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Old 04-02-2012, 02:34 PM   #1
Arvind Vishwa
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Question Needs Comments :)>>Lighting and shading

Need ur valuable critics to improve my skill
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candel_showreel.jpg   final_re_cat.jpg   latest_work.jpg   mail_image.jpg   ONE MORE FINALL.jpg  

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Old 27-02-2012, 10:29 PM   #2
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Hi Boy..
Hows u ?
Nice to see u here..
I liked the 1st one a lot..
awesome reflection on the diamond..
Where r the grapes ??

Nice man..
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Old 28-02-2012, 12:50 PM   #3
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workIng more one grapes man :P will soon post it
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Old 28-02-2012, 02:43 PM   #4
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good one... just take care of texture ur lighting is good but when texture is little bit ok in comparable to your lighting .. it will rune your entire scene
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Old 29-02-2012, 09:23 AM   #5
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Thanks SAYALI i will sure work hard on texturing part
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Old 29-02-2012, 11:15 AM   #6
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keep it up!!!!
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Old 29-02-2012, 12:44 PM   #7
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A very old model of mine got some texture and lits
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Old 29-02-2012, 12:46 PM   #8
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Have to Work More On SSS will post soon final render this one is just RND and WIP Stuff
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Old 04-03-2012, 10:53 PM   #9
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Hi,

A nice quality stuff!
My favourite image would be the last one (which you posted on 04-02-2012),with a room lit by a nice gloomy light.
Well as far as critics are concerned there is not much to be done in your images they are quite nice. However, I will personally like to see a bit more bounce light and the light seeping through tree leaves in the forest image(4th image).

Last but not the least I think the rays need to fade out a bit or disperse a bit more in the forest scene. There are few bits here and there but as you know it's hard to capture every single detail in the nature.
Looking at you images made me wonder what computer configuration and renderer are you using, a bit information about render time and overall working hours on images will certainly help!

Cheers

Shashi Kant Negi

http://learningfluids.blogspot.in
http://evocatematte.blogspot.com
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Old 06-03-2012, 11:53 AM   #10
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Grapes render is nice but grapes should be translucent.... then it will look like realistic
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Old 16-03-2012, 12:27 PM   #11
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Thankx all I will sure work hard and will keep on updating
semiprowolverine :>>
Intel Core 2 Quad Q9650 3.00 GHz x4 with 4.00 Gbyte ; NVIDIA geforce 9800 GT
and i never let my render cross above 3 or 4 mints max to max 5 mints
and some of images are from Maya and some of them from Max lolz and yeah they are Mental Ray
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Old 16-03-2012, 12:30 PM   #12
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I am still working on SSS shader and yeah its really tough
still translucency part is missing but whill sure get it soon
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Old 16-03-2012, 12:37 PM   #13
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hey Arvind, nice work. Keep it up.

I have a suggestion, for the gun image. I am not sure if you have some scratches/dents on the metal for both the gun and the bullets. See if you can work around that. It will add a nice touch
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Old 11-04-2012, 05:35 PM   #14
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so far ,good trying, keep practicing reward perfectness..
keep rolling....
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Old 12-04-2012, 12:24 AM   #15
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Niceeeeeeeeeeeeeeeeee
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Old 09-06-2012, 06:15 PM   #16
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Nice try, .. I think this link will help You to improve your render(diamond)
this from mentalRay guru zap
http://mentalraytips.blogspot.in/sea...&by-date=false


http://renderregion.weebly.com/
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Old 05-09-2012, 07:37 PM   #17
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Hi.. Reallyy Nice Works.. Liked a lot.. thinking of getting some tips from you..
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Old 07-09-2012, 06:51 PM   #18
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Awesome work man! Hats Off!!!
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Old 13-09-2012, 04:45 PM   #19
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Hi
Arvind

Can u give some suggestion regarding creating a good Volumetric Foggy Effect which is seen in many of your works.
Without using parti Volume.
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