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		<title>cgTantra Forums</title>
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		<description><![CDATA[This is the discussion forum of www.CGTantra.com - Portal for Computer Graphics & Animation Artists and Enthusiasts]]></description>
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			<title>cgTantra Forums</title>
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			<title>Audi R8 Sports Edition</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24084&amp;goto=newpost</link>
			<pubDate>Fri, 30 Jul 2010 08:33:30 GMT</pubDate>
			<description>Snow white Audi R8..</description>
			<content:encoded><![CDATA[<div>Snow white Audi R8..</div>


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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=33">Finished Work - 3D Stills</category>
			<dc:creator>swapnilschavan</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24084</guid>
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			<title>CGarchitect and RenderStream GPU Review</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24083&amp;goto=newpost</link>
			<pubDate>Fri, 30 Jul 2010 07:53:54 GMT</pubDate>
			<description>*CGarchitect and RenderStream GPU Review 
 
* 
RenderStream recently assisted Jeff Mottle over at http://www.cgarchitect.com  on one of the most...</description>
			<content:encoded><![CDATA[<div><b><div align="center">CGarchitect and RenderStream GPU Review<br />
</div></b><br />
RenderStream recently assisted Jeff Mottle over at <a href="http://www.cgarchitect.com" target="_blank">http://www.cgarchitect.com</a>  on one of the most comprehensive graphics card reviews geared specifically for the CG industry. Jeff reviewed the top graphics cards from NVIDIA and ATI and evaluated their performance in the top apps in our industry as well as how professional series cards stack up against consumer cards.<br />
<br />
<div align="center"><img src="http://blog.renderstream.com/wp-content/uploads/2010/07/3DSMAX2011-RANK.jpg" border="0" alt="" /></div><br />
“Anyone who has worked in this industry for any length of time has at one point found themselves specifying a video card for their rendering workstation. The seemingly endless lineup of models and often cryptic specifications make selecting the best card a daunting task.  Most rely upon product reviews from the gaming industry and/or whatever their budget will allow.  Neither however provide the insight required to properly choose a card in the visualization field.  The purpose of this review is to evaluate some of the latest cards in the industry in the context of viewport performance for architectural visualization professionals…”<br />
<br />
You can read the full review here: <a href="http://www.cgarchitect.com/news/Reviews/Review076_1.asp" target="_blank">http://www.cgarchitect.com/news/Reviews/Review076_1.asp</a><br />
<br />
It should be noted that the tests focused on viewport performance. How well each card would perform in a GPU rendering application was not evaluated due to the early state of that technology. Once GPU rendering matures further we plan to do another review and include GPU rendering in the performance evaluations and well as evaluate the recently released GPUs<br />
<br />
Looking ahead:<br />
<br />
After attending this year’s SIGGRAPH event is Los Angeles, it is quite obvious that the next year is going to be very exciting for the CG industry. This is thanks in no small part to the advances we will see in GPU rendering and server side 3D applications that are driven by the GPU.<br />
<br />
<div align="center"><img src="http://blog.renderstream.com/wp-content/uploads/2010/03/realityserver.jpg" border="0" alt="" /></div><br />
NVIDIA just  announced their latest line of quadro GPUs that are up to 5X faster than the previous generation of FX cards.<br />
<br />
“The newest NVIDIA® Quadro® professional solutions are true technological breakthroughs, delivering up to 5x faster performance across a broad range of design, animation and video applications. Built on the innovative NVIDIA Fermi architecture, the latest Quadro offerings are the first professional-class GPUs to integrate high performance computing capabilities with advanced visualization techniques. Featuring new Scalable Geometry Engine™ technology, Quadro can deliver an unheard of 1.3 billion triangles per second, shattering previous 3D graphics limitations. With Quadro solutions, your work flows — you can design, iterate and deliver higher quality projects in less time.” – <a href="http://www.nvidia.com/object/quadro-fermi-overview.html" target="_blank">http://www.nvidia.com/object/quadro-fermi-overview.html</a><br />
<br />
The Specs for the new Quadro line are as follows:<br />
<br />
Quadro 4000: 2 GB RAM, 256 CUDA Cores<br />
<br />
Quadro 5000: 2.5 GB RAM, 352 CUDA Cores<br />
<br />
Quadro 6000: 6 GB RAM, 448 CUDA Cores<br />
<br />
These are all big memory cards but remember GPU accelerated renderers will need the memory to gain the most benefit. We look forward to getting our hands on these cards and bringing you some more useful perfromance data. Stay tuned!</div>

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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=28">cgT News</category>
			<dc:creator>Mansi</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24083</guid>
		</item>
		<item>
			<title>rendering paint stoke in mentalrey</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24081&amp;goto=newpost</link>
			<pubDate>Fri, 30 Jul 2010 06:17:14 GMT</pubDate>
			<description><![CDATA[i know this is very basic thing but i don't know that's why i'm asking  
my problem is that when i render my scene (which contain paint strokes...]]></description>
			<content:encoded><![CDATA[<div>i know this is very basic thing but i don't know that's why i'm asking <br />
my problem is that when i render my scene (which contain paint strokes grasses &amp; tree) with mental ray it only renders cg content except paint strokes but when i render same scene with maya software it renders fine <br />
<br />
so basically what i want to know is that <br />
<b>how to render paint strokes with mental ray</b>  (is there any setting which i'm missing)</div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=8"><![CDATA[Lighting & Rendering]]></category>
			<dc:creator>route501</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24081</guid>
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			<title>Character Animation Showreel July 2010</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24080&amp;goto=newpost</link>
			<pubDate>Fri, 30 Jul 2010 01:57:04 GMT</pubDate>
			<description>Character Animation Showreel July 2010 
 
http://www.youtube.com/watch?v=9wCxuGjCGxc 
 
Pls leave comments and feedback. :):)</description>
			<content:encoded><![CDATA[<div>Character Animation Showreel July 2010<br />
<br />
<a href="http://www.youtube.com/watch?v=9wCxuGjCGxc" target="_blank">http://www.youtube.com/watch?v=9wCxuGjCGxc</a><br />
<br />
Pls leave comments and feedback. :):)</div>

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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=140">Showreels</category>
			<dc:creator>amitesh_nandan</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24080</guid>
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		<item>
			<title>Barrio Guy</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24079&amp;goto=newpost</link>
			<pubDate>Thu, 29 Jul 2010 19:39:48 GMT</pubDate>
			<description>I have finally finished my personal project - Barrio Guy. 
I have tried to represent a street bully in a stylized way, using hard shapes and sharp...</description>
			<content:encoded><![CDATA[<div>I have finally finished my personal project - Barrio Guy.<br />
I have tried to represent a street bully in a stylized way, using hard shapes and sharp edges to help define his rough personality.<br />
<br />
I would like to thank all the input from my friends which have followed the WIP of this project.<br />
<br />
<img src="http://fc06.deviantart.net/fs70/f/2010/210/2/a/Barrio_Guy___Final_by_JoseAlvesSilva.jpg" border="0" alt="" /></div>


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	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=26001&amp;d=1280432381" target="_blank">barrioguy_thumb_120px.jpg</a> (16.5 KB)</td>
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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=33">Finished Work - 3D Stills</category>
			<dc:creator>zeoyn</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24079</guid>
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			<title><![CDATA[My First blender Rig, 'DJ LONG']]></title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24078&amp;goto=newpost</link>
			<pubDate>Thu, 29 Jul 2010 19:14:21 GMT</pubDate>
			<description><![CDATA[Hi guys, 
 
Here is my first blender rig. The character's name is 'DJ Long'. 
 
Very basic, very simple rig. No face. Bendy limbs.. Check it out. 
...]]></description>
			<content:encoded><![CDATA[<div>Hi guys,<br />
<br />
Here is my first blender rig. The character's name is 'DJ Long'.<br />
<br />
Very basic, very simple rig. No face. Bendy limbs.. Check it out.<br />
<br />
<a href="http://djanimator.wordpress.com/2010/07/29/my-first-blender-rig/" target="_blank">Link is on my blog here</a><br />
<img src="http://djanimator.files.wordpress.com/2010/07/dj-long-pose-2.jpg" border="0" alt="" /><br />
<br />
Cheers!<br />
DJ</div>

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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=99">Blender</category>
			<dc:creator>d_jnaneswar</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24078</guid>
		</item>
		<item>
			<title>Normal Walk Cycle</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24075&amp;goto=newpost</link>
			<pubDate>Thu, 29 Jul 2010 14:04:25 GMT</pubDate>
			<description>Hello Tantriks! 
 
Below are the side and front views of the normal walk cycle I have recently worked on. Im planning to practice a few more...</description>
			<content:encoded><![CDATA[<div>Hello Tantriks!<br />
<br />
Below are the side and front views of the normal walk cycle I have recently worked on. Im planning to practice a few more animations with this ball-guy type of rig before I move on to a full-fledged character. So please find the time to point out the errors and help me in my attempt to get better. I know it isn't great, just a normal walk cycle, but when you visit the thread dont leave w/o replying bcoz you think its not good enough or there is nothing to improve. I want to hear whatever it is that you have to say. Thank you!<br />
<br />
Rig used: Lt. Dan (does anybody know if we are allowed to use this rig in our show reels as all the others resembling 'Ballie' have been banned by Animation Mentor?)<br />
<br />
Side: <a href="http://vimeo.com/13613335" target="_blank">http://vimeo.com/13613335</a><br />
<object width="400" height="346"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13613335&amp;server=vimeo.com&amp;sh  ow_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=fff  fff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13613335&amp;server=vimeo.com&amp;sh  ow_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=fff  fff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="346"></embed></object><br />
<br />
Front: <a href="http://vimeo.com/13613353" target="_blank">http://vimeo.com/13613353</a><br />
<object width="400" height="336"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13613353&amp;server=vimeo.com&amp;sh  ow_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=fff  fff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13613353&amp;server=vimeo.com&amp;sh  ow_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=fff  fff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="336"></embed></object><br />
<br />
Thanks for your time!<br />
<br />
~raG</div>

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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=40">Finished Work - Animation</category>
			<dc:creator>raG</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24075</guid>
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		<item>
			<title>Nike Air Max LTD are fast becoming a kid tory burc</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24074&amp;goto=newpost</link>
			<pubDate>Thu, 29 Jul 2010 13:35:00 GMT</pubDate>
			<description>Nike Air Max LTD are fast becoming a hot fashion item in the us and Nike Air Max LTD bailey button canada,tory burch wallets...</description>
			<content:encoded><![CDATA[<div>Nike Air Max LTD are fast becoming a hot fashion item in the us and Nike Air Max LTD bailey button canada,<a href="http://www.toryshoes.com/tory-burch-wallets-c-8.html" target="_blank">tory burch wallets</a>, and for good reason. Nike Air Max LTD are wonderful australian footwear that is making their presence felt in the worldwide fashion footwear arena. Nike Air Max LTD are what are known by some as sheepskin Shoes. These Shoes have been made in australia for tens if not hundreds of years,<a href="http://www.airmaxdiscount.com" target="_blank">nike air max shoes</a>, and are well known all over australia. However now they are making an impact on foriegn markets. An air max 2009 is made from the skin of an australian merino sheep most commonly. ugg classic tall the wool part of the skin black classic cardy Nike Air Max LTD faces into the inside of the boot and so lies against the leg. This results in a warm soft feel to the boot that is found only from wearing Nike Air Max LTD. The ugg is unique in the level of comfort it offers to the wearer, and devotees of uggs will maintain tenaciously that uggs are the most comfortable boot on planet, unsurpassed by any other form of footwear. The air max 2009 has the soft pliable skin of the sheep facing out as it has the woollen part of the skin facing in. This results in a soft outer or exterior skin to the boot that means that uggs can be a little prone to damage and wear when used in wet weather or inclement, dirty or muddy conditions. The boot is not the most hard wearing of footwear,<a href="http://www.nikelebron7shoes.com/nike-lebron-james-training-c-4.html" target="_blank">nike lebron training</a>, and so wearers of Nike Air Max LTD learn quickly that they need to use some discretion when selecting which day to wear their uggs outdoors. The sheepsking is usually sewn onto a plastic sole, and so the boot is not entirely waterproof. Water can enter around the sole,<a href="http://www.toryshoes.com/tory-burch-flip-flops-c-3.html" target="_blank">tory burch flip flops</a>,<a href="http://www.xyjy168.com/5xy/bbs/boke.asp?dhelers013.showtopic.112437.html" target="_blank">MBT shoes clearance will improve p tory burch flat</a>, and although it is possible to buy ugg waterproofing it is not a total solution.</div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=194">Siggraph Asia 2010</category>
			<dc:creator>nikeairmax19</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24074</guid>
		</item>
		<item>
			<title>Game Design Workshop at M.S.Ramaiah School of Advanced Studies</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24072&amp;goto=newpost</link>
			<pubDate>Thu, 29 Jul 2010 10:49:10 GMT</pubDate>
			<description><![CDATA[The faculty of Computer Animation & Games Development is organizing a  
'2 Day Workshop on Game Design...]]></description>
			<content:encoded><![CDATA[<div>The faculty of Computer Animation &amp; Games Development is organizing a <br />
'<a href="http://www.msrsas.org/html/training/seminars.htm" target="_blank">2 Day Workshop on Game Design</a>' on 3-4 Sept 2010.<br />
<br />
<a href="http://4.bp.blogspot.com/_QViiGTHAVI8/TEqXtM1vvGI/AAAAAAAAAU0/OB_cG6dDBxY/s1600/Game+design+A4+Poster+marketing.jpg" target="_blank">http://4.bp.blogspot.com/_QViiGTHAVI...+marketing.jpg</a><br />
<br />
For registrations contact<br />
<br />
Mr. Vijaykumar S.<br />
Manager -  Academic Relations<br />
E-Mail: <a href="mailto:vijaykumar@msrsas.org">vijaykumar@msrsas.org</a>, <a href="mailto:vijay.msrsas@gmail.com">vijay.msrsas@gmail.com</a><br />
Mobile: 98863 94532<br />
<br />
Ms. Archana Madhukar<br />
E-mail: <a href="mailto:archana.m@msrsas.org">archana.m@msrsas.org</a><br />
          <a href="mailto:archanamsrsas@gmail.com">archanamsrsas@gmail.com</a><br />
Mobile: 96864 47343<br />
Phone: 80-2360 5539 / 1983 / 4759</div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=47">Events</category>
			<dc:creator>abhilashsrinivas</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24072</guid>
		</item>
		<item>
			<title>Tonal</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24071&amp;goto=newpost</link>
			<pubDate>Thu, 29 Jul 2010 10:00:31 GMT</pubDate>
			<description>This is my first CGHUB challenge model Concept by ADRIAN SMITH.:)</description>
			<content:encoded><![CDATA[<div>This is my first CGHUB challenge model Concept by ADRIAN SMITH.:)</div>


