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Old 08-06-2009, 07:22 PM   #1
Innostus
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Default A still from my shortfilm

Hi everyone!
Heres a still from a short film which I'm making.
Modelled in max, textured & color correction in Photoshop.
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ig_comp01_jpg.JPG  
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Old 08-06-2009, 07:24 PM   #2
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Actually, I want this complete film in an artistic way rather that same old 3d render, so if you have any ideas to share, please tell.
Thanks
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Old 09-06-2009, 02:21 PM   #3
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hai innostus, the rendering is nice.i think u are asking for non photorealistic rendering techniques. u can find some ideas from the maya, secrets of the pro latest version book. though it is for maya u can implement it anywhere.
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Old 10-06-2009, 04:18 PM   #4
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hey thanks cg-cnu
yes! I am looking for non-photorealistic rendering,
I have that book but its old version, i would try new one!
thanks
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Old 10-06-2009, 09:04 PM   #5
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looks ..great..!
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Old 11-06-2009, 01:17 AM   #6
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Excellent. But maybe you'd like to work on the well handle a bit more so it shows as if people DO use it more often.
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Old 12-06-2009, 08:35 AM   #7
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this is looking very cool to me. just check out the ground texture. i think u have to increase the tile ability, nothing else. best of luck.
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Old 12-06-2009, 08:21 PM   #8
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thanks alpha_dog5, satan, manik.
Yeah! I would reconsider the handle, may be you can suggest something.
@manik
you mean those cracks are looking bigger? I will make them smaller, thanks for suggestion.

Last edited by Innostus; 12-06-2009 at 08:26 PM.
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Old 12-06-2009, 08:23 PM   #9
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I need a suggestion, when I apply a texture to ground in max, it get pixelated in render, I have tried increasing it resolution upto 300dpi, but it was of no avail.
So if anyone have any idea about texturing ground, so that it won't look pixelated in close shot, plz tell.
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Old 13-06-2009, 03:03 AM   #10
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Quote:
Originally Posted by Innostus View Post
Yeah! I would reconsider the handle, may be you can suggest something.
Chamfer those edges at least.

Quote:
Originally Posted by Innostus View Post
I need a suggestion, when I apply a texture to ground in max, it get pixelated in render, I have tried increasing it resolution upto 300dpi, but it was of no avail.
So if anyone have any idea about texturing ground, so that it won't look pixelated in close shot, plz tell.
Blend 2 textures ..... 1 for the main definition of the ground ..... the other for the tiny, minute grungy details, which would be tiled at a much higher rate.

Also even if the texture is low res, I don't think it should look pixelleted, instead it would look blurry because of the default anti-aliasing. If you do see some pixelleted stuff, maybe you're doing something wrong.
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Last edited by satan; 13-06-2009 at 03:08 AM.
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Old 13-06-2009, 01:29 PM   #11
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Thanks satan
Actually edges are chamfered, but it seems that edges are very near to each other, i would increase the distance.

As for ground, what I did, I created a plane with enough segments to create a displacement, and then I unwrapped it and applied texture along with its bump. then i took a low angle camera, and rendered it with mental ray with sampling 1-4 and filter mitchell. it got pixelated.
What is usual process of creating a ground when we have low angles?
thanks for help
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Old 13-06-2009, 01:42 PM   #12
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Do I need to add some rim light on pump and that vessel?
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