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Old 29-09-2010, 02:56 AM   #21
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hey anirudh.... nice progress. looks really nice. except for the landing and the rolling over part (frames 170-200) is looking a bit weird.
SUGGESTIONS: Either take the rolling part off or make him land directly on his head and then roll. something like in rakesh kumar's shot (frame 141). hope that helps
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Old 29-09-2010, 04:08 PM   #22
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hi Anirudh........
your concept is good as well as camera angles.....
i am find out some point from your parkour......

1)first scene when character jump from one side to other side of wall.there is weight missing
and body working together, it should not be.

2)second scene it looking good,character is anticipating to jump on floor. Fine

3)3rd scene before jump anticipation is not Exaggerate which should be as well as weight is missing
and body rolling should be fast as well smooth but......after that it getting up and running, the whole scene should be accelerate but....

4)4th scene same here,

now you will find out wt missed in your scene.

i feel you should keep attention towards animation rules like weight,Follow-through,anticipation.one thing is that you have repeated same mistake again and again.i keep watching your WIP but you neverreduce your mistake and always keep one thing in your mind that always keep off setting in body becoz our whole body never go together.......being animation don't take on heart


RAKESH KUMAR
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Old 30-09-2010, 09:09 PM   #23
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Originally Posted by AnirudhBhalotia View Post
I am sort of hitting a plateau now. Need to wrap this up fast and move on -

http://dl.dropbox.com/u/4655660/PR_7.mov
Hey there,

I saw your animation, and you are quitting here? Why? I think you are hitting a plateau too early, my friend, and giving up with the shot. Some of your shots are good, but most of them really need some animation. Please do not take it personally, its just not finessed enough. I'm really missing a lot of basics especially in your second and third shot. Honestly, I was expecting more from you, and you are about to quit the shot.
You said, you need to wrap it up fast and move on. You animate for fun, you enjoy doing it, right? So why do you really need to wrap it up fast? Is this a production shot where you are hitting your deadline and need to somehow finish it up before the production department grabs your neck?

I remember reading one of your earlier posts where you said "time to eat and enjoy this thing in chunks". What you said was totally a right approach, and this is how an animator should take it and enjoy his animation in chunks. Well, where is that enjoyment now? Looks like you are somehow bored with the shot and just wanna move on to something else. You know, honestly, you have a great base here. And on top of this you can create some really nice piece of animation. You should really go on with it and animate it. You were doing great.... why do you wanna wrap it up so fast leaving it in the middle? Sorry, but I don't get it.

You should never say "hey you know, I'm hitting a plateau and I need to wrap it up fast". Hitting a plateau is not bad, but trying hard to somehow wrap it up is definitely bad for your own growth. If you feel you are hitting a plateau, just ask and a fresh pair of eyes will get back to you and help you to further improve your work.

Hiding behind my computer screen, I have been watching your work (WIPs, etc.) here on CGTantra. You are doing a really good job and getting better and better. However, sometimes you really tend to move forward with something else, leaving your current work behind. And you leave it before the Water really start to Boil! This is not good my friend! Stick to what you are doing, and do it 200% before saying "hey I need to wrap it up fast". You honestly, don't need to wrap it up. It is not a production shot where you need to sell it to earn some pennies. If you feel tired of working on it. Just do something else, rejuvenate your mind by doing whatever you want, but don't quit at this stage.... keep working at it. So, just relax and enjoy your animation in chunks. It doesn't matter how much time it takes. No one will pull the shot away from you. Its your own shot and this is the fun part of doing your own shot. So, enjoy! Sorry for the long post, but after reading your reply, I just had to get back to you and ask you to have fun. You are doing good .
All the best..................-A
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Old 01-10-2010, 09:45 AM   #24
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Quote:
Originally Posted by rakesh kumar View Post
hi Anirudh........
your concept is good as well as camera angles.....
i am find out some point from your parkour......

1)first scene when character jump from one side to other side of wall.there is weight missing
and body working together, it should not be.