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	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25995&amp;d=1280397485" target="_blank">tonal front copy.jpg</a> (183.9 KB)</td>
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	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25996&amp;d=1280397502" target="_blank">tonal side copy.jpg</a> (108.5 KB)</td>
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	<td><img class="inlineimg" src="http://www.cgtantra.com/forums/images/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25998&amp;d=1280397540" target="_blank">tonal.jpg</a> (183.6 KB)</td>
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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=33">Finished Work - 3D Stills</category>
			<dc:creator>susheel vashishta</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24071</guid>
		</item>
		<item>
			<title>my asian Girl</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24070&amp;goto=newpost</link>
			<pubDate>Thu, 29 Jul 2010 00:24:15 GMT</pubDate>
			<description>I rebuild the model, try to fix the proportion and the texture, hope you help me any problem in model , texture and lighting thx</description>
			<content:encoded><![CDATA[<div>I rebuild the model, try to fix the proportion and the texture, hope you help me any problem in model , texture and lighting thx</div>


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	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25994&amp;d=1280363041" target="_blank">CHARN3DlAb2ph.jpg</a> (67.9 KB)</td>
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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=33">Finished Work - 3D Stills</category>
			<dc:creator>yschau</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24070</guid>
		</item>
		<item>
			<title>Compositing Softwares Tutorials..</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24069&amp;goto=newpost</link>
			<pubDate>Wed, 28 Jul 2010 20:11:22 GMT</pubDate>
			<description>Hello Everyone  IF you want Tutorials for composting Software  Like Digital Fusion, Nuke Or Shake like that .... So you Can use this Website.... 
 
...</description>
			<content:encoded><![CDATA[<div><div align="center">Hello Everyone  IF you want Tutorials for composting Software  Like Digital Fusion, Nuke Or Shake like that .... So you Can use this Website....<br />
<br />
<br />
<br />
:clap:<a href="http://www.fxfunda.com:clap:" target="_blank">www.fxfunda.com:clap:</a><br />
<div align="left"><br />
<div align="center">:rockon:Try this and Share your Experience.:rockon:<br />
</div></div></div></div>

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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=93">VFX</category>
			<dc:creator>nicj314s</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24069</guid>
		</item>
		<item>
			<title>Wine Time</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24068&amp;goto=newpost</link>
			<pubDate>Wed, 28 Jul 2010 16:23:53 GMT</pubDate>
			<description>Created in Maya, Textured in Photoshop, Lighting and rendering done in Maya. It is a Mental ray Rendering. 
 
Image:...</description>
			<content:encoded><![CDATA[<div>Created in Maya, Textured in Photoshop, Lighting and rendering done in Maya. It is a Mental ray Rendering.<br />
<br />
<img src="http://img826.imageshack.us/img826/7590/wine.jpg" border="0" alt="" /><br />
<br />
Thanks <br />
Neel<br />
<a href="http://www.neelcraft.com" target="_blank">www.neelcraft.com</a><br />
+919830378928</div>

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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=33">Finished Work - 3D Stills</category>
			<dc:creator>neel_maya</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24068</guid>
		</item>
		<item>
			<title>textring and modelling help</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24066&amp;goto=newpost</link>
			<pubDate>Wed, 28 Jul 2010 13:24:31 GMT</pubDate>
			<description>hiii guys i wat to know how can i create this type of ground textre likee grass dirty fully  grounge stuff pls help meee:(:(:(:(</description>
			<content:encoded><![CDATA[<div>hiii guys i wat to know how can i create this type of ground textre likee grass dirty fully  grounge stuff pls help meee:(:(:(:(</div>


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	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25990&amp;d=1280323457" target="_blank">old farmhouse copy 2_jpg.jpg</a> (104.7 KB)</td>
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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=6">Modeling / Texturing</category>
			<dc:creator>sandycool0020</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24066</guid>
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		<item>
			<title>Hardsurface texturing showreel</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24065&amp;goto=newpost</link>
			<pubDate>Wed, 28 Jul 2010 13:24:09 GMT</pubDate>
			<description>This is my recent texturing reel done for Rytham and hues. 
 
check it and do comment. 
 
 
...</description>
			<content:encoded><![CDATA[<div>This is my recent texturing reel done for Rytham and hues.<br />
<br />
check it and do comment.<br />
<br />
<br />
 <a href="http://www.youtube.com/watch?v=YvUGdaxk7lA" target="_blank">http://www.you<wbr>tube.com/watch<wbr>?v=YvUGdaxk7lA<wbr></a></div>

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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=6">Modeling / Texturing</category>
			<dc:creator>pixalgrafix animedia</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24065</guid>
		</item>
		<item>
			<title>Hdri render</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24064&amp;goto=newpost</link>
			<pubDate>Wed, 28 Jul 2010 12:47:47 GMT</pubDate>
			<description><![CDATA[COOKER WITH MENTAL & HDRI. 
  
  
I M OPEN FOR *Suggestions & Critics..*]]></description>
			<content:encoded><![CDATA[<div>COOKER WITH MENTAL &amp; HDRI.<br />
 <br />
 <br />
I M OPEN FOR <font size="4"><font color="black"><b>Suggestions &amp; Critics..</b></font></font></div>


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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=33">Finished Work - 3D Stills</category>
			<dc:creator>joy24</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24064</guid>
		</item>
		<item>
			<title>Roto scoping</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24056&amp;goto=newpost</link>
			<pubDate>Wed, 28 Jul 2010 08:57:22 GMT</pubDate>
			<description>Hey dear friends . 
 
I want some vedio clips to download to learn rotoscope, color correction, keying, wire removal. where i find it. 
 
so send me...</description>
			<content:encoded><![CDATA[<div>Hey dear friends .<br />
<br />
I want some vedio clips to download to learn rotoscope, color correction, keying, wire removal. where i find it.<br />
<br />
so send me links for it.<br />
<br />
or send me tutorial link where i can see,learn and download tutorial regarding above subject for after effects and eyeon fusion.<br />
<br />
also send me tutorial link for  character rigging,animation and using fur and hair plugin tutorials in 3ds max.<br />
thanking you.<br />
<br />
you can send me link on : <a href="mailto:shahrk2@gmail.com">shahrk2@gmail.com</a></div>

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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=93">VFX</category>
			<dc:creator>Rushabh Shah</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24056</guid>
		</item>
		<item>
			<title>into the sunset</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24055&amp;goto=newpost</link>
			<pubDate>Wed, 28 Jul 2010 08:54:47 GMT</pubDate>
			<description><![CDATA[my entry for the cgsociety NVArt challenge :  "accelerate" 
 
 
A futuristic spy pod equipped with an ASD system ( Accelerated Stealth Drive ) the...]]></description>
			<content:encoded><![CDATA[<div>my entry for the cgsociety NVArt challenge :  "accelerate"<br />
<br />
<br />
A futuristic spy pod equipped with an ASD system ( Accelerated Stealth Drive ) the "Black Star" is capable of traveling at the speed of light and at the same time, 'hide' itself from radar; thanks to an advanced invisibility cloaking mechanism carefully built into it's shell.<br />
<br />
<br />
in this scene, i did everything i possibly could, to depict speed &amp; distance .. but most of all create mood, adventure &amp; velocity.<br />
<br />
<br />
software used : adobe photoshop CS3<br />
techincal stuff :<br />
> lots and lots and lots of layer adjustment tweaks .. really went crazy with it .. :O .. had to save 6 files separately in order to get the effect right .....<br />
<br />
other things to be noted :<br />
<br />
> layer blending modes .. "lighten" was used a lot to overlap the streaks/rays .... color dodge for glares ..<br />
> lens flare filter ...<br />
> insane use of masking :O :O :O<br />
> grain ...<br />
<br />
<br />
i thank my friends, vivu, dharati, dhiraj, deepak, sushrut, abhishek &amp; anant for all their help .. you guys rock!!<br />
<br />
<br />
note : in case it doesn't display properly ... here's the direct link : <br />
<a href="http://i41.photobucket.com/albums/e265/nwiz24/intothesunset.jpg" target="_blank">http://i41.photobucket.com/albums/e2...othesunset.jpg</a><br />
<br />
<br />
<br />
<img src="http://i41.photobucket.com/albums/e265/nwiz24/intothesunset.jpg" border="0" alt="" /><br />
<br />
<br />
<br />
cheers folks ....</div>


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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=36">Finished Work - 2D</category>
			<dc:creator>nwiz24</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24055</guid>
		</item>
		<item>
			<title>Introducing ZBrushWorkshops: Digital Workshops for Artists</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24053&amp;goto=newpost</link>
			<pubDate>Wed, 28 Jul 2010 07:47:09 GMT</pubDate>
			<description>Take advantage of our *promotional prices* on mentored *WORKSHOPS*, which include sculpting Hard Surfaces, Armor, Repetitive Patterns and much...</description>
			<content:encoded><![CDATA[<div>Take advantage of our <b>promotional prices</b> on mentored <b>WORKSHOPS</b>, which include sculpting Hard Surfaces, Armor, Repetitive Patterns and much more…..<br />
<br />
<img src="http://www.cgtantra.com/forums/attachment.php?attachmentid=25984&amp;stc=1&amp;d=1280302871" border="0" alt="" /><br />
<br />
The Workshops are highly focused training by ZBrush guru Ryan Kingslien and comes with<br />
-<ul><li>DVD's Worth of education</li>
<li>Live chat with instructor</li>
<li>A Community to share and make friends</li>
<li>Downloadable Resource Files</li>
</ul>In short, you get everything you need. Each of the workshops is targeted to help you master ZBrush by tackling the hard questions production artists deal with every day.<br />
<br />
Info on Workshops visit: <a href="http://zbrushworkshops.com/workshops.html" target="_blank">http://zbrushworkshops.com/workshops.html</a><br />
<br />
ZBrushWorkshops is also offering <b>LIVE ONLINE ZBrush 4.0 classes</b> starting on 8/24/2010.  Seats are limited. SO HURRY ! <br />
<br />
Each comprehensive five week class happens live and online. You have to be there to make the most out of the class, but each class is also recorded so you don't have to miss a thing! Each three hour session applies those concepts with real-world production artist workflows and techniques.  During the week the teacher is available, at set times, for chat sessions and will be active in the community. Each student is also given a 1:1 critique of their work.<br />
<br />
Info on live classes visit: <a href="http://zbrushworkshops.com/live-classes.html" target="_blank">http://zbrushworkshops.com/live-classes.html</a><br />
<br />
<b>About ZBrushWorkshps:</b> <br />
Founded by Ryan Kingslien, ZBrushWorkshops goal is to teach the art of ZBrush and the craft of digital sculpting.  We combine the best of DVD and Classroom training with community, live chat, support and all the resource files you need to be successful. <br />
<br />
Visit <a href="http://www.zbrushworkshops.com/" target="_blank">http://www.zbrushworkshops.com/</a> to Learn More</div>


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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=100">ZBrush / Mudbox</category>
			<dc:creator>ZBrushWorkshops</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24053</guid>
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		<item>
			<title>Khronos Releases OpenGL 4.1 Specification</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24050&amp;goto=newpost</link>
			<pubDate>Wed, 28 Jul 2010 07:09:08 GMT</pubDate>
			<description>*Khronos Drives Rapid Evolution of Cross-Platform 3D Graphics with Release of OpenGL 4.1 Specification 
* 
 
