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Old 31-10-2011, 09:49 PM   #1
VTeixeira
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Default Fluid simulation - the science behind the art

Hello everyone,

FLUID SIMULATION - THE SCIENCE BEHIND THE ART is based on what I could learn during the development of my Master Thesis. I had a lot of help from a lot of Artists in the different forums and blogs and this is my way of giving back some of that help. Hope you like it and find it useful and don't forget that this is my first try.

In the FIRST CHAPTER I’ll introduce some of the scientific aspects related to fluids, we will see how fluid simulation evolved in the film industry and the required ingredients to perform a proper fluid simulation in the computational era. The concepts introduced here are just the basics that I think are useful and enough for this kind of video tutorial but at the same time, for those that may want to develop a more deeper research into this area, all the necessary information to start is right here.

In CHAPTER 2, we will focus our attention in the creation of atmospheric, pyrotechnic and open water effects within Maya, pinpointing some of their scientific aspects.

In the THIRD CHAPTER I’m going to develop from scratch to final compositing an more advanced example of what we can achieve with Maya Fluids.

In the FORTH AND FINAL CHAPTER, I’m going to talk about the importance of certain forums, blogs and newsletters that we should always keep an eye on.

Have fun.
Cheers
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Old 22-02-2012, 09:25 PM   #2
semiprowolverine
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Thumbs up Nice!

I think i will take the pleasure of saying thanks to your effort in creating this nice thread.

Quite useful information there I especially like the science behind Fluids, good starting point for research if someone wants to go deep inside fluid dynamics.
I haven't seen all chapters but I am thanking you for this in advance!


Cheers,
Shashi Kant
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