2)second scene it looking good,character is anticipating to jump on floor. Fine

3)3rd scene before jump anticipation is not Exaggerate which should be as well as weight is missing
and body rolling should be fast as well smooth but......after that it getting up and running, the whole scene should be accelerate but....

4)4th scene same here,

now you will find out wt missed in your scene.

i feel you should keep attention towards animation rules like weight,Follow-through,anticipation.one thing is that you have repeated same mistake again and again.i keep watching your WIP but you neverreduce your mistake and always keep one thing in your mind that always keep off setting in body becoz our whole body never go together.......being animation don't take on heart


RAKESH KUMAR
Thanks for the feedback Rakesh! There is no question to take anything on heart or personally. So keep the feedback going!

But you mention of me repeating some mistakes again and again, if I am not wrong this is your first feedback. So when I never got any feedback from you, I really don't understand how can I work on it.

Keep it coming!
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Old 01-10-2010, 10:04 AM   #25
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Originally Posted by Amrit Derhgawen View Post
Hey there,

I saw your animation, and you are quitting here? Why? I think you are hitting a plateau too early, my friend, and giving up with the shot. Some of your shots are good, but most of them really need some animation. Please do not take it personally, its just not finessed enough. I'm really missing a lot of basics especially in your second and third shot. Honestly, I was expecting more from you, and you are about to quit the shot.
You said, you need to wrap it up fast and move on. You animate for fun, you enjoy doing it, right? So why do you really need to wrap it up fast? Is this a production shot where you are hitting your deadline and need to somehow finish it up before the production department grabs your neck?

I remember reading one of your earlier posts where you said "time to eat and enjoy this thing in chunks". What you said was totally a right approach, and this is how an animator should take it and enjoy his animation in chunks. Well, where is that enjoyment now? Looks like you are somehow bored with the shot and just wanna move on to something else. You know, honestly, you have a great base here. And on top of this you can create some really nice piece of animation. You should really go on with it and animate it. You were doing great.... why do you wanna wrap it up so fast leaving it in the middle? Sorry, but I don't get it.

You should never say "hey you know, I'm hitting a plateau and I need to wrap it up fast". Hitting a plateau is not bad, but trying hard to somehow wrap it up is definitely bad for your own growth. If you feel you are hitting a plateau, just ask and a fresh pair of eyes will get back to you and help you to further improve your work.

Hiding behind my computer screen, I have been watching your work (WIPs, etc.) here on CGTantra. You are doing a really good job and getting better and better. However, sometimes you really tend to move forward with something else, leaving your current work behind. And you leave it before the Water really start to Boil! This is not good my friend! Stick to what you are doing, and do it 200% before saying "hey I need to wrap it up fast". You honestly, don't need to wrap it up. It is not a production shot where you need to sell it to earn some pennies. If you feel tired of working on it. Just do something else, rejuvenate your mind by doing whatever you want, but don't quit at this stage.... keep working at it. So, just relax and enjoy your animation in chunks. It doesn't matter how much time it takes. No one will pull the shot away from you. Its your own shot and this is the fun part of doing your own shot. So, enjoy! Sorry for the long post, but after reading your reply, I just had to get back to you and ask you to have fun. You are doing good .
All the best..................-A

Hmmm... I really don't see how can I disagree with your views Amrit! :-)

But I think quitting is not the right term, at-least that was not my intention. What I said was just to push me up a bit, as I felt I was spending too much time on it and not progressing with it. And also I try to work on at-least 2-3 shots simultaneously as I can keep switching them and not hit burn out on one. I just revived another scene which I hadn't touched for sometime.

So yes I need to get into the groove of "completion". And the reason I participated here was to have some kind of a continuous response mechanism not only Animation wise but you know pep talk wise also! Seeing your response, my reason has been justified Amrit! :-)

Just thinking aloud...sometimes is it not ok to just abandon something...you know just to have fun..to not really see it thru completion, because even if its not completed, its the journey, its the learning.(And just to be clear I am not abandoning this one! :-)) Just wondering...I may start a scene with solid planning...get a good blocking going, may loose interest at some point but I would achieved what I wanted to in terms of learning. So in a way that's fine. Is it not? And I may also revive the scene at a later stage.

