| Work in Progress - 3D Stills Submit/Critique Work in Progress 3D Still Renders |
08-09-2012, 12:33 AM
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#21
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Fresher
Join Date: May 2011
Posts: 30
Rep Power: 0
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Hi all ,,so a smal up
salut mercia vous une petite mise a jour
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08-09-2012, 12:52 AM
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#22
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Tantrick
Join Date: Nov 2009
Location: Mumbai
Posts: 460
Rep Power: 4
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Fuckin...Rockin Awesome pal!!! nice work....Cuts, Smoothness Controlling, Detailing, Texturing, Lighting everything is awesome....
Keep it Up!!!
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03-10-2012, 01:03 AM
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#23
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Fresher
Join Date: May 2011
Posts: 30
Rep Power: 0
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hi all and thx
as you note,, the forearm is cut to give possibility of placing a firearm or hand ....... also gives flexibility animation by hand, to the moment I just finalizing this part after I attack the weapon,,, ahhh the weapon must be assembled that Metroid in fine mode and will hide in the thigh, just like RoboCop
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08-10-2012, 03:39 AM
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#24
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Fresher
Join Date: May 2011
Posts: 30
Rep Power: 0
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SALUT !!
je viens de terminer avec la partie de la main et l'arme ,,,donc comme déjà dit, j'ai mélanger entre plusieurs inspirations dont : Robocop - Metroid et d'autres pour donner ce résultat
dans les prochaines Up,, j'explique plus ,,comment ça fonctionne
SALVATION!!
I just finished with the part of the hand and weapon, so as already said, I mix between several inspirations including: Robocop - Metroid and others to give this result
in the next Up, I explain more how it works
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11-10-2012, 04:31 AM
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#25
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Fresher
Join Date: May 2011
Posts: 30
Rep Power: 0
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hi!
I still work on the lower back., and of course the addition of sword, the sword was based on the model of the game prince of persia with some modifications and adaptation personal, at present I am trying to find a way to integrate these two swords in more aesthetically ,,,,,,,, here is up, the result is more or less adequate.. Then separately I also edit the front to keep the quality and continuity of design
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13-10-2012, 02:59 AM
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#26
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Fresher
Join Date: May 2011
Posts: 30
Rep Power: 0
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hello
I just finished with the upper part, remains a few changes and adding,,, later,,
the postition of swords was changed to keep the design and of course it is more practical
Now I attack the lower part
Salut
je viens de finir avec la partie supérieur, reste quelques modification et ajout ,,,,pour plus tard,,
La position des épées a été changée pour garder le design et bien sur c'est plus pratique
maintenant j'attaque la partie inférieur
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13-10-2012, 11:04 AM
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#27
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Novice
Join Date: Aug 2012
Posts: 2
Rep Power: 0
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great work man ....
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18-10-2012, 02:14 AM
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#28
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Fresher
Join Date: May 2011
Posts: 30
Rep Power: 0
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hello
a small update, for me it is a big update,,, there's too much stuff too much vesible, that I adjusted. and in addition, the work is not finished: (,,,, so. the colors here is not definif choice is just to change the colors a bit dark, hhh I just noticed that he looks like a little subzero MK ^ ^ Version Mcano
I start work on the part of the thig
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20-10-2012, 07:57 AM
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#29
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Fresher
Join Date: May 2011
Posts: 30
Rep Power: 0
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hi 
thank you very much, all your comments, have been properly taken into account.
and here is an update, I do not stop to touch and retouch the entire corp to keep good proportions, if you compare between the previous image, you will notice that I have to rework the corp it to be more voluminous,, and of course all in preserve the appearance of a robot flexible and agile ...
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05-11-2012, 08:21 PM
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#30
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Fresher
Join Date: May 2011
Posts: 30
Rep Power: 0
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Hi all and thx 
The problem is that, as soon as I find a part that does not go well with the rest, I headed straight without thinking to correct the errors,, in this up, I have to redo the entire thigh part and touch the torso (to keep good proportions), I do not cross that you can distinguish the changes, I try to do a clean job for not struggled during the animation.
Here are two poses in relaxed mode and off mode,,,

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06-11-2012, 04:15 PM
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#31
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Regular
Join Date: Aug 2008
Location: India
Posts: 241
Rep Power: 5
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Getting better and better.
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25-12-2012, 01:30 AM
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#32
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Fresher
Join Date: May 2011
Posts: 30
Rep Power: 0
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salvation
I come back, occupied by something else, but I hope I do not drop this project, I just rework some parts, an update to attack ....... later refine
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01-01-2013, 07:08 PM
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#33
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Fresher
Join Date: May 2011
Posts: 30
Rep Power: 0
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happy New Year
here is an update, I just finished this modelistation CA01,, I attack another machine
voici une mise à jour , je viens de finir la modelistation sur ce CA01 ,,,, j'attaque un autre engin
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11-03-2013, 02:39 AM
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#34
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Fresher
Join Date: May 2011
Posts: 30
Rep Power: 0
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salut et merci
donc, je me lance au texture et voici une petite mise à jour ,,la tête
hi and Thx for All
hi and thank you
So, I'm starting to texture and here is a little update, head
concept without texture
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19-04-2013, 05:33 PM
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#35
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Fresher
Join Date: May 2011
Posts: 30
Rep Power: 0
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salut!!! donc j'ai appliqué les textures sur quelques parties et le résultat été trop satisfaisant pour moi , appart quelques parties qui gâchent la qualité
je reviens sur la modélisation pour corriger quelques problèmes d'articulation ,, retravailler aussi la modelistation du design qui soit adapté aux textures,,, voici une mise à jour le travail sur la modelistation continue toujours ..
hi so !!I applied the textures on some parts and the result was satisfying too much for me, apart some parts that spoil the quality.
I return to modeling to correct some articulation problems, also rework modelistation design that is adapted to textures, here is an update on .the work still continues modelistation.
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