hii i can't show u my work dear because m working in a studio as a animator...they are allowing us to take our work out of studio...right now m animating some scenes of 1 3d movie project..anyway bye cya..
i saw your that work buddy..and it's really cool work buddy...just keep carrying it..even i am not this much good in sketching how you are doing..and your question about texturing :diffuse map,specular map, bupm map, etc are for show details to your model..it will give a real look to your model...once try applying all that maps and than you will get to know about it..
hay bro you don"t know that,but i tell you,sketching and painting is god gifted to me.and i show you my some sketching and painting.please don't take it in wrong way bro.i just tell you because you are my very nice friend,,
Thanks for guided me bro,but my question is not that, in texturing,my ques, is after i paint my texture in map and apply it in model,so what's next step in this process i don't understand this,,like diffuse map,specular map,and etc.this is my question?
It's good to know that buddy you are doing hard work at modeling and texturing...for character modeling you need to understand Human anatomy very deeply. I mean you sud know how human body actually works ..you sud know each and every joints of body....and in 3d line flaw of the body is also very important...without proper line flaw you can't make character correctly..so do some anatomical studies..you can find many reference on net related to that..and for texturing you need to have some sketching and painting skills ..in texturing you sud know color studies and all...As much as i know i tried to help you out...buddy do whatever you want just give your heart in it, you will get success it self..Do hard work ..Best of luck..