Again I am not talking specifically in this context, but just trying to stir a conversation in this line of thought...because I still feel I am not having as much fun as I want to have. Somewhere the real intention gets buried and we get in the trap of "wrapping"...as I did now!

To wrap it up in positive way...lets break it down one more time and this time in one shot at a time!

It ain't finished, because I have yet to conquer the world! :-)

Rock on!
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Old 01-10-2010, 10:08 AM   #26
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Originally Posted by bm-animated View Post
hey anirudh.... nice progress. looks really nice. except for the landing and the rolling over part (frames 170-200) is looking a bit weird.
SUGGESTIONS: Either take the rolling part off or make him land directly on his head and then roll. something like in rakesh kumar's shot (frame 141). hope that helps
Thanks bm-animated, always encouraging to know that I am on the track of progress!

Made a note of your feedback!
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Old 01-10-2010, 02:32 PM   #27
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Originally Posted by AnirudhBhalotia View Post
Again I am not talking specifically in this context, but just trying to stir a conversation in this line of thought...because I still feel I am not having as much fun as I want to have. Somewhere the real intention gets buried and we get in the trap of "wrapping"...as I did now!
Hi Anirudh,

It is always good to see an honest reply. Please do whatever you think is good for you. You said you are not having as much fun animating.... I sensed that when I saw your shot. The geeky feel of an animator was totally missing in that.
You might wanna look at animation from some other angle, don't you think? Maybe, try doing stop-mo, or 2d, or anything where you don't have to manipulate a CG puppet. Anything that takes you to the very core of animation. I too get tired of animating in CG, then I just start doing life drawing or sometimes I love to make comic books of a story. It is almost like doing story boards. Sometimes I make comic books using the dialog taken from any sound file you'd get from places like 11 second club. I take that and I break it down the same way if I had to make a story board of a shot. It really helps me to find all the acting moments of the shot. I like to create my comics in SketchBook Pro, where it is easy to arrange my drawings in a serial order. And if I really love all my ideas and acting choices, I might even take it to the next level and animate in in CG. There are many ways to keep you inspired and keep you on your toes.

If you are getting tired of animation. Get away from it for about a week or so! Learn something else, do something else. Go and do some skydiving if you are not afraid of heights.

Enjoy and have fun!
-A
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Old 02-10-2010, 09:52 AM   #28
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Hi Anirudh,

It is always good to see an honest reply. Please do whatever you think is good for you. You said you are not having as much fun animating.... I sensed that when I saw your shot. The geeky feel of an animator was totally missing in that.
Thanks Amrit! By saying something else(which I don't agree myself but) just to defend myself, will be doing nothing but deceiving myself. For me first step to getting out of the problem is to acknowledge that one indeed exists!

You mentioned the "geeky feel" I am not sure what you mean...but it looks like a cool term, lets hear more on it!

And yeah I am introspecting what to do as sometimes its really important to step back to take a leap forward!

rock on!
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Old 02-10-2010, 05:07 PM   #29
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You mentioned the "geeky feel" I am not sure what you mean...but it looks like a cool term, lets hear more on it!
rock on!
Hahaha... never mind on that term bro. We just sometimes use it at work.... when an animation looks great from all the angles and the director says "final!" and we all say "yayy!!" and clap like crazy. If the animator is too "geeky", he would take it to a next level and add that little extra that really makes the shot stand out. Its just those little nuances that the audience never get to see (not even the director notices), but it just adds to the feel of the overall shot. So sometimes, when animators love their shot too much they get super geeky about it. So they don't stop working on their shots... they still work on it because they are so excited about it. And at the time of final polish and just before sending his baby to the next department they try really (I mean REALLY!) hard to put all the juice that is possible to inject in that shot. And that is what really sell the shot at the end and helps to connect with the audience. It doesn't mean you change any of your ideas that were approved by the director, its just adding an extra level of life which only the animator can see... but every one else just feel it and never get to see it. And this is why we all love Pixar or Dreamworks movies, because most of their shots have that "geeky" quality which really connects to our heart and not just tickle the eyes.
Does that make sense? Don't worry about that term. Its just that I like to use it sometimes. You are doing good so just keep at it and keep flourishing as an animator.
Best...........-A
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Old 02-10-2010, 07:20 PM   #30
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Quote:
Originally Posted by AnirudhBhalotia View Post
Thanks for the feedback Rakesh! There is no question to take anything on heart or personally. So keep the feedback going!

