View Full Version : Waseem Kadri | Frosty Game Character Model
wozim
02-01-2008, 06:58 PM
Hi all,
This will be great fun. I had been waiting for game art challenge :)
Waseem.
wozim
29-01-2008, 07:49 PM
Hi all, finally got time to work on it :) ,around 7-8 hrs of work, traingle count is 2882, right now i am working on weapons. C&C welcome.
http://img238.imageshack.us/img238/5585/21889142eh6.jpg (http://imageshack.us)
http://img152.imageshack.us/img152/4170/45033547ob6.jpg (http://imageshack.us)
http://img152.imageshack.us/img152/3952/89515814ml3.jpg (http://imageshack.us)
Smooth_Criminal
29-01-2008, 09:38 PM
Great stuff man.. I love the it so far.. greatflow and execellent use of poly's..:D
The flow in the pelvic area can be improved to help her animater and walk more smoothly :)
yogaraj
30-01-2008, 12:10 AM
realy good .... finsh the modle .. put the wepones on ......
wozim
30-01-2008, 08:02 PM
:) thanks guys,
UVs layout setting is done, model is now ready for texturing :D.
http://img227.imageshack.us/img227/9448/81374127xv0.jpg (http://imageshack.us)
2 material IDs
http://img227.imageshack.us/img227/1315/75175297km6.jpg (http://imageshack.us)
Mohanram
31-01-2008, 08:21 AM
your work is very nice.very good flow man. keep it up
phoenix0101
31-01-2008, 08:50 AM
Looking really nice. It is nice to know that it only took you 7-8 hrs to reach so far. Keep going.:clap:
Digital3d
31-01-2008, 09:25 AM
Very nice modeling and unwrapping bhai.
Can we use two unwraps? as you have made?
I Unwrap my character in single id.
VinayKr
31-01-2008, 09:27 AM
Nice model and the uvs man...............coming out gud
wozim
01-02-2008, 10:45 AM
Very nice modeling and unwrapping bhai.
Can we use two unwraps? as you have made?
I Unwrap my character in single id.
didnt understand what you are saying!! but this model has 2 1024 texture pages and thats y it has 2 material IDs. I shifted ID 1 to show both UVs layout properly.
Waseem
wozim
01-02-2008, 11:01 AM
Hi guys thanks for your comments,
Here is texturing update, still long way to go.
http://img100.imageshack.us/img100/9424/60026416ai7.jpg (http://imageshack.us)
http://img238.imageshack.us/img238/1762/75284596az2.jpg (http://imageshack.us)
Digital3d
01-02-2008, 11:10 AM
Very nice update bhai.
Specially the leather texture.
And face is also looking cool but I think there are a lot of moles on her face :D :D
Good Going :clap: :clap:
VinayKr
01-02-2008, 06:40 PM
Nice one there
Textures look really gud......
Have u created two uv layouts of single Mesh and then assigned two different materials...........
nd r u using a opacity map for making gogles transparent or how u doing it???
keep it up
wozim
01-02-2008, 07:01 PM
Nice one there
Textures look really gud......
Have u created two uv layouts of single Mesh and then assigned two different materials...........
nd r u using a opacity map for making gogles transparent or how u doing it???
keep it up
Thanks, yes i have assigned 2 1024 textures on this model. Specs say we can go up 2 1024 texture.
Textures are in tga format, it supports alpha channel and i am using alpha map to show transparency on googles, i will upload texture pages soon.