Image:...</description>
			<content:encoded><![CDATA[<div><div align="center"><b><font size="5">Khronos Drives Rapid Evolution of Cross-Platform 3D Graphics with Release of OpenGL 4.1 Specification</font><br />
</b><br />
<br />
<img src="http://a.imageshack.us/img844/1959/107khronos.jpg" border="0" alt="" /></div><br />
New open API specification available immediately; <br />
Wide-ranging enhancements with full backwards compatibility; <br />
Enhanced integration with OpenCL for seamless visual computing; <br />
Integrates OpenGL ES functionality for desktop and mobile platform portability<br />
<br />
<b>July 26, 2010 -Los Angeles, SIGGRAPH 2010 -</b> The Khronos™ Group today announced the immediate release of the OpenGL® 4.1 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.1 is the sixth update to OpenGL specification in two years, continuing the rapid evolution of this royalty-free specification. This new version continues to maintain full backwards compatibility to enable developers to begin using new features whenever they choose, while portably accessing state-of-the-art GPU functionality across diverse operating systems and platforms.<br />
<br />
The OpenGL 4.1 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.10 update to the OpenGL Shading language and is accompanied by a number of extensions introducing cutting-edge functionality to the OpenGL standard. The full specification is available for immediate download at <a href="http://www.opengl.org/registry" target="_blank">http://www.opengl.org/registry</a>.<br />
<br />
<b>New functionality in the core OpenGL 4.1 specification includes:</b><br />
Full compatibility with OpenGL ES 2.0 APIs for easier porting between mobile and desktop platforms;<br />
The ability to query and load a binary for shader program objects to save re-compilation time;<br />
The capability to bind programs individually to programmable stages for programming flexibility;<br />
64-bit floating-point component vertex shader inputs for higher geometric precision;<br />
Multiple viewports for a rendering surface for increased rendering flexibility.<br />
New ARB extensions introduced with OpenGL 4.1 include:<br />
OpenGL sync objects linked to OpenCL event objects for enhanced OpenCL interoperability;<br />
The ability to set stencil values in a fragment shader for enhanced rendering flexibility;<br />
Features to improve robustness, for example when running WebGL applications;<br />
Callback mechanisms to receive enhanced errors and warning messages.<br />
Lastly, Khronos has simultaneously released a set of ARB extensions to enable as much OpenGL 4.1 core functionality as possible on previous generation GPU hardware; providing maximum flexibility and platform coverage for application developers.<br />
<br />
"Khronos is methodically building their vision for pervasive developer access to cross-platform graphics, media and compute acceleration. The continued rapid-fire OpenGL evolution feeds high-end graphics innovation into that strategy," stated Dr. Jon Peddie founder and principal of Jon Peddie Research. "Just as significant as OpenGL 4.1's new 3D functionality are the ever closer links with OpenCL and OpenGL ES 2.0 - another significant step in strengthening the Khronos API ecosystem."<br />
<br />
"The release of OpenGL 4.1 just five months after OpenGL 4.0 shows that collaborative innovation to build market opportunities for high-performance GPU acceleration is not slowing down. The ARB is also working hard to ensure backwards compatibility with each release so developers can absorb new functionality at their own pace," said Barthold Lichtenbelt, OpenGL ARB working group chair and senior manager Core OpenGL at NVIDIA. "I am also pleased to announce that NVIDIA will release OpenGL 4.1 production drivers on our developer site for all Fermi-based graphics accelerators, including the GeForce GTX 400 series, during SIGGRAPH. OpenGL 4.1 is not just a specification - it's here and now."<br />
<br />
"AMD wishes to congratulate the ARB as it releases the OpenGL 4.1 Specification. AMD is committed to open standards and to OpenGL and plans to support OpenGL 4.1 in an upcoming driver release," said Ben Bar-Haim, corporate vice president, software at AMD. "The ability of the ARB to produce new and updated graphics standards at a regular cadence speaks volumes to their ongoing efforts to ensure healthy advances in the field of graphics, and AMD is proud to have contributed to this."<br />
<br />
"Graphic Remedy is proud to be part of the Khronos OpenGL group, playing an important role in the definition of OpenGL's debugging and profiling features. We are excited about the release of OpenGL 4.1 and the new errors and warning mechanism," said Yaki Tebeka, CTO at Graphic Remedy. Graphic Remedy is committed to supporting the OpenGL developer community with gDEBugger GL, a professional OpenGL Debugger, Profiler and Memory analyzer; this solution helps companies and individuals make the most out of the OpenGL API, unleashing the rendering power exposed by current and future graphic hardware."<br />
<br />
"We are very excited to see the release of OpenGL 4.1. New features, such as support for program binary loading and separate shader objects will be very valuable for TransGaming and other ISVs developing advanced graphics for games on OpenGL platforms," commented Gavriel State, Founder &amp; CTO of TransGaming, Inc.<br />
<br />
<font size="1"><i>The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL®, OpenGL® ES, WebGL™, EGL™, OpenCL™, OpenMAX™, OpenVG™, OpenSL ES™, OpenKODE™ and COLLADA™. All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests. More information is available at <a href="http://www.khronos.org" target="_blank">http://www.khronos.org</a>.</i></font></div>

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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=28">cgT News</category>
			<dc:creator>Khushnaz</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24050</guid>
		</item>
		<item>
			<title>New NVIDIA Fermi-class Quadro Launches the Era of Computational Visualization</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24049&amp;goto=newpost</link>
			<pubDate>Wed, 28 Jul 2010 06:48:29 GMT</pubDate>
			<description>*Image: http://img341.imageshack.us/img341/5317/1007nvidialogo.jpg  
 
New NVIDIA Fermi-class Quadro Launches the Era of Computational Visualization*...</description>
			<content:encoded><![CDATA[<div><div align="center"><b><img src="http://img341.imageshack.us/img341/5317/1007nvidialogo.jpg" border="0" alt="" /><br />
<br />
New NVIDIA Fermi-class Quadro Launches the Era of Computational Visualization</b><br />
<br />
<i>First GPUs to Combine ECC, Double Precision Floating Point and Massive Geometry Processing, Delivering Five Times Faster 3D Performance, Eight Times Faster Simulation Performance and Immersive Stereoscopic 3D</i></div><br />
<b>SIGRRAPH 2010, LOS ANGELES &#8212; July 27, 2010 &#8212; </b>NVIDIA (Booth #717) today launched the era of the &#8216;computational visualization workstation&#8217; for designers, engineers, researchers and animators by introducing its Quadro® graphics processing units (GPUs) based on NVIDIA® Fermi architecture, and by also introducing the new NVIDIA 3D Vision&#8482; Pro solution. The new Quadro GPUs deliver performance that is up to five times faster for 3D applications and up to eight times faster for computational simulation1, shattering previous benchmarks.<br />
<br />
The NVIDIA Quadro Plex 7000 array, and Quadro 6000, Quadro 5000 and Quadro 4000 GPUs feature the new NVIDIA® Scalable Geometry Engines and leverage NVIDIA Application Acceleration Engines (AXE) to enable the world&#8217;s fastest performance across a broad range of CAD, DCC and visualization applications2. Rated at an unheard of 1.3 billion triangles per second in raw performance3, the Quadro 6000 enables users to interactively work with models and scenes that are five times more complex than ever before.<br />
<br />
&#8220;For over a decade Quadro has been the choice of professionals around the world.  We&#8217;ve also built Engines like AXE to enable the creation of next-gen applications,&#8221; said Jeff Brown, general manager, Professional Solutions Group, NVIDIA.  &#8220;When you couple these technologies with our Fermi architecture, the result is a new Quadro family that&#8217;s exponentially better than anything the market has ever seen.&#8221;<br />
<br />
 <br />
<b>Redesigned from the Ground Up to Accelerate Entire Workflows</b><br />
<br />
Combining high performance computing capabilities with advanced visualization, the new Quadro GPU is the world&#8217;s first professional graphics solution with Error Correction Codes (ECC) memory and fast, IEEE double precision floating point performance. These are intended for applications demanding the highest accuracy, such as medical imaging, finite element analysis and computational fluid dynamics.<br />
<br />
&#8220;In high-end visual effects development, fast iteration is essential," said Olivier Maury, research and development engineer, Industrial Light &amp; Magic (ILM).  "By using NVIDIA Quadro GPUs, we are seeing up to eight iterations each day of complex fire, dust and air simulations, representing speed improvements of ten to fifteen times. NVIDIA CUDA and Quadro GPUs have entirely changed the way we solve complex visual effects challenges.&#8221;<br />
<br />
The new Quadro GPUs are built on industry standards, including OpenGL 4.1, DirectX 11, DirectCompute and OpenCL.  In addition, Quadro leverages technologies that are unique to NVIDIA &#8211; such as the company&#8217;s portfolio of Application Acceleration Engines (AXE) and NVIDIA CUDA&#8482; parallel processing architecture.  The result is that software developers are able to create and deliver the next-generation of professional applications that incorporate compute-intensive tasks. Among these tasks are ray tracing, physics simulation, computational fluid dynamics and real-time video effects processing.<br />
<br />
&#8220;NVIDIA isn&#8217;t just working on building better graphics hardware, but the software tools needed to drive the needed advancements that are now changing the industry,&#8221; said Rob Enderle, principal analyst, Enderle Group. &#8220;NVIDIA was committed to building tool after tool this past decade in order to drive the market where they needed it to go, and their efforts are paying off.&#8221;<br />
<br />
<b>The new Quadro professional solutions introduced today include:</b><br />
<b><br />
Scalable Visualization Systems:</b><br />
<br />
Quadro Plex 7000, with 12 GB (total) of memory and 896 CUDA cores<br />
<b><br />
Board and Desktop Workstation Solutions:</b><br />
<br />
Quadro 6000, with 6 GB of GDDR5 memory and 448 CUDA cores<br />
<br />
Quadro 5000, with 2.5 GB of GDDR5 memory and 352 CUDA cores<br />
<br />
Quadro 4000, with 2 GB of GDDR5 memory and 256 CUDA cores<br />
<br />
<b><br />
Mobile Workstations:</b><br />
<br />
Quadro 5000M, mobile workstation GPU with 2 GB of GDDR5 memory and 320 CUDA cores<br />
<br />
Additionally, all Quadro products are compatible with the new NVIDIA 3D Vision Pro active shutter-glasses solution, also announced today, for the highest-quality stereoscopic 3D immersive experience.<br />
<br />
<b>Widespread Adoption<br />
</b><br />
Workstation OEMs and System Integrators, including Dell, HP, Lenovo, BOXX Technologies and NextComputing, are among those that are offering the newest Quadro solutions. Quadro products are also available from value added resellers through master distributors PNY Technologies in North America and Europe, Leadtek in Asia Pacific, and ELSA in Japan.<br />
<br />
&#8220;As the first professional-class GPUs to integrate high performance computing with advanced visualization, NVIDIA Quadro combined with Dell Precision workstations are poised to transform workflows,&#8221; said Greg Weir, senior manager, Dell Precision Workstations Product and ISV Marketing. &#8220;With this technology, we are enabling our design, research, animation and film customers to deliver higher quality results in less time.&#8221;<br />
<br />
&#8220;NVIDIA continues to push the envelope on delivering cutting-edge graphics solutions,&#8221;said Rob Herman, director of product marketing, worldwide ThinkStation Business Unit, Lenovo. We&#8217;re actively incorporating these latest graphics into our newly upgraded ThinkStation C20 and D20 workstations to deliver innovative, &#8216;visual supercomputers&#8217; to our customers.&#8221;<br />
<b><br />
Availability and Pricing</b><br />
<br />
The Quadro 4000 (INR 79,134 MSRP) and Quadro 5000 (INR 1,64,934 MSRP) are available immediately through all channels. The Quadro 6000 (INR 3,29,934 MSRP) and Quadro Plex 7000 will be available this fall. Mobile workstations based on the Quadro 5000M will be available in the third quarter of 2010 from HP and Dell.<br />
<br />
The newest Quadro solutions are being featured at SIGGRAPH 2010 in the NVIDIA booth, #717, South Hall, at the Los Angeles Convention Center, from July 27-29, 2010. To learn more, visit: <a href="http://www.nvidia.com/quadro" target="_blank">www.nvidia.com/quadro</a>. Follow NVIDIA Quadro on YouTube, and Twitter: @NVIDIAQuadro.<br />
<br />
<i><font size="2"><b>About NVIDIA</b><br />
<br />
NVIDIA (NASDAQ: NVDA) awakened the world to the power of computer graphics when it invented the GPU in 1999. Since then, it has consistently set new standards in visual computing with breathtaking, interactive graphics available on devices ranging from tablets and portable media players to notebooks and workstations. NVIDIA&#8217;s expertise in programmable GPUs has led to breakthroughs in parallel processing which make supercomputing inexpensive and widely accessible. The company holds more than 1,100 U.S. patents, including ones covering designs and insights which are fundamental to modern computing. For more information, see <a href="http://www.nvidia.co.in" target="_blank">www.nvidia.co.in</a> .</font></i></div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=28">cgT News</category>
			<dc:creator>Mansi</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24049</guid>
		</item>
		<item>
			<title>Thera ulimeta</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24048&amp;goto=newpost</link>
			<pubDate>Wed, 28 Jul 2010 04:15:01 GMT</pubDate>
			<description>Hi this is my latest digi paint work done after very long time gap and did in 8 hrs...means lot of time.........hope i need some suggestions and...</description>
			<content:encoded><![CDATA[<div>Hi this is my latest digi paint work done after very long time gap and did in 8 hrs...means lot of time.........hope i need some suggestions and improvements form you guys....<br />
<br />
<br />
<br />
<img src="http://4.bp.blogspot.com/_C7N-mPG3Lts/TEpy0Ra-WHI/AAAAAAAAAEo/iB5DHtLK3CU/s1600/comp_megan.jpg" border="0" alt="" /><br />
<br />
<br />
your well wisher <br />
venkat<br />
<br />
:clap::)</div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=36">Finished Work - 2D</category>
			<dc:creator>venkatareddy</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24048</guid>
		</item>
		<item>
			<title>Arabian/Turkish Alley</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24044&amp;goto=newpost</link>
			<pubDate>Tue, 27 Jul 2010 19:00:53 GMT</pubDate>
			<description>hey guys.. 
here is my last art-work (*Arabian/Turkish Alley) 
the aim was to create kinda low-poly environment modeling and depend a lot on textures...</description>
			<content:encoded><![CDATA[<div>hey guys..<br />
here is my last art-work (*Arabian/Turkish Alley)<br />
the aim was to create kinda low-poly environment modeling and depend a lot on textures<br />
s/w used :-<br />
Maya , Photoshop and Mentalray<br />
<br />
<a href="http://img840.imageshack.us/i/finalforums.jpg/" target="_blank"><img src="http://img840.imageshack.us/img840/3089/finalforums.jpg" border="0" alt="" /></a><br />
<br />
<br />
HERE is a shaded &amp; wire versions :-<br />
<br />
<a href="http://img340.imageshack.us/i/shade2010.jpg/" target="_blank"><img src="http://img340.imageshack.us/img340/7597/shade2010.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://img694.imageshack.us/i/wire2010.jpg/" target="_blank"><img src="http://img694.imageshack.us/img694/710/wire2010.jpg" border="0" alt="" /></a></div>


