| Finished Work - 3D Stills Submit/Critique finished 3D Stills |
08-06-2009, 07:22 PM
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#1
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PIXAR DEVOTEE
Join Date: Nov 2008
Posts: 231
Rep Power: 5
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A still from my shortfilm
Hi everyone!
Heres a still from a short film which I'm making.
Modelled in max, textured & color correction in Photoshop.
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08-06-2009, 07:24 PM
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#2
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PIXAR DEVOTEE
Join Date: Nov 2008
Posts: 231
Rep Power: 5
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Actually, I want this complete film in an artistic way rather that same old 3d render, so if you have any ideas to share, please tell.
Thanks
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09-06-2009, 02:21 PM
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#3
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Fresher
Join Date: Feb 2009
Location: hyderabad
Posts: 21
Rep Power: 0
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hai innostus, the rendering is nice.i think u are asking for non photorealistic rendering techniques. u can find some ideas from the maya, secrets of the pro latest version book. though it is for maya u can implement it anywhere.
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10-06-2009, 04:18 PM
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#4
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PIXAR DEVOTEE
Join Date: Nov 2008
Posts: 231
Rep Power: 5
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hey thanks cg-cnu
yes! I am looking for non-photorealistic rendering,
I have that book but its old version, i would try new one!
thanks
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10-06-2009, 09:04 PM
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#5
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Novice
Join Date: Jun 2009
Posts: 9
Rep Power: 0
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looks ..great..!
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11-06-2009, 01:17 AM
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#6
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Tantrick
Join Date: Sep 2004
Location: Bengaluru, India
Posts: 476
Rep Power: 9
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Excellent. But maybe you'd like to work on the well handle a bit more so it shows as if people DO use it more often.
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12-06-2009, 08:35 AM
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#7
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3d Game Artist
Join Date: Jan 2007
Location: Delhi
Posts: 904
Rep Power: 7
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this is looking very cool to me. just check out the ground texture. i think u have to increase the tile ability, nothing else.  best of luck.
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12-06-2009, 08:21 PM
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#8
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PIXAR DEVOTEE
Join Date: Nov 2008
Posts: 231
Rep Power: 5
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thanks alpha_dog5, satan, manik.
Yeah! I would reconsider the handle, may be you can suggest something.
@manik
you mean those cracks are looking bigger? I will make them smaller, thanks for suggestion.
Last edited by Innostus; 12-06-2009 at 08:26 PM.
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12-06-2009, 08:23 PM
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#9
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PIXAR DEVOTEE
Join Date: Nov 2008
Posts: 231
Rep Power: 5
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I need a suggestion, when I apply a texture to ground in max, it get pixelated in render, I have tried increasing it resolution upto 300dpi, but it was of no avail.
So if anyone have any idea about texturing ground, so that it won't look pixelated in close shot, plz tell.
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13-06-2009, 03:03 AM
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#10
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Tantrick
Join Date: Sep 2004
Location: Bengaluru, India
Posts: 476
Rep Power: 9
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Quote:
Originally Posted by Innostus
Yeah! I would reconsider the handle, may be you can suggest something.
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Chamfer those edges at least.
Quote:
Originally Posted by Innostus
I need a suggestion, when I apply a texture to ground in max, it get pixelated in render, I have tried increasing it resolution upto 300dpi, but it was of no avail.
So if anyone have any idea about texturing ground, so that it won't look pixelated in close shot, plz tell.
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Blend 2 textures ..... 1 for the main definition of the ground ..... the other for the tiny, minute grungy details, which would be tiled at a much higher rate.
Also even if the texture is low res, I don't think it should look pixelleted, instead it would look blurry because of the default anti-aliasing. If you do see some pixelleted stuff, maybe you're doing something wrong.
Last edited by satan; 13-06-2009 at 03:08 AM.
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13-06-2009, 01:29 PM
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#11
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PIXAR DEVOTEE
Join Date: Nov 2008
Posts: 231
Rep Power: 5
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Thanks satan
Actually edges are chamfered, but it seems that edges are very near to each other, i would increase the distance.
As for ground, what I did, I created a plane with enough segments to create a displacement, and then I unwrapped it and applied texture along with its bump. then i took a low angle camera, and rendered it with mental ray with sampling 1-4 and filter mitchell. it got pixelated.
What is usual process of creating a ground when we have low angles?
thanks for help
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13-06-2009, 01:42 PM
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#12
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PIXAR DEVOTEE
Join Date: Nov 2008
Posts: 231
Rep Power: 5
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Do I need to add some rim light on pump and that vessel?
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