But you mention of me repeating some mistakes again and again, if I am not wrong this is your first feedback. So when I never got any feedback from you, I really don't understand how can I work on it.

Keep it coming!
hi Aniridh.....i'll keep you sending feedback by all odds as i feel from your work.

I want to ask about Oct session,can you tell me about this......

RAKESH KUMAR
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Old 03-10-2010, 07:08 PM   #31
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hi Aniridh.....i'll keep you sending feedback by all odds as i feel from your work.

I want to ask about Oct session,can you tell me about this......

RAKESH KUMAR

Its "Anirudh" ! :-)

As of now nothing is planned for October session and this thread is just to give feedback related to my shot.

For all your general queries create a new thread!


Thanks!
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Old 03-10-2010, 07:14 PM   #32
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Quote:
Originally Posted by AnirudhBhalotia View Post
Its "Anirudh" ! :-)

As of now nothing is planned for October session and this thread is just to give feedback related to my shot.

For all your general queries create a new thread!


Thanks!
Sorry.........I don't know about that thanks for telling me........


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Old 04-10-2010, 11:24 AM   #33
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Originally Posted by Amrit Derhgawen View Post
Hahaha... never mind on that term bro. We just sometimes use it at work.... when an animation looks great from all the angles and the director says "final!" and we all say "yayy!!" and clap like crazy. If the animator is too "geeky", he would take it to a next level and add that little extra that really makes the shot stand out. Its just those little nuances that the audience never get to see (not even the director notices), but it just adds to the feel of the overall shot. So sometimes, when animators love their shot too much they get super geeky about it. So they don't stop working on their shots... they still work on it because they are so excited about it. And at the time of final polish and just before sending his baby to the next department they try really (I mean REALLY!) hard to put all the juice that is possible to inject in that shot. And that is what really sell the shot at the end and helps to connect with the audience. It doesn't mean you change any of your ideas that were approved by the director, its just adding an extra level of life which only the animator can see... but every one else just feel it and never get to see it. And this is why we all love Pixar or Dreamworks movies, because most of their shots have that "geeky" quality which really connects to our heart and not just tickle the eyes.
Does that make sense? Don't worry about that term. Its just that I like to use it sometimes. You are doing good so just keep at it and keep flourishing as an animator.
Best...........-A
The term is new, the definition is not! :-)

I can totally relate to this "geeky" part. There have been times when the shot went thru faster than expected or when I got too "attached" to the shot and went on "secretly" working on it to take it to the next level!

Even though no one saw what I added to it, boy the self-satisfaction was so rewarding!

Rock on!
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Old 04-10-2010, 09:28 PM   #34
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Originally Posted by AnirudhBhalotia View Post
The term is new, the definition is not! :-)

I can totally relate to this "geeky" part. There have been times when the shot went thru faster than expected or when I got too "attached" to the shot and went on "secretly" working on it to take it to the next level!

Even though no one saw what I added to it, boy the self-satisfaction was so rewarding!

Rock on!
Yes, of course the definition is old. People keep on making new terms just to make it sound new. Isn't that sweet?
That is good that no one saw what you did to get to the next level. However, they must have felt good in the gut watching your shot. It should just feel right.
Keep up the good work.
-A
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