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	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25982&amp;d=1280257412" target="_blank">icon.jpg</a> (46.0 KB)</td>
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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=33">Finished Work - 3D Stills</category>
			<dc:creator>bsb</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24044</guid>
		</item>
		<item>
			<title><![CDATA["Do you understand the words" dialogue WIP (blocking)]]></title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24043&amp;goto=newpost</link>
			<pubDate>Tue, 27 Jul 2010 18:26:16 GMT</pubDate>
			<description><![CDATA[<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/xhHHEyI0wmo&amp;hl=en_US&amp;fs=1?hd=1"></param><param...]]></description>
			<content:encoded><![CDATA[<div><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/xhHHEyI0wmo&amp;hl=en_US&amp;fs=1?hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xhHHEyI0wmo&amp;hl=en_US&amp;fs=1?hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><br />
<br />
hi guys here's a small dialogue shot i'm animating. do let me know what you think. would love to get some great feedback! :)</div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=41">Work in Progress - Animation</category>
			<dc:creator>dapOOn</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24043</guid>
		</item>
		<item>
			<title>3d effect in ps</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24041&amp;goto=newpost</link>
			<pubDate>Tue, 27 Jul 2010 17:38:31 GMT</pubDate>
			<description>sim work in ps</description>
			<content:encoded><![CDATA[<div>sim work in ps</div>


	<br />
	<div style="padding:6px">

	

	

	
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	<td><img class="inlineimg" src="http://www.cgtantra.com/forums/images/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25981&amp;d=1280254169" target="_blank">Sim.jpg</a> (36.6 KB)</td>
</tr>
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			</fieldset>
	

	

	</div>
]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=35">Work in Progress - 2D Stills, Illustrations and Concept Art</category>
			<dc:creator>ashoka.bhola.chouhan</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24041</guid>
		</item>
		<item>
			<title>Interior render...!</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24040&amp;goto=newpost</link>
			<pubDate>Tue, 27 Jul 2010 13:14:41 GMT</pubDate>
			<description>3ds max model..!:)</description>
			<content:encoded><![CDATA[<div>3ds max model..!:)</div>


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	<td><img class="inlineimg" src="http://www.cgtantra.com/forums/images/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25978&amp;d=1280236421" target="_blank">composed.jpg</a> (107.6 KB)</td>
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			</fieldset>
	

	

	</div>
]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=33">Finished Work - 3D Stills</category>
			<dc:creator>animator24</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24040</guid>
		</item>
		<item>
			<title>I pod..!</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24039&amp;goto=newpost</link>
			<pubDate>Tue, 27 Jul 2010 13:10:52 GMT</pubDate>
			<description>3d model..!:)</description>
			<content:encoded><![CDATA[<div>3d model..!:)</div>


	<br />
	<div style="padding:6px">

	

	

	
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			<legend>Attached Images</legend>
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	<td><img class="inlineimg" src="http://www.cgtantra.com/forums/images/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25977&amp;d=1280236199" target="_blank">3.jpg</a> (69.1 KB)</td>
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]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=33">Finished Work - 3D Stills</category>
			<dc:creator>animator24</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24039</guid>
		</item>
		<item>
			<title>Rigging and Scripting reel</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24037&amp;goto=newpost</link>
			<pubDate>Tue, 27 Jul 2010 11:59:36 GMT</pubDate>
			<description><![CDATA[[[  http://www.youtube.com/watch?v=vI8qTQfHKgw  ]] 
 
Link Of my Rigging and Scripting reel in Maya , plz chk and comment, 
 
thnks in adv. 
 
--...]]></description>
			<content:encoded><![CDATA[<div>[[  <a href="http://www.youtube.com/watch?v=vI8qTQfHKgw" target="_blank">http://www.youtube.com/watch?v=vI8qTQfHKgw</a>  ]]<br />
<br />
Link Of my Rigging and Scripting reel in Maya , plz chk and comment,<br />
<br />
thnks in adv.<br />
<br />
--<br />
Day Dreamer</div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=45">Rigging</category>
			<dc:creator>Day dreamer</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24037</guid>
		</item>
		<item>
			<title>Autodesk Debuts New Mobile Games Curriculum and Instructor Certification Options</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24035&amp;goto=newpost</link>
			<pubDate>Tue, 27 Jul 2010 10:28:44 GMT</pubDate>
			<description>*Autodesk Debuts New Mobile Games Curriculum and Instructor Certification Options 
* 
 
Image: http://a.imageshack.us/img812/5314/107autodesklogo.jpg...</description>
			<content:encoded><![CDATA[<div><b><div align="center">Autodesk Debuts New Mobile Games Curriculum and Instructor Certification Options</div></b><br />
<br />
<div align="center"><img src="http://a.imageshack.us/img812/5314/107autodesklogo.jpg" border="0" alt="" /></div><br />
Autodesk Provides Free Training Modules for Mobile Game Creation; Announces New Certification Program for Softimage Instructors<br />
SIGGRAPH 2010<br />
<br />
<b>LOS ANGELES--(BUSINESS WIRE)--Autodesk, Inc. (NASDAQ:ADSK)</b> has released three new training modules as part of the Autodesk Animation Academy 2011 curriculum* for secondary schools. The modules provide students with tools and a curriculum to help develop the skills needed to create mobile game applications. Separately, Autodesk has also announced new instructor certification for Autodesk Softimage software, as well as a new cost-effective cross-certification program for trainers wanting to teach multiple Autodesk Digital Entertainment Creation (DEC) products.<br />
<br />
“These new courses provide students with the building blocks for creating their own game, a valuable knowledge base that will help prepare them for future real-world job opportunities and further studies in the game development field.”<br />
<br />
<b>New Autodesk Animation Academy Training Modules</b><br />
<br />
The three new Animation Academy modules provide students with an easy learning path to help master 3D tools for interactive content creation. The modules are designed to be used with Academy Award–winning Autodesk Maya software, and focus on storytelling and game creation using both Unity3D game engine and Maya Cloth and Fur. The modules add 180 hours of free training material to the Animation Academy program, which now comprises four full semesters of coursework.<br />
<br />
    *<b> Environmental Storytelling —</b> Students learn to model an environment inspired by an historical event. A character model is included along with an overview of the pipeline for mobile game production.<br />
    * <b>Game Creation — </b>Students learn how to create a game with the assets created in the Environmental Storytelling module. They can export their level and props directly into the Unity3D game engine.<br />
    * <b>Ricky 2.0 Superhero — </b>Pre-existing modules in the series enable students to hone their animation skills based around a unique character named “Ricky the Rat.” In this newest character module, students learn how to use Maya Cloth and Fur.<br />
<br />
This new material extends Autodesk’s latest postsecondary games curriculum, which was released in March 2010. All curricula created for the Autodesk Animation Academy are now available on the online Autodesk Education Community, where students and educators can also download free** copies of Autodesk Maya, Autodesk 3ds Max, Autodesk Softimage, Autodesk MotionBuilder, Autodesk Mudbox and Autodesk SketchBook Pro software.<br />
<br />
Carl Callewaert, Lead 3D Instructor at The Gaming and Animation Institute of Fredericton and Director of Animation at Measurand, a motion capture company, worked with Autodesk to co-develop the new game creation modules.<br />
<br />
“I have been teaching Autodesk technology for over 10 years, and I was eager to extend my experience teaching college-level game design to high school students,” said Callewaert. “These new courses provide students with the building blocks for creating their own game, a valuable knowledge base that will help prepare them for future real-world job opportunities and further studies in the game development field.”<br />
<br />
<b>Callewaert adds: </b>“Autodesk has done a great job in making this curriculum and their tools accessible to high school students. Any student can download a free copy of Maya software and begin to create games immediately — it’s that easy.”<br />
<br />
For more information about Autodesk Animation Academy and the new 2011 curriculum modules, please visit Autodesk at booth #500 during the SIGGRAPH Conference at the Los Angeles Convention Center, or download the new modules online.<br />
<br />
New Autodesk Certified Instructor Programs<br />
<br />
The Autodesk Certified Instructor (ACI) program — offering coaching, mentoring and accreditation services for instructors teaching Autodesk software — is now available to instructors of Autodesk Softimage software. Qualified program candidates will receive an ACI Workbook along with access to downloadable training guides and online courses to help prepare for three online certification tests. After the exams are completed, candidates are required to attend and pass a three-day observational assessment seminar to qualify as an ACI.<br />
<br />
A new, cost-effective cross-certification program helps trainers certified in 3ds Max, Maya, Autodesk Flame, Autodesk Lustre or Autodesk Smoke software apply for certification on other Autodesk DEC products by passing the application-specific certification exams, all without having to participate in another training workshop.<br />
<br />
For more information about Autodesk training opportunities, visit <a href="http://www.autodesk.com/ACI" target="_blank">www.autodesk.com/ACI</a>.<br />
<br />
About Autodesk<br />
<br />
Autodesk, Inc., is a world leader in 2D and 3D design, engineering and entertainment software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk continues to develop the broadest portfolio of state-of-the-art software to help customers experience their ideas digitally before they are built. Fortune 100 companies — as well as the last 15 Academy Award winners for Best Visual Effects — use Autodesk software tools to design, visualize and simulate their ideas to save time and money, enhance quality and foster innovation for competitive advantage. For additional information about Autodesk, visit <a href="http://www.autodesk.com" target="_blank">www.autodesk.com</a>.<br />
<br />
<i><font size="2">*The curriculum terms and conditions are available at <a href="http://students.autodesk.com/?nd=legal" target="_blank">http://students.autodesk.com/?nd=legal</a>.<br />
<br />
** The software is subject to the terms and conditions of the end-user license agreement that accompanies the software.<br />
<br />
Autodesk, Flame, Lustre, Maya, MotionBuilder, Mudbox, SketchBook, Smoke, Softimage and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Academy Award is a registered trademark of the Academy of Motion Picture Arts and Sciences. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.<br />
<br />
© 2010 Autodesk, Inc. All rights reserved.</font></i></div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=28">cgT News</category>
			<dc:creator>Khushnaz</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24035</guid>
		</item>
		<item>
			<title>Autodesk Entertainment Creation Suites Premium Launched at SIGGRAPH</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24034&amp;goto=newpost</link>
			<pubDate>Tue, 27 Jul 2010 10:20:41 GMT</pubDate>
			<description>Image: http://img97.imageshack.us/img97/8031/autodesklogo.jpg  
 
