HELP: Exporting Animation clips as FBX from Maya to Unity
I Have some doubts on Exporting Animation clips from maya to unity for gaming purpose. Actually what my problem is, I got few character models all those have same skeleton and Few animation clips too eg. Jumping, Striking, Crawling, etc... I want those animations separately as FBX to import into Unity. I will use those animation clips to all of my charaters.
My question is
1. How export animation clips alone from animated character as FBX (From maya)
2. How export Rigged character alone as FBX
Is there any technical things when exporting those things? Please help..