Originally Posted by shinepillai1986
Is digital tutors rigging set good enough i saw it was in parts like artist made the arm rig different leg different there was no full character rig like head to toe!
Such rigs are possible and are often made for the purposes of Animation.
Let me explain, When a character is rendered(assuming production quality here) it is generally a high-poly model(except for games) which is skinned to the skeleton, such high poly models don't update quickly is the viewport i.e if you move a controller for e.g. L_Arm_Ctrl it will lag a lot(on high poly model) which doesn't give the animator "Real-Time feedback" thus making the shot/animation more difficult to understand. So a low-poly model is rigged using the same skeleton as the high-poly skeleton but which gives faster feedback in the viewport thus making the animator life a bit easy. As the skeletons of both low-poly and high-poly are the same animation can be transferred between them without much difficulty.
It got a little long
if you don't understand something I explain it again