*Autodesk Entertainment Creation Suites Premium Launched at SIGGRAPH 
* 
 
New...</description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://img97.imageshack.us/img97/8031/autodesklogo.jpg" border="0" alt="" /></div><br />
<b><div align="center">Autodesk Entertainment Creation Suites Premium Launched at SIGGRAPH</div></b><br />
<br />
New Suites Include Softimage for a Full Set of Advanced 3D Tools at Over 40 Percent Cost Savings†*<br />
SIGGRAPH 2010<br />
<br />
<b>LOS ANGELES--(BUSINESS WIRE)--</b>Autodesk, Inc. (NASDAQ:ADSK) introduced Autodesk Entertainment Creation Suites Premium, offering a powerful set of tools for 3D modeling, digital sculpting, texture painting, animation, effects, rendering and compositing. The Premium Suites provide integration across applications for enhanced interoperability and efficiency, enabling artists to explore creative ideas with advanced modeling and animation technology.<br />
<br />
“They now have easier access to tools for real-time animation design, virtual cinematography and interactive previsualization, and can more easily create highly detailed 3D models. Our goal is to help CG artists break through creative barriers by giving them the tools they need at their fingertips.”<br />
<br />
With the new Suites, studios can create modern, flexible pipelines to help support today’s projects and scale for tomorrow’s opportunities. With over 40 percent cost savings, †* the Premium Suite includes:<br />
<br />
* A choice of either Autodesk Maya or Autodesk 3ds Max software, award-winning 3D modeling, animation, rendering, and compositing tools; plus<br />
* Autodesk Softimage software, featuring the Interactive Creative Environment (ICE) to help in the creation of more sophisticated effects that can be integrated into Maya and 3ds Max through new ICE interoperability technology, as well as Autodesk Face Robot technology to help in the creation of higher-quality facial animation<br />
* Autodesk Mudbox 3D digital sculpting and texture painting software to help in the creation of more detailed digital models<br />
* Autodesk MotionBuilder software, offering a real-time, interactive 3D engine and advanced character animation tools for increased animation output<br />
* Turtle, a sophisticated global illumination rendering and baking plug-in for Maya, designed for higher-quality, next-generation game development**<br />
* Lagoa Multiphysics – A new multi-physics simulation framework for Softimage ICE developed by Thiago Costa for creating effects such as plastics, liquids, gases, soft bodies, cloth, and foam.<br />
<br />
<div align="center"><img src="http://mms.businesswire.com/bwapps/mediaserver/ViewMedia?mgid=236964&amp;vid=4" border="0" alt="" /></div><br />
Featuring sophisticated cross-product integration, the Premium Suites also allow users to transfer Softimage ICE effects to Maya or 3ds Max with a simple menu click. Users can also collaborate more efficiently and work more productively by quickly transferring 3D assets between certain applications using Autodesk FBX data exchange technology. FBX enables exchange of Maya full-body inverse kinematics (FBIK) character rigs and 3ds Max Biped character rigs with MotionBuilder, import/export of Mudbox data to Maya and 3ds Max scenes, as well as the exchange of 3D data with other Autodesk and certain other third-party applications.<br />
<br />
“We created the Premium Suites to give artists the tools and freedom they need to tackle complex creative projects with greater ease and efficiency, enabling them to build more sophisticated CG production pipelines at a much lower cost than was previously possible,” explained Stig Gruman, Autodesk vice president, digital entertainment. “They now have easier access to tools for real-time animation design, virtual cinematography and interactive previsualization, and can more easily create highly detailed 3D models. Our goal is to help CG artists break through creative barriers by giving them the tools they need at their fingertips.”<br />
<b><br />
Availability</b><br />
<br />
Autodesk Maya Entertainment Creation Suite Premium is expected to ship on or after September 29, 2010, while Autodesk 3ds Max Entertainment Creation Suite Premium is expected to be available at a later date. Autodesk suggested retail pricing (SRP) for either of the Entertainment Creation Suites Premium is US$6,495† — more than 40 percent savings over purchasing the applications separately. Premium Suites will be available through Autodesk Authorized Resellers. To locate a reseller, visit <a href="http://www.autodesk.com/reseller" target="_blank">www.autodesk.com/reseller</a>.<br />
<br />
Autodesk Subscription can be purchased for the Entertainment Creation Suites Premium at the Autodesk SRP of US$1,095.† Autodesk Subscription with Gold Support can be purchased for the Entertainment Creation Suites Premium at the Autodesk SRP of US$1,620.† For more information about Autodesk Subscription, visit <a href="http://www.autodesk.com/subscription" target="_blank">www.autodesk.com/subscription</a>.<br />
<br />
Maya and 3ds Max Entertainment Creation Suites are currently available, without Softimage, for the Autodesk suggested retail price of US$4,995.†<br />
<br />
*Savings based upon USD SRP.<br />
<br />
**Maya Entertainment Creation Suite Premium only.<br />
<br />
†International pricing may vary.<br />
<i><font size="2"><br />
<b>About Autodesk</b><br />
<br />
Autodesk, Inc., is a world leader in 2D and 3D design, engineering and entertainment software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk continues to develop the broadest portfolio of state-of-the-art software to help customers experience their ideas digitally before they are built. Fortune 100 companies -- as well as the last 15 Academy Award winners for Best Visual Effects -- use Autodesk software tools to design, visualize and simulate their ideas to save time and money, enhance quality and foster innovation for competitive advantage. For additional information about Autodesk, visit <a href="http://www.autodesk.com" target="_blank">www.autodesk.com</a>.<br />
<br />
Autodesk, FBX, Face Robot, Maya, MotionBuilder, Mudbox, Softimage and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2010 Autodesk, Inc. All rights reserved. </font></i></div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=28">cgT News</category>
			<dc:creator>Mansi</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24034</guid>
		</item>
		<item>
			<title>StudioGPU Introduces MachStudio Pro 2 at SIGGRAPH 2010</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24033&amp;goto=newpost</link>
			<pubDate>Tue, 27 Jul 2010 10:17:02 GMT</pubDate>
			<description>*StudioGPU Delivers Unmatched Efficiency and Flexibility to 3D Production Pipelines with the Introduction of MachStudio Pro 2 
* 
Now Supports...</description>
			<content:encoded><![CDATA[<div><b><div align="center">StudioGPU Delivers Unmatched Efficiency and Flexibility to 3D Production Pipelines with the Introduction of MachStudio Pro 2</div></b><br />
<div align="center">Now Supports Rendering with Pixar RenderMan, mental images mental ray and Fast High-Fidelity GPU-Based MachStudio Pro Renderer<br />
<br />
<img src="http://a.imageshack.us/img638/9463/107studiogpulogo.jpg" border="0" alt="" /></div><br />
<b>SIGGRAPH 2010 (Booth #301)  &#8212; Los Angeles, CA &#8212; July 27, 2010 &#8212; </b><br />
<br />
StudioGPU is redefining productivity for 3D artists working in broadcast, cinema and design with the announcement of StudioGPU MachStudio&#8482; Pro 2 real-time non-linear 3D workflow and rendering software. Operating as an open hub for advanced 3D workflow, MachStudio Pro 2 now offers 3D artists advanced features such as native integration with Pixar RenderMan®; the ability to create and use MetaSL®-based custom procedural shaders and render out with mental ray®. Additional new features include a solid DirectX® 11 foundation for improved GPU acceleration, tessellation and multi-threading, FBX-out capabilities, improved support for Python programming customization and more.<br />
<br />
Visit StudioGPU in the AMD Booth (# 301) during SIGGRAPH 2010 at the Los Angeles Convention Center, July 27-29 to preview exclusively the real-time non-linear workflow benefits of MachStudio Pro 2 on the latest ATI FireProTM 3D workstation graphics accelerators.<br />
<br />
MachStudio Pro software streamlines the production workflow at many of the most notable production studios in the world, including Weta Workshop, Zoic Studios, and The Third Floor. A virtual real-time studio environment, MachStudio Pro allows artists, designers, engineers, directors, and technical directors (TDs) to work with 3D lighting, camera views and multi-point perspectives in an interactive non-linear fashion to produce real-time high-fidelity views as they will appear in the final rendered format. MachStudio Pro 2 software continues to revolutionize 3D production environments with new features that include:<br />
<br />
<b>- Pixar RenderMan Integration:</b> Provides the flexibility to switch between or combine fast high-fidelity MachStudio Pro GPU-based rendering and industry-standard Academy Award®-winning Pixar RenderMan CPU-based ray tracing rendering software on-the-fly to create beauty shots and/or specific render passes.<br />
<b><br />
- MetaSL and mental ray Support:</b> Allows 3D artists to quickly and easily build MetaSL-based custom procedural shaders using an intuitive mental mill® node graph user interface for rendering out to both the mental ray and MachStudio Pro renderer.<br />
<br />
<b>- Improved Pipeline Rendering Functionality:</b> Offers a new Unified Pass Renderer (UPR), which breaks out all passes for the final render, and an EXR Sandwich Tool that combines all EXR files into one layered file for compositing.<br />
<br />
<b>- DirectX 11-Based Workflow:</b> Offers more efficient rendering, tessellation, and multi-threading capabilities for improved performance throughout the pipeline.<br />
<br />
<b>- Volumetric and Screen Space Global Illumination (GI):</b> Takes into account the bouncing of light from surfaces, allowing for more realistic renderings.<br />
<br />
<b>- Spot and Directional Lights:</b> Allows for greater freedom towards achieving perfect lighting conditions.<br />
<br />
<b>- FBX Output:</b> Exports models and baked textures in the FBX file format for compatibility with all leading 3D modeling and animation software programs.<br />
<br />
<b>- Increased Python Support:</b> Allows for the creation of custom properties, parenting objects, and spot and directional lights.<br />
<br />
<b>- Workflow Improvements:</b> Eases organization and viewing of everything in a scene, including groups, hierarchies, context menus, light sets, influencers and render pass isolation.<br />
<br />
Award-winning MachStudio Pro supports Microsoft Windows 7, Windows XP Professional and Windows Vista operating systems on most professional graphic accelerator cards. MachStudio Pro software is available in North America for $3,999 (USD) or bundled with the ATI FirePro V8800 3D workstation graphics accelerator card for $4,999 (USD). MachStudio Pro 2 is expected to ship in Q3 2010. All existing MachStudio Pro customers will receive the MachStudio Pro 2 software upgrade at no charge upon product availability.  For pricing in other regions, visit <a href="http://www.studiogpu.com/buy/locator" target="_blank">www.studiogpu.com/buy/locator</a>. Student, education and volume licensing is also available upon request. For more information about MachStudio Pro and to download the free full-featured MachStudio Pro 30-day trial software, visit the StudioGPU web site at <a href="http://www.studiogpu.com" target="_blank">www.studiogpu.com</a>.<br />
<b><br />
About StudioGPU</b><br />
<br />
StudioGPU develops software and technology that frees digital artists from the creative shackles of time, money and resources. MachStudio Pro empowers artists and designers working in film, broadcast, game development, computer-assisted design (CAD), and pre- and post-production to create and manipulate fully rendered film-quality 3D design and animation in real-time.</div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=28">cgT News</category>
			<dc:creator>Khushnaz</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24033</guid>
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			<title>NewTek Introduces LightWave 10 at SIGGRAPH 2010</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24032&amp;goto=newpost</link>
			<pubDate>Tue, 27 Jul 2010 10:11:35 GMT</pubDate>
			<description>*NewTek Introduces LightWave™ 10 
* 
 
Offering its most advanced 3D technology with real-time viewport rendering, support for instant OpenGL shading...</description>
			<content:encoded><![CDATA[<div><b><div align="center">NewTek Introduces LightWave™ 10</div></b><br />
<br />
Offering its most advanced 3D technology with real-time viewport rendering, support for instant OpenGL shading views, advanced data interchange, immersive filmmaking and visualization tools<br />
<br />
<b>LOS ANGELES — SIGGRAPH — July 27, 2010 — </b>NewTek, worldwide leader of 3D animation and video products, today announced NewTek LightWave™ 10, the next generation of its Emmy® award-winning professional 3D modeling, animation, and rendering software. LightWave 10 will combine ground-breaking CORE Technology with enhanced Modeler and Layout to deliver the most extensive upgrade in years to LightWave’s production-proven workflow.<br />
<br />
NewTek continues to innovate with LightWave 10, offering powerful new features and benefits to LightWave artists, including an amazingly photoreal real-time version of our award-winning renderer, VPR (Viewport Preview Renderer) and advanced, real-time CG hardware viewport shading, delivering Anaglyph Stereo, Ambient Occlusion, Transparency, Refractions, and Bloom.<br />
<br />
LightWave 10 will also offer extensive, new immersive real-time virtual cinematography and game development tools. These solutions evolved as a result of the virtual cinematic production techniques that were pioneered by leading Hollywood artists and technicians for films like “Avatar,” "Tintin,” and "A Christmas Carol.” For production studios and more advanced individuals, this immersive technology includes integrated support for the InterSense VCam™, virtual camera system. The individual artist gains a similar immersive experience with LightWave 10 and its integrated support for 3Dconnexion’s complete line of 3D mice. This powerful combination provides directors and artists with the ability to interact in real time within a 3D set.<br />
<br />
“As a LightWave HardCORE member, I love the power and flexibility that I get with the preview builds of LightWave 10,” said Lino Grandi, feature film creature rigging and visual effects supervisor. “VPR allows me to see the complex creature rigging deformations in a beautiful real-time render. It's incredible to be able to work on a character rig and get this advanced level of visual feedback. Interactive lighting, procedural textures, reflections, transparency, radiosity, it's all there."<br />
<br />
LightWave 10 is ideal for all production pipelines—from large production facilities to small specialized studios. It offers the following new elements:<br />
<br />
<b>Interactive Display and Rendering Tools:</b><br />
<br />
- Viewport Preview Rendering (VPR) - See instant results with realistic view of scenes and objects with interactive light, nodal shading and scene set up<br />
<br />
- CG hardware real-time viewport shading - Real-time OpenGL view of Ambient Occlusion, Bloom, Stereoscopic Anaglyph and HDRI background images<br />
<br />
- Linear workflow - Supports consistent gamma, color space, and custom Look Up Tables (LUTs) for more realistic lighting, and to maximize compositing flexibility in a professional pipeline<br />
<br />
Flexible Data Interchange Enhancements:<br />
<br />
- MDD with new enhancements and support for the Autodesk® Geometry Cache - Freedom to move deformations and transforms between applications allowing for an extremely flexible, extensible pipeline for animation, dynamics, effects, and rendering<br />
<br />
- COLLADA™, FBX®, and ZBrush® interchange – Transfer, load and save camera data, lighting, objects, UV and image maps, plus parenting hierarchies, etc.<br />
<br />
<b>New Immersive, Real-Time and Game Tools:</b><br />
<br />
- Support for InterSense VCam, virtual camera system – Virtual production capabilities all for real-time interaction with 3D scenes<br />
<br />
- Support for 3Dconnexion line of 3D mouse - Move through the virtual world and interact with models and scenes, controlling cameras and lights in real time<br />
<br />
<b>Bullet Rigid Body Dynamics:</b><br />
<br />
- Integrated dynamics and simulations - Create dynamics, calculations and simulations for effects such as collapsing buildings, breaking glass, etc.<br />
<br />
<b>Advanced UV Mapping Tools:<br />
</b><br />
- Enhanced LightWave workflow with powerful new UV tools such as Transform, Scale Rotate, Move, Separate, Stitch, Relax, UV Unwrap, Front, Cubic, Spherical and Cylindrical projections, plus cameras with both UVs and an automated texture node<br />
<br />
“The imagery created by LightWave users and studios and the yearly awards and recognitions for that work speaks for itself,” said Rob Powers, vice president, 3D development, NewTek. “LightWave has an indisputable track record in the industry and allows studios and individuals to continually turn out award-winning work on time, on schedule, on budget and with a profit. If you are doing feature film effects, prime time TV, commercial work, music videos, or a science fiction project and you’re not using LightWave in your pipeline, you should reconsider your approach.”<br />
<i><font size="2"><br />
About LightWave<br />
NewTek LightWave 3D® combines a state-of-the-art renderer with powerful, intuitive modeling, and animation tools. Tools that may cost extra in other professional 3D applications are part of the product package, including 999 free cross-platform render nodes, support for Windows and Mac UB 64 and 32-bit operating systems, free technical support and more. LightWave is enjoyed worldwide, as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, visualization, game development, and Web. LightWave is responsible for more artists winning Emmy® Awards than any other 3D application.<br />
</font></i><br />
Pricing and Availability<br />
LightWave 10 will begin shipping in Q4 2010. Artists may gain access to preview builds of LightWave 10 immediately through NewTek SIGGRAPH special offers.<br />
<br />
- LightWave v9 for US$895 which includes a free upgrade to LightWave 10 and membership in LightWave HardCORE with immediate access to preview builds of LightWave 10<br />
<br />
- LightWave v9 upgrade for US$495 which includes a free upgrade to LightWave 10 and membership in LightWave HardCORE with immediate access to preview builds of LightWave 10<br />
<br />
- LightWave HardCORE membership for US$495 which includes a free upgrade to LightWave 10 and membership in LightWave HardCORE with immediate access to preview builds of LightWave 10<br />
<br />
When LightWave 10 ships in Q4 2010 it will be available for a suggested retail price of US$1,495.00 LightWave 10 upgrades will be available for US$695. Educational pricing is also available. For more information, please visit or call NewTek Sales at 800-368-5441. International callers dial +1-210-370-8000.<br />
<br />
<i><font size="2"><b>About NewTek</b><br />
Benefiting producers and artists with cost-effective and groundbreaking technologies, NewTek is a worldwide leader in 3D animation and special effects tools, portable live production and video editing including LightWave 3D®, the TriCaster™ product line and 3PLAY™. NewTek has won numerous industry accolades, including two Emmy® Awards. NewTek products have been used in blockbuster films and television shows, including "Avatar," "Repo Men," "Alice in Wonderland," "Tintin," "The Dark Knight," "Iron Man," "Caprica," "V," "CSI: Crime Scene Investigation," "Lost," "Fringe" and more.<br />
<br />
NewTek is privately owned and based in San Antonio, Texas.  For more information, please visit: <a href="http://www.newtek.com" target="_blank">www.newtek.com</a>.</font></i></div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=28">cgT News</category>
			<dc:creator>Mansi</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24032</guid>
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			<title>Next Version of OpenGL Launches at SIGGRAPH</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24030&amp;goto=newpost</link>
			<pubDate>Tue, 27 Jul 2010 10:03:57 GMT</pubDate>
			<description>*Khronos Drives Rapid Evolution of Cross-Platform 3D Graphics with Release of OpenGL 4.1 Specification 
* 
 
