Quote:
Originally Posted by shinepillai1986
Is digital tutors rigging set good enough i saw it was in parts like artist made the arm rig different leg different there was no full character rig like head to toe!

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Such rigs are possible and are often made for the purposes of Animation.
Let me explain, When a character is rendered(assuming production quality here) it is generally a high-poly model(except for games) which is skinned to the skeleton, such high poly models don't update quickly is the viewport i.e if you move a controller for e.g. L_Arm_Ctrl it will lag a lot(on high poly model) which doesn't give the animator "Real-Time feedback" thus making the shot/animation more difficult to understand. So a low-poly model is rigged using the same skeleton as the high-poly skeleton but which gives faster feedback in the viewport thus making the animator life a bit easy. As the skeletons of both low-poly and high-poly are the same animation can be transferred between them without much difficulty.
It got a little long

if you don't understand something I explain it again