the weapon,,, ahhh the weapon must be assembled that Metroid in fine mode and will hide in the thigh, just like RoboCop

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Old 08-10-2012, 03:39 AM   #24
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SALUT !!
je viens de terminer avec la partie de la main et l'arme ,,,donc comme déjà dit, j'ai mélanger entre plusieurs inspirations dont : Robocop - Metroid et d'autres pour donner ce résultat
dans les prochaines Up,, j'explique plus ,,comment ça fonctionne

SALVATION!!
I just finished with the part of the hand and weapon, so as already said, I mix between several inspirations including: Robocop - Metroid and others to give this result
in the next Up, I explain more how it works

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Old 11-10-2012, 04:31 AM   #25
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hi!
I still work on the lower back., and of course the addition of sword, the sword was based on the model of the game prince of persia with some modifications and adaptation personal, at present I am trying to find a way to integrate these two swords in more aesthetically ,,,,,,,, here is up, the result is more or less adequate.. Then separately I also edit the front to keep the quality and continuity of design

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Old 13-10-2012, 02:59 AM   #26
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hello
I just finished with the upper part, remains a few changes and adding,,, later,,
the postition of swords was changed to keep the design and of course it is more practical
Now I attack the lower part

Salut
je viens de finir avec la partie supérieur, reste quelques modification et ajout ,,,,pour plus tard,,
La position des épées a été changée pour garder le design et bien sur c'est plus pratique
maintenant j'attaque la partie inférieur



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Old 13-10-2012, 11:04 AM   #27
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great work man ....
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Old 18-10-2012, 02:14 AM   #28
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hello
a small update, for me it is a big update,,, there's too much stuff too much vesible, that I adjusted. and in addition, the work is not finished: (,,,, so. the colors here is not definif choice is just to change the colors a bit dark, hhh I just noticed that he looks like a little subzero MK ^ ^ Version Mcano
I start work on the part of the thig


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Old 20-10-2012, 07:57 AM   #29
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hi
thank you very much, all your comments, have been properly taken into account.
and here is an update, I do not stop to touch and retouch the entire corp to keep good proportions, if you compare between the previous image, you will notice that I have to rework the corp it to be more voluminous,, and of course all in preserve the appearance of a robot flexible and agile ...


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Old 05-11-2012, 08:21 PM   #30
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Hi all and thx
The problem is that, as soon as I find a part that does not go well with the rest, I headed straight without thinking to correct the errors,, in this up, I have to redo the entire thigh part and touch the torso (to keep good proportions), I do not cross that you can distinguish the changes, I try to do a clean job for not struggled during the animation.
Here are two poses in relaxed mode and off mode,,,


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Old 06-11-2012, 04:15 PM   #31
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Getting better and better.
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Old 25-12-2012, 01:30 AM   #32
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salvation
I come back, occupied by something else, but I hope I do not drop this project, I just rework some parts, an update to attack ....... later refine






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Old 01-01-2013, 07:08 PM   #33
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happy New Year

here is an update, I just finished this modelistation CA01,, I attack another machine
voici une mise à jour , je viens de finir la modelistation sur ce CA01 ,,,, j'attaque un autre engin



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Old 11-03-2013, 02:39 AM   #34
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salut et merci
donc, je me lance au texture et voici une petite mise à jour ,,la tête

hi and Thx for All
hi and thank you
So, I'm starting to texture and here is a little update, head




concept without texture

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Old 19-04-2013, 05:33 PM   #35
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salut!!! donc j'ai appliqué les textures sur quelques parties et le résultat été trop satisfaisant pour moi , appart quelques parties qui gâchent la qualité
je reviens sur la modélisation pour corriger quelques problèmes d'articulation ,, retravailler aussi la modelistation du design qui soit adapté aux textures,,, voici une mise à jour le travail sur la modelistation continue toujours ..

hi so !!I applied the textures on some parts and the result was satisfying too much for me, apart some parts that spoil the quality.
I return to modeling to correct some articulation problems, also rework modelistation design that is adapted to textures, here is an update on .the work still continues modelistation.

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