Image:...</description>
			<content:encoded><![CDATA[<div><b><div align="center">Khronos Drives Rapid Evolution of Cross-Platform 3D Graphics with Release of OpenGL 4.1 Specification</div></b><br />
<br />
<div align="center"><img src="http://img594.imageshack.us/img594/8236/107horizonlogo.jpg" border="0" alt="" /></div><br />
New open API specification available immediately; &#8232;Wide-ranging enhancements with full backwards compatibility; &#8232;Enhanced integration with OpenCL for seamless visual computing; &#8232;Integrates OpenGL ES functionality for desktop and mobile platform portability<br />
 <br />
July 26, 2010 –Los Angeles, SIGGRAPH 2010 – The Khronos™ Group today announced the immediate release of the OpenGL® 4.1 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface).  OpenGL 4.1 is the sixth update to OpenGL specification in two years, continuing the rapid evolution of this royalty-free specification.  This new version continues to maintain full backwards compatibility to enable developers to begin using new features whenever they choose, while portably accessing state-of-the-art GPU functionality across diverse operating systems and platforms.<br />
 <br />
The OpenGL 4.1 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.10 update to the OpenGL Shading language and is accompanied by a number of extensions introducing cutting-edge functionality to the OpenGL standard.  The full specification is available for immediate download at <a href="http://www.opengl.org/registry" target="_blank">http://www.opengl.org/registry</a>.<br />
 <br />
New functionality in the core OpenGL 4.1 specification includes:<br />
- Full compatibility with OpenGL ES 2.0 APIs for easier porting between mobile and desktop platforms;<br />
- The ability to query and load a binary for shader program objects to save re-compilation time; <br />
- The capability to bind programs individually to programmable stages for programming flexibility;<br />
- 64-bit floating-point component vertex shader inputs for higher geometric precision;<br />
- Multiple viewports for a rendering surface for increased rendering flexibility.<br />
 <br />
New ARB extensions introduced with OpenGL 4.1 include:<br />
- OpenGL sync objects linked to OpenCL event objects for enhanced OpenCL interoperability;<br />
- The ability to set stencil values in a fragment shader for enhanced rendering flexibility;<br />
- Features to improve robustness, for example when running WebGL applications;<br />
- Callback mechanisms to receive enhanced errors and warning messages.<br />
 <br />
Lastly, Khronos has simultaneously released a set of ARB extensions to enable as much OpenGL 4.1 core functionality as possible on previous generation GPU hardware; providing maximum flexibility and platform coverage for application developers.  <br />
 <br />
“Khronos is methodically building their vision for pervasive developer access to cross-platform graphics, media and compute acceleration.  The continued rapid-fire OpenGL evolution feeds high-end graphics innovation into that strategy,” stated Dr. Jon Peddie founder and principal of Jon Peddie Research.  “Just as significant as OpenGL 4.1’s new 3D functionality are the ever closer links with OpenCL and OpenGL ES 2.0 – another significant step in strengthening the Khronos API ecosystem.”<br />
 <br />
“The release of OpenGL 4.1 just five months after OpenGL 4.0 shows that collaborative innovation to build market opportunities for high-performance GPU acceleration is not slowing down.  The ARB is also working hard to ensure backwards compatibility with each release so developers can absorb new functionality at their own pace,” said Barthold Lichtenbelt, OpenGL ARB working group chair and senior manager Core OpenGL at NVIDIA.  “I am also pleased to announce that NVIDIA will release OpenGL 4.1 production drivers on our developer site for all Fermi-based graphics accelerators, including the GeForce GTX 400 series, during SIGGRAPH.  OpenGL 4.1 is not just a specification – it’s here and now.” <br />
 <br />
“AMD wishes to congratulate the ARB as it releases the OpenGL 4.1 Specification.  AMD is committed to open standards and to OpenGL and plans to support OpenGL 4.1 in an upcoming driver release,” said Ben Bar-Haim, corporate vice president, software at AMD.  “The ability of the ARB to produce new and updated graphics standards at a regular cadence speaks volumes to their ongoing efforts to ensure healthy advances in the field of graphics, and AMD is proud to have contributed to this.”<br />
 <br />
“Graphic Remedy is proud to be part of the Khronos OpenGL group, playing an important role in the definition of OpenGL’s debugging and profiling features. We are excited about the release of OpenGL 4.1 and the new errors and warning mechanism,” said Yaki Tebeka, CTO at Graphic Remedy.  Graphic Remedy is committed to supporting the OpenGL developer community with gDEBugger GL, a professional OpenGL Debugger, Profiler and Memory analyzer; this solution helps companies and individuals make the most out of the OpenGL API, unleashing the rendering power exposed by current and future graphic hardware.” <br />
 <br />
“We are very excited to see the release of OpenGL 4.1.  New features, such as support for program binary loading and separate shader objects will be very valuable for TransGaming and other ISVs developing advanced graphics for games on OpenGL platforms,” commented Gavriel State, Founder &amp; CTO of TransGaming, Inc.<br />
 <br />
Learn about OpenGL 4.1 and Khronos APIs at SIGGRAPH 2010<br />
OpenGL Wednesday, 28 July | 5:15 pm - 7:15 pm | Wilshire Grand - Los Angeles Room<br />
COLLADA Tuesday, 27 July  | 1:00 pm - 3:00 pm | LACC, Room 402A<br />
OpenCL Tuesday, 27 July  | 4:00 pm - 6:00 pm | LACC, Room 402A<br />
Mobile Thursday, 29 July | 1:00 pm - 3:00 pm | LACC, Room 402A<br />
WebGL Thursday, 29 July | 4:00 pm - 6:00 pm | LACC, Room 402A<br />
 <br />
About The Khronos Group<br />
The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices.  Khronos standards include OpenGL®, OpenGL® ES, WebGL™, EGL™, OpenCL™, OpenMAX™, OpenVG™, OpenSL ES™, OpenKODE™ and COLLADA™.  All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.  More information is available at <a href="http://www.khronos.org" target="_blank">http://www.khronos.org</a></div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=28">cgT News</category>
			<dc:creator>Abhishek</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24030</guid>
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			<title>StudioGPU MachStudio Pro Opens Up Creative Options for Students</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24029&amp;goto=newpost</link>
			<pubDate>Tue, 27 Jul 2010 10:02:35 GMT</pubDate>
			<description>*StudioGPU MachStudio Pro Opens Up Creative Options for Students 
 
* 
Powerful Non-Linear Real-Time 3D Workflow and Rendering Software Now Available...</description>
			<content:encoded><![CDATA[<div><div align="center"><b>StudioGPU MachStudio Pro Opens Up Creative Options for Students<br />
<br />
</b></div>Powerful Non-Linear Real-Time 3D Workflow and Rendering Software Now Available with Attractive Student Pricing<br />
<br />
<b>SIGGRAPH 2010 &#8212; Los Angeles, CA &#8212; July 26, 2010 &#8212;</b> StudioGPU announced today the full-feature version of its award-winning MachStudio&#8482; Pro non-linear real-time 3D workflow and rendering software is now available at educational pricing to qualified students. MachStudio Pro bundled with the high-performance ATI FirePro&#8482; V7800 workstation graphics card from AMD is available at the student price of $999 (USD), while the software only version is available for $499 (USD).<br />
<br />
Visit StudioGPU in the AMD Booth (#301) during SIGGRAPH 2010 at the Los Angeles Convention Center, July 27-29 to see the real-time non-linear workflow benefits of MachStudio Pro on the latest ATI FirePro 3D workstation graphics accelerators.<br />
<br />
Many leading studios around the world, including Weta Workshop, Zoic Studios, and The Third Floor are using MachStudio Pro; leveraging the horsepower of off-the-shelf professional graphics processing units (GPUs) to achieve real-time and near real-time 3D workflow and rendering performance on the desktop.<br />
<br />
MachStudio Pro allows artists, designers, engineers, directors, and technical directors (TDs) to work with 3D lighting, camera views and multi-point perspectives in an interactive non-linear fashion with real-time high-fidelity views as they will appear in the final rendered format. Coupled with the ATI FirePro V7800 workstation graphics card from AMD, artists get the benefits of a high-end workstation solution featuring ATI Eyefinity technology, 2 GB ultra high-speed GDDR5 memory and more than quadruple the computational power of previous generation products. The ATI FirePro V7800 offers 1440 stream processors and a parallel processing architecture that helps maximize throughput by automatically directing horsepower where it is needed. With ATI FirePro graphics accelerators, customers can take advantage of MachStudio Pro features that are exclusive to ATI accelerators such as real-time hardware tessellation and displacement mapping.<br />
<br />
&#8220;Students should be encouraged to explore creativity however possible,&#8221; says Rob O&#8217;Neill, director of the Digital Arts Research Lab at Pratt Institute and partner at Kickstand in New York City. &#8220;By offering MachStudio Pro at educational pricing for students, StudioGPU is helping to remove the production barriers that can easily stifle a student&#8217;s access to cutting-edge tools. Now with MachStudio Pro, students can focus on the art of animation instead of the workflow limitations of long renders.&#8221;<br />
<br />
<b>About MachStudio Pro</b><br />
Award-winning MachStudio Pro supports Microsoft Windows 7, Windows XP Professional and Windows Vista operating systems on most professional graphic accelerator cards. The MachStudio Pro student bundle is available for $999 (USD) to qualified students in North America. This version includes a full version of the MachStudio Pro software and an ATI FirePro V7800 workstation graphics accelerator card. A software only student version is available in North America for $499 (USD).  Proof of full-time enrollment in an Associate, Bachelor, Masters or Doctoral program is required to qualify for all student versions. The commercial version of MachStudio Pro software is available in North America for $3,999 (USD) or bundled with the ATI FirePro V8800 3D workstation graphics accelerator card for $4,999 (USD). For pricing in other regions, visit <a href="http://www.studiogpu.com/buy/locator" target="_blank">www.studiogpu.com/buy/locator</a>. Education and volume licensing is also available upon request. For more information about MachStudio Pro and to download the free full-featured MachStudio Pro 30-day trial software, visit the StudioGPU web site at <a href="http://www.studiogpu.com" target="_blank">www.studiogpu.com</a>.<br />
<br />
<b>About StudioGPU</b><br />
StudioGPU develops software and technology that frees digital artists from the creative shackles of time, money and resources. MachStudio Pro empowers artists and designers working in film, broadcast, game development, computer-assisted design (CAD), and pre- and postproduction to create and manipulate fully rendered film-quality 3D design and animation in real-time.</div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=28">cgT News</category>
			<dc:creator>Mansi</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24029</guid>
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			<title>StudioGPU MachStudio Pro Adding Support for Pixar RenderMan Software</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24028&amp;goto=newpost</link>
			<pubDate>Tue, 27 Jul 2010 09:58:20 GMT</pubDate>
			<description>*StudioGPU MachStudio Pro Adding Support for Pixar RenderMan Software 
* 
 
