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kandu
02-02-2008, 08:23 AM
hello to everybody
can anyone tell me how to work out both FK & IK without blending the two

Day dreamer
18-02-2008, 10:58 AM
in Maya way,

1. if u wnt 2 do FK\IK in a jerk(i.e without blend) then use boolean or integer instead of float attr in add attr window.

2. if u want fk/ik work simul. then read the divine spine tut over the net.

kandu
19-02-2008, 08:15 PM
hi

great. thanks. i ll try it out. can u tell me how its done in max

Day dreamer
20-02-2008, 05:29 PM
sory frnd dont knw max riggin much.