Originally Posted by shinepillai1986
I love animation a lot, and am confused between using max,maya or softimage for animation i have borrowed all three software's tuts from some friends and my mind's got twisted watching all three of thm,from wht i understood is that maya is the leader but softimage is also a killer, 3d max rocks too! but in india which software has potential for a job."Totally confused
Please give an insight.
My next question i am interested in character modeling and animation and iam confused how is a fully clothed character rigged and animated, because frm what i see is that when bones r added and envelopes r given wont they deform any armor or stuff we might have made?
And btw are clothes modelled separately or with character and are they attached to the character.
Totally screwed up "Any help would be appreciated"
guys if u got any links to the modelling workflow in any tuts please post
thanks a ton guys
1. Software usage defers from company to company and is generally decided by taking into count specialties of a specific software.
For e.g. 3ds Max is most widely used for Architecture Visualization, Maya for Character Rigging/Animation, Softimage is rarely used expect for realistic face rigging it has a really cool feature called FaceRobot.
Its not that you can't use Maya or Softimage for Arch Viz but its like choosing to travel on a 4-lane highway or a small road both will get you to your destination but highway will be quicker and smoother
Many big companies have their own proprietary software, some use multiple software to get the job done.
2. Again for modeling base software maybe Max or Maya but most probably Zbrush or Mudbox is used in conjunction with the base software(max/maya). So if you're into modeling then learning Zbrush/Mudbox is very essential.
3. If you're using a fabric/leather based armor then certainly it can be skinned correctly to the character if using an full-body metal based armor then I believe the body movement would be a little restricted. other items likes bracelet, helmet can be parented instead of skinning.
4. There are actually 2 ways for clothing the character if the character is wearing something simple like shirt-jeans then they can be skinned, for little complex cloth like skirts or cape(like the one superman/batman wears
) the software built-in cloth or something like Qualoth
can be used. But using something like Qualoth require a high-poly geometry for good looking results.
Hope it clears your doubts