Open Architecture in Advanced Real-Time Non-Linear 3D Workflow and...</description>
			<content:encoded><![CDATA[<div><b><div align="center">StudioGPU MachStudio Pro Adding Support for Pixar RenderMan Software</div></b><br />
<br />
Open Architecture in Advanced Real-Time Non-Linear 3D Workflow and Rendering Software to Offer Seamless Path to Ray Tracing and More with Industry-Standard Rendering Solution<br />
<br />
<b>SIGGRAPH 2010 — Los Angeles, CA — July 26, 2010 </b>— StudioGPU announced today its  MachStudio™ Pro non-linear real-time 3D workflow and rendering software will soon offer support for Pixar RenderMan®—the Academy Award®-winning industry standard rendering software in use by studios of all sizes worldwide to meet the most demanding 3D and animation visual effects rendering challenges. StudioGPU is working closely with Pixar to build a completely open path from MachStudio Pro to RenderMan, offering real-time high-quality render previews in MachStudio Pro that can be offlined wholly or in part to RenderMan for final rendering at the highest quality possible.<br />
<br />
Visit StudioGPU in the AMD Booth (# 301) during SIGGRAPH 2010 at the Los Angeles Convention Center, July 27-29 to see the real-time non-linear workflow benefits of MachStudio Pro working with Pixar RenderMan on the latest ATI FireProTM 3D workstation graphics accelerators.<br />
<br />
With a direct path to RenderMan, MachStudio Pro artists can easily choose between the software’s fast high-quality built-in GPU renderer to produce previews or view final results, or utilize the unsurpassed quality of the CPU-driven RenderMan renderer to create beauty shots and/or specific render passes.  Artists also have the flexibility to use the MachStudio Pro and the RenderMan render engines simultaneously, combining the different passes from the two robust render engines to create almost any desired look.<br />
<br />
“We are pleased that StudioGPU has closely integrated RenderMan inside of MachStudio Pro,” said Chris Ford, RenderMan business director at Pixar Animation Studios. “The ability to preview renderings before the export of final shots to RenderMan helps streamline the creative process in a way that benefits everyone.”<br />
<br />
All shaders shipped with MachStudio Pro will have RenderMan Shader Language (RSL) equivalents.  MachStudio Pro will also offer artists the ability to import, edit and create custom complied RSL shaders, parameters and attributes from directly within the application. By creating and importing custom RSL shaders, artists have the benefit of not only using their existing RSL shader libraries but also unlimited options for creating new shaders.<br />
<br />
In the pipelines of the most creative visual effects studios around the world, including Weta Workshop, Zoic Studios and The Third Floor, MachStudio Pro is democratizing 3D workflow with award-winning non-linear real-time 3D workflow and advanced rendering technology. By offering support for RenderMan, MachStudio Pro continues to improve productivity options within the 3D pipeline, offering artists the tools and creative flexibility they desire at every step of the process.<br />
<br />
MachStudio Pro is real-time non-linear 3D shot finaling and compositing software that harnesses the power of today’s massively parallel processing units in off-the-shelf professional graphics accelerators, changing the equation of time versus quality in the production pipeline. Frames that typically take hours to render can now be rendered in seconds and sub-seconds.<br />
<br />
<b>About MachStudio Pro</b><br />
MachStudio Pro allows artists to easily create, manage and interact with complex lighting, caustics, cameras, shaders, materials, ambient occlusion, and color grading. Powered by a real-time rendering engine, MachStudio Pro software fits into the creative pipeline after all 3D models are produced to streamline lighting, cameras, materials, compositing and finishing capabilities.<br />
<br />
Award-winning MachStudio Pro supports Microsoft Windows 7, Windows XP Professional and Windows Vista operating systems on most professional graphic accelerator cards. MachStudio Pro software is available in North America for $3,999 (USD) or bundled with the ATI FirePro V8800 3D workstation graphics accelerator card for $4,999 (USD). For pricing in other regions, visit <a href="http://www.studiogpu.com/buy/locator" target="_blank">www.studiogpu.com/buy/locator</a>. Student, education and volume licensing is also available upon request. The integrated RenderMan functionality is expected to ship in the next 60 days.   RenderMan software is sold separately.  For more information about MachStudio Pro and to download the free full-featured MachStudio Pro 30 day trial software, visit the StudioGPU web site at <a href="http://www.studiogpu.com" target="_blank">www.studiogpu.com</a>.<br />
<br />
<b>About StudioGPU</b><br />
StudioGPU develops software and technology that frees digital artists from the creative shackles of time, money and resources. MachStudio Pro empowers artists and designers working in film, broadcast, game development, computer-assisted design (CAD), and pre- and postproduction to create and manipulate fully rendered film-quality 3D design and animation in real-time.<br />
<br />
Pixar and RenderMan are registered trademarks of Pixar Animation Studios.</div>

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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=28">cgT News</category>
			<dc:creator>Mansi</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24028</guid>
		</item>
		<item>
			<title><![CDATA[DQE Jungle Book reaches the 'Land of Smiles']]></title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24027&amp;goto=newpost</link>
			<pubDate>Tue, 27 Jul 2010 09:44:02 GMT</pubDate>
			<description><![CDATA[Image: http://img268.imageshack.us/img268/3765/33547535.jpg  
 
*DQE Jungle Book reaches the 'Land of Smiles'* 
 
DQE, the animation, gaming, live...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://img268.imageshack.us/img268/3765/33547535.jpg" border="0" alt="" /><br />
<br />
<b>DQE Jungle Book reaches the 'Land of Smiles'</b></div><br />
DQE, the animation, gaming, live action entertainment production and distribution company, is pleased to announce the signing of an exclusive broadcast agreement with Thailand based Thai Public Broadcasting Service (TPBS) for the animated 52X11’ 3D TV series titled “The Jungle Book”.<br />
<br />
TPBS is a public broadcasting service in Thailand and is the country’s first public TV station. It commenced broadcasting in 2008, and focuses mainly on children’s programmes, news and documentaries during prime time hours.<br />
<br />
Under the terms of this agreement , TBPS has exclusive free television rights to broadcast the 52 episodes of this animated series of The Jungle Book in both Thai and in English in Thailand for a period of three years. The Jungle Book has already been sold in160 countries around the world for broadcasting as well as licensing and distribution and several other strategic deals are currently under negotiation worldwide and are expected to be signed soon.<br />
<br />
<b>Tapaas Chakravarti, Chairman and CEO of DQE said: </b><br />
“It’s fantastic to have Thai Public Broadcasting Service on board for an iconic property such as The Jungle Book. We are sure that Jungle Book will be hugely popular globally and especially in Thailand once the series starts broadcasting in early 2011.  Thailand’s love for elephants and animals is legendary and Jungle Book is very close to this philosophy. 3D high definition Jungle Book in its new high quality visuals and story telling avatar will win the hearts of kids and parents alike in Thailand, “The Land Of Smiles”.<br />
<br />
Our partnership with TPBS with The Jungle Book has started brilliantly and we hope to continue it on other properties in times to come”<br />
<br />
Jaranya Kengtawikarn (Joy), Manager of Foreign Programme Acquisition Department, Thai Public Broadcasting Service said:<br />
 “The legendary tale of Mowgli is an all time hit with all Thais and now The Jungle Book is coming back with a new touch, magical tale and new excitement in 3D animation. Kids will learn and be enlightened through the story that is full of knowledge and adventure.<br />
<br />
However, this isn’t just an ordinary entertained animation, but is an exchanging of thoughts, experiences, and new ideas in a field of children’s animation. It’s a privilege to gather this valuable source as a public broadcaster that plays a major role in society as media which promotes goodness to our audiences. All in all, The Jungle Book is the master piece of high international quality animation from India, our neighbour from south Asia.”<br />
<br />
<div align="center"><img src="http://a.imageshack.us/img405/2287/1007dqe.jpg" border="0" alt="" /></div><br />
<b>Description of The Jungle Book: </b><br />
The series tell stories of the man-cub ‘Mowgli’ raised in the Indian jungles by a pack of wolves. Drama, excitement and adventure mixed with a high element of comedy tell tales of how Mowgli lives and survives in the jungle, where his only companions are animals. His adventures reflect his daredevil, fearless, high-spirited and fun-loving escapades. He is helped by Baloo the wise bear, his best friend Bagheera the black panther and (sometimes!) mighty Kaa, the rock python. Mowgli learns to overcome adversity and make progress in his life by using his quick wit and natural curiosity, with his constantly optimistic outlook on life. This is very challenging for the little man-cub with an evil enemy like Shere Khan, the royal Bengal tiger on the prowl.<br />
<br />
Mowgli’s adventures open out in the lush magnificent tropical forest of Seeonee amidst splendid Indian royal forts, temples, waterfalls and the Waingunga river. Throughout the series many species of animal characters from the Kipling stories add flavour to the drama, comedy and action, bringing out excellent animation and quality storytelling.<br />
Trailer available for viewing: <a href="http://www.youtube.com/user/DQEnt" target="_blank">http://www.youtube.com/user/DQEnt</a><br />
Company Web Site : <a href="http://www.dqentertainment.com" target="_blank">http://www.dqentertainment.com</a><br />
<b><br />
About DQE:</b><br />
<i><font size="2"> <br />
DQE is one of the leading producers of animation, visual effects, game art and live action entertainment content for the global media and entertainment industry.  DQE has produced/co-produced and distributed iconic brands such as Iron Man - the first 3D animated TV series, Twisted Whiskers, Mikido, Casper, Pinky &amp; Perky, second season of Large Family, third season of Mickey Mouse Club House, First and Second Season of Madagascar TV Series and Fanboy &amp; Chum-chum for Nickelodeon, USA and is now co-producing properties like The Little Prince and Little Nick with major international broadcasters and producers. DQE has a library of over 400 hours of international programs for distribution and licensing globally for TV, home entertainment, merchandising and publishing.<br />
 <br />
DQE’s home grown production in Hi-end 3D,  ‘The Jungle Book’ is in production as a 52 episode animated series and a 60 minute TV feature in co-production with international majors including TF1 and Moonscoop , France, ZDF Group, Germany  and is to be released world-wide in 2010. Toomai-The Elephant Boy which is a live action TV series is in development in co-operation with international broadcasters, while several Indian IPs like Mysteries &amp; Feluda, Omkar, Balkand I, II and III with International Broadcasters have had a successful run.<br />
 <br />
DQE is also developing a series of animated short films for television in collaboration with French production companies Method Animation and MK2. DQE, Method Animation and MK2 announced the production and worldwide distribution and exploitation of an animated version of 104 six-minute episodes inspired by the legendary film icon Charlie Chaplin’s Hollywood films.<br />
 <br />
DQE has received several international awards including an EMMY for Tutenstein TV series, 11 Emmy nominations, The UK Broadcast Awards 2010, Sichuan TV Festival International “Gold Panda” Awards, Cartoons on the Bay awards, The  E &amp; Y Entrepreneur of the Year – 2009 India Award and many others.<br />
<br />
DQE's production facilities are based in Hyderabad and Kolkata and it has international sales representatives in Los Angeles, Paris and Tokyo. With a workforce of  approx 3500 permanent employees  DQE has a global client - partner base of over 90 producers, distributors, broadcasters and licensors including Walt Disney Group, Universal Pictures, Nickelodeon Animation Studios Inc., Electronic Arts, Marvel Comics, American Greetings, , BBC Group, M6/ France TV Group / TF-1 - leading  broadcasting and Distribution  groups from France, ZDF TV and ZDF Enterprises -  leading Distributors/ broadcaster and global distributor from  Germany, ABC Australia, Al Jazeera – Arabic nations,  Disney Channels -  Asia, Cartoon Network Group and many more world-wide.</font></i></div>

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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=28">cgT News</category>
			<dc:creator>Mansi</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24027</guid>
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		<item>
			<title>3d girl</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24026&amp;goto=newpost</link>
			<pubDate>Tue, 27 Jul 2010 08:16:08 GMT</pubDate>
			<description>My 3d girl ,humonoid and old man face</description>
			<content:encoded><![CDATA[<div>My 3d girl ,humonoid and old man face</div>


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	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25970&amp;d=1280218780" target="_blank">ybock 4.jpg</a> (73.7 KB)</td>
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	<td><img class="inlineimg" src="http://www.cgtantra.com/forums/images/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25971&amp;d=1280218809" target="_blank">1 copy2.jpg</a> (47.9 KB)</td>
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	<td><img class="inlineimg" src="http://www.cgtantra.com/forums/images/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25972&amp;d=1280218863" target="_blank">old face 4.jpg</a> (93.0 KB)</td>
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	<td><img class="inlineimg" src="http://www.cgtantra.com/forums/images/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25973&amp;d=1280218939" target="_blank">r (2).jpg</a> (145.0 KB)</td>
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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=46">Monthly Modeling/Sculpting Contest</category>
			<dc:creator>shashankthakur</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24026</guid>
		</item>
		<item>
			<title>Imp help help..maac or fx skool ?</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24025&amp;goto=newpost</link>
			<pubDate>Tue, 27 Jul 2010 07:09:43 GMT</pubDate>
			<description>*Hello * FOLKS 
 
sorry to bother you ,well i am fresh  computer graduate and wanted to  make my career in special effects.to be honest with you i...</description>
			<content:encoded><![CDATA[<div><b>Hello </b> FOLKS<br />
<br />
sorry to bother you ,well i am fresh  computer graduate and wanted to  make my career in special effects.to be honest with you i don't know  more  about the tools or techniques,but still wanted to ask you about .plz  reply me dear..would be so great full to you <br />
<br />
<br />
<b>1.what should i know before joining the VFS course?<br />
2.Wat are the different<font size="5"> software</font></b><b> i have j\keep in mind for joining the course?<br />
3.how should i select the length of the course<br />
<br />
4.and which are the <font size="5">best institute </font>to get my self in INDIA(plz tell this with name of the institutes)<br />
<br />
5.plz reply with your experience when you learn the course from any of the Indian institute?<br />
<br />
6.Does programming skill really takes the charge somewhere?or its OK to  be a avg programmer and more creative person for this field<br />
<br />
waiting for positive response,<br />
</b><br />
<font color="#494429"><b><font size="2">H@RD!K  ChUdAsAmA<br />
9998-098-525<br />
</font></b></font></div>

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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=66">Education and Career Guidance</category>
			<dc:creator>harsneo</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24025</guid>
		</item>
		<item>
			<title>Vase</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24023&amp;goto=newpost</link>
			<pubDate>Mon, 26 Jul 2010 20:35:13 GMT</pubDate>
			<description><![CDATA[Hi everyone,  
 
I'm looking for some critique to improve on my skills, so plz help me out. Have lit the scene in maya and post-processed in fusion....]]></description>
			<content:encoded><![CDATA[<div>Hi everyone, <br />
<br />
I'm looking for some critique to improve on my skills, so plz help me out. Have lit the scene in maya and post-processed in fusion. thank you for your valuable suggestions in advance :)<br />
<br />
<a href="http://img295.imageshack.us/i/vase1a.jpg/" target="_blank"><img src="http://img295.imageshack.us/img295/2636/vase1a.th.jpg" border="0" alt="" /></a></div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=8"><![CDATA[Lighting & Rendering]]></category>
			<dc:creator>adityamahapatra</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24023</guid>
		</item>
		<item>
			<title>regarding vfx war</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24022&amp;goto=newpost</link>
			<pubDate>Mon, 26 Jul 2010 19:50:32 GMT</pubDate>
			<description>How can i participate in vfx war</description>
			<content:encoded><![CDATA[<div>How can i participate in vfx war</div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=195">VFX War</category>
			<dc:creator>Aditya Bhaskar</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24022</guid>
		</item>
		<item>
			<title>my latest photoshop work</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24021&amp;goto=newpost</link>
			<pubDate>Mon, 26 Jul 2010 14:10:25 GMT</pubDate>
			<description>hello... everyone this is my new digital painting....</description>
			<content:encoded><![CDATA[<div>hello... everyone this is my new digital painting....</div>


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	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25968&amp;d=1280153348" target="_blank">ash ....jpg</a> (73.7 KB)</td>
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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=36">Finished Work - 2D</category>
			<dc:creator>preetishaniya</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24021</guid>
		</item>
		<item>
			<title>My first post in cgtantra.. plz post suggestions...</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24020&amp;goto=newpost</link>
			<pubDate>Mon, 26 Jul 2010 13:48:34 GMT</pubDate>
			<description><![CDATA[how's it... 
 
post ur suggestions or comment.....!!!!]]></description>
			<content:encoded><![CDATA[<div>how's it...<br />
<br />
post ur suggestions or comment.....!!!!</div>


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	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25967&amp;d=1280152102" target="_blank">lov @ nite2.JPG</a> (25.1 KB)</td>
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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=35">Work in Progress - 2D Stills, Illustrations and Concept Art</category>
			<dc:creator>prav_art7</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24020</guid>
		</item>
		<item>
			<title>need help from rigging</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24018&amp;goto=newpost</link>
			<pubDate>Mon, 26 Jul 2010 12:41:03 GMT</pubDate>
			<description>In 3ds max my character converting to single objects as an editable poly fr rigging, while converting my character collapse.......:(:(:(</description>
			<content:encoded><![CDATA[<div>In 3ds max my character converting to single objects as an editable poly fr rigging, while converting my character collapse.......:(:(:(</div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=6">Modeling / Texturing</category>
			<dc:creator>balazen1487</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24018</guid>
		</item>
		<item>
			<title>Ashley Tisdale</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24017&amp;goto=newpost</link>
			<pubDate>Mon, 26 Jul 2010 10:56:23 GMT</pubDate>
			<description><![CDATA[I'm trying to get my paintings to look real but I'm still trying to figure out how. Anybody who can help me do that is very much welcome to do so.]]></description>
			<content:encoded><![CDATA[<div>I'm trying to get my paintings to look real but I'm still trying to figure out how. Anybody who can help me do that is very much welcome to do so.</div>


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	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25966&amp;d=1280141759" target="_blank">Ashley Tisdale Brunette.jpg</a> (61.3 KB)</td>
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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=35">Work in Progress - 2D Stills, Illustrations and Concept Art</category>
			<dc:creator>e_animated</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24017</guid>
		</item>
		<item>
			<title>Norman Walk cycle!!</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24016&amp;goto=newpost</link>
			<pubDate>Mon, 26 Jul 2010 10:43:11 GMT</pubDate>
			<description>Hey everyone!! 
 
I made a walk cycle using norman rig....  
 
posting Perspective view 
 
http://dl.dropbox.com/u/8422124/walk_04persp.mov 
 
Front</description>
			<content:encoded><![CDATA[<div>Hey everyone!!<br />
<br />
I made a walk cycle using norman rig.... <br />
<br />
posting Perspective view<br />
<br />
<a href="http://dl.dropbox.com/u/8422124/walk_04persp.mov" target="_blank">http://dl.dropbox.com/u/8422124/walk_04persp.mov</a><br />
<br />
Front <br />
<br />
<a href="http://dl.dropbox.com/u/8422124/walk_04front.mov" target="_blank">http://dl.dropbox.com/u/8422124/walk_04front.mov</a><br />
<br />
Side<br />
<br />
<a href="http://dl.dropbox.com/u/8422124/walk_side.mov" target="_blank">http://dl.dropbox.com/u/8422124/walk_side.mov</a><br />
<br />
<br />
Open for critique thank you!!!<br />
<br />
GR</div>

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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=41">Work in Progress - Animation</category>
			<dc:creator>gauravratra</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24016</guid>
		</item>
		<item>
			<title>On_Duty</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24015&amp;goto=newpost</link>
			<pubDate>Mon, 26 Jul 2010 07:58:52 GMT</pubDate>
			<description>hi to all, 
 
i have modeled a non-realistic skeleton just for fun in my free time, rendered with mental ray... 
hope u like it  :) 
 
MY_PORTFOLIO...</description>
			<content:encoded><![CDATA[<div>hi to all,<br />
<br />
i have modeled a non-realistic skeleton just for fun in my free time, rendered with mental ray...<br />
hope u like it  :)<br />
<br />
<a href="http://lalitkapoor.cgsociety.org/gallery/" target="_blank">MY_PORTFOLIO</a></div>


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	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25965&amp;d=1280130939" target="_blank">Skeleton_on_work3 .jpg</a> (157.4 KB)</td>
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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=33">Finished Work - 3D Stills</category>
			<dc:creator>Lalit Kapoor</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24015</guid>
		</item>
		<item>
			<title>Lagoa Multiphysics on Softimage\ICE</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24014&amp;goto=newpost</link>
			<pubDate>Mon, 26 Jul 2010 07:17:08 GMT</pubDate>
			<description><![CDATA[Check out the awesome Lagoa Multiphysics system built of Softimage ICE 
 
<object width="400" height="300"><param name="allowfullscreen" value="true"...]]></description>
			<content:encoded><![CDATA[<div>Check out the awesome Lagoa Multiphysics system built of Softimage ICE<br />
<br />
<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13457383&amp;server=vimeo.com&amp;sh  ow_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fu  llscreen=1&amp;group_id=" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13457383&amp;server=vimeo.com&amp;sh  ow_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fu  llscreen=1&amp;group_id=" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/groups/3455/videos/13457383">Lagoa Multiphysics 1.0 - Teaser</a> from <a href="http://vimeo.com/thiagocosta">Thiago Costa</a> on <a href="http://vimeo.com">Vimeo</a>.</p></div>

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			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=30">General CG Discussions</category>
			<dc:creator>sidd</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24014</guid>
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			<title><![CDATA[Stills from short film "HUGO Vs LINO"]]></title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24013&amp;goto=newpost</link>
			<pubDate>Mon, 26 Jul 2010 06:38:30 GMT</pubDate>
			<description><![CDATA[Stills from short film "HUGO Vs LINO". 
 
watch the HD movie * here* (http://www.youtube.com/watch?v=wnDdPmI97Ws)  ...]]></description>
			<content:encoded><![CDATA[<div>Stills from short film "HUGO Vs LINO".<br />
<br />
watch the HD movie <a href="http://www.youtube.com/watch?v=wnDdPmI97Ws" target="_blank"><font color="black"><b> here</b></font></a>   <a href="http://www.youtube.com/watch?v=wnDdPmI97Ws" target="_blank">http://www.youtube.com/watch?v=wnDdPmI97Ws</a><br />
<br />
web site:   <a href="http://www.hugoandlino.com/" target="_blank">http://www.hugoandlino.com/</a></div>


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	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25958&amp;d=1280126004" target="_blank">hugo01.jpg</a> (69.0 KB)</td>
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	<td><img class="inlineimg" src="http://www.cgtantra.com/forums/images/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25959&amp;d=1280126034" target="_blank">hugo02.jpg</a> (57.2 KB)</td>
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	<td><img class="inlineimg" src="http://www.cgtantra.com/forums/images/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
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	<td><img class="inlineimg" src="http://www.cgtantra.com/forums/images/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25963&amp;d=1280126235" target="_blank">hugo vs lino 06.jpg</a> (76.2 KB)</td>
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	<td><img class="inlineimg" src="http://www.cgtantra.com/forums/images/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.cgtantra.com/forums/attachment.php?attachmentid=25964&amp;d=1280126286" target="_blank">hugo_04.jpg</a> (58.4 KB)</td>
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]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=33">Finished Work - 3D Stills</category>
			<dc:creator>DNAinc</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24013</guid>
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			<title>Need a Good PC Config for VFX</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24012&amp;goto=newpost</link>
			<pubDate>Sun, 25 Jul 2010 19:25:20 GMT</pubDate>
			<description>I m planning to buy a new PC aroung 60-65 K.I will be using my PC for Vfx (nuke),Video Editing,Gaming (i m not a gamer though.maybe i can bcum one...</description>
			<content:encoded><![CDATA[<div>I m planning to buy a new PC aroung 60-65 K.I will be using my PC for Vfx (nuke),Video Editing,Gaming (i m not a gamer though.maybe i can bcum one day lol :P)<br />
<br />
So here are few things wch i decided to buy.If u think particular product is inferior than others then u can recommend me some of the best in its kind.<br />
<br />
Intel Core i7 870 (2.93 ghz) - 15 K<br />
<br />
Intel Motherboard DP55WB (5.9 k) or Gigabyte GA-P55-US3L (6.4 k) - ??<br />
<br />
Gskill DDR3 RAM 1600 MHZ 8 GB (4GB x 2) -12.4 k<br />
<br />
WD 1 TB black -5.4 K<br />
<br />
DVD writer LG-1k<br />
<br />
Cabinet with 6 fans NZXT Tempest Evo =5.8 K or NZXT Gamma -3.5 k<br />
<br />
Wi-fi receiver - ???<br />
<br />
GFX (3d vision) - ???<br />
<br />
Monitor 22 inch - ???<br />
<br />
<br />
I have few confusion from choosing a gfx card among these.<br />
<br />
NVIDIA GTX 260 1792 MB -11.7 K<br />
<br />
NVIDIA 9800 GT 1 GB -6 K<br />
<br />
GT 240 -4.7 k<br />
<br />
ATI  HD 5770 -9.6 k<br />
<br />
ATI 5850 DDR5 - 16.5 <br />
<br />
pls explain me a bit about graphics card.<br />
<br />
Monitor above 22&quot;<br />
<br />
Samsung 2230 -8350<br />
<br />
or<br />
<br />
(3D)Acer GD 245HQ 120 Hz - 12.5 k<br />
<br />
PS: i am expecting my PC config for long tym use/future proof.</div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=68">Hardware Discussions</category>
			<dc:creator>hari.may01</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24012</guid>
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			<title>Architectural Visualization Challenge II - HOVER</title>
			<link>http://www.cgtantra.com/forums/showthread.php?t=24010&amp;goto=newpost</link>
			<pubDate>Sun, 25 Jul 2010 17:43:47 GMT</pubDate>
			<description>Hey all, 
 
Architectural Visualization Challenge II - HOVER has started on July 21st, check out the press release for more information at -...</description>
			<content:encoded><![CDATA[<div>Hey all,<br />
<br />
Architectural Visualization Challenge II - HOVER has started on July 21st, check out the press release for more information at - <a href="http://www.box.net/shared/7buvguo8b7" target="_blank">http://www.box.net/shared/7buvguo8b7</a> or visit the <a href="http://www.ronenbekerman.com/challenges/architectural-visualization-challenge-ii-hover/" target="_blank">Main HOVER challenge page.</a><br />
<br />
The deadline is October 21st 2010 with 6 awards to be given + 4 more open categories with prizes that value 23,500$ in total.<br />
<br />
Bertrand Benoit, Zoran Gorski (Kizo), and myself will be judging this challenge.<br />
<br />
I invite you all to visit and also to join in :cool:<br />
<br />
<img src="http://cdn.ronenbekerman.com/wp-content/uploads/2010/07/rbc_HOVER_Splash_Hush_02.jpg" border="0" alt="" /><br />
<br />
<img src="http://cdn.ronenbekerman.com/wp-content/uploads/2010/07/rbc_HOVER_Splash_Beach_01.jpg" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://www.cgtantra.com/forums/forumdisplay.php?f=28">cgT News</category>
			<dc:creator>bakbek</dc:creator>
			<guid isPermaLink="true">http://www.cgtantra.com/forums/showthread.php?t=24010</guid>
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