Waseem
aneeshmode
01-02-2008, 07:17 PM
:clap: nice work yaar .. v.good texturing,the hand part is superb.what software r u using?
aneeshmode
01-02-2008, 07:37 PM
hi yaar .. i hav some Q's ...
do tris allowed in game charecter modeling?
do u used bump map ??if yes is it allowed ?? if not ,how did u managed to get that projection on that dress .. ??
and i cant see hair part laying on face .?
keep rocking man....
aneeshmode
01-02-2008, 07:41 PM
hi yaar .. i hav some Q's ...
do tris allowed in game charecter modeling?
do u used bump map ??if yes is it allowed ?? if not ,how did u managed to get that projection on that dress .. ??
and i cant see hair part laying on face .?
keep rocking man....
aneeshmode
01-02-2008, 07:59 PM
hi yaar .. i hav some Q's ...
do tris allowed in game charecter modeling?
do u used bump map ??if yes is it allowed ?? if not ,how did u managed to get that projection on that dress .. ??
and i cant see hair part laying on face .?
keep rocking man....
aneeshmode
01-02-2008, 08:04 PM
hi yaar .. i hav some Q's ...
do tris allowed in game charecter modeling?
do u used bump map ??if yes is it allowed ?? if not ,how did u managed to get that projection on that dress .. ??
and i cant see hair part laying on face .?
keep rocking man....
aneeshmode
01-02-2008, 08:18 PM
i m soo sorry ... i hav posted it multiple times ... i dnt know how to remove it..
wozim
02-02-2008, 12:19 PM
hi yaar .. i hav some Q's ...
do tris allowed in game charecter modeling?
do u used bump map ??if yes is it allowed ?? if not ,how did u managed to get that projection on that dress .. ??
and i cant see hair part laying on face .?
keep rocking man....
:) :D Many thanx for many replies!!
no i didnt use bump map, but i did use projection modifier for texturing. this process is better known as "baking" textures. Baking highpoly model details on low-poly model.
oh yes i missed hairs!!!!!! :o anyways theres lot of vacant texture area in first texture page. I can use it for hair texture. :)
Waseem
aneeshmode
02-02-2008, 09:43 PM
actually ur work is so good that i got inspired a lot ..
i m sorry again for multiple posts, how could i delete it ?? ..
wozim
04-02-2008, 10:43 AM
made some changes in dress shine,
worked on face texture, fur, painted hairs on forehead etc.
searching for good reference of weathered leather.
http://img218.imageshack.us/img218/1000/11zs3.jpg (http://imageshack.us)
http://img86.imageshack.us/img86/6573/13dy7.jpg (http://imageshack.us)
http://img222.imageshack.us/img222/2679/14nt0.jpg (http://imageshack.us)
wozim
05-02-2008, 11:06 AM
http://img523.imageshack.us/img523/3508/15cd9.jpg (http://imageshack.us)
http://img523.imageshack.us/img523/3508/15cd9.d592593603.jpg (http://g.imageshack.us/g.php?h=523&i=15cd9.jpg)
http://img228.imageshack.us/img228/51/17gd4.jpg (http://imageshack.us)
http://img228.imageshack.us/img228/6846/16vy9.jpg (http://imageshack.us)
jitendraG
07-02-2008, 06:44 PM
Hi,
Good model, nice texturing
fur texturing is too good
rahul_shrimali
08-02-2008, 01:47 PM
awesome work Waseem....:clap:
wozim
08-02-2008, 03:24 PM
JItendraG : thanks
Rahul: Thanks Rahul, How are you doing?
aneeshmode
08-02-2008, 07:19 PM
wow ,great work..wonderful smoothness.. i really liked the bottom of the boot.. i have some more Q's
which software r u using.. ?
is it a renderd out or viewpot printscreen?
wozim
09-02-2008, 10:04 AM
thanks, i am using Max 8.0 and these are rendered image.
wozim
09-02-2008, 01:39 PM
worked on weapon texture and shield texture,
http://img137.imageshack.us/img137/4130/19fs5.jpg (http://imageshack.us)
http://img212.imageshack.us/img212/6845/20hy6.jpg (http://imageshack.us)
And some lighting test render.
http://img212.imageshack.us/img212/1034/18if9.jpg (http://imageshack.us)
vimalprave
09-02-2008, 01:54 PM
goodwork keep it up
truthhunter
11-02-2008, 11:08 AM
hey nice but could you plz fix up the cable on the left hand of frosty that is quite disturbing for a model so good
and yep keep it comin
phoenix0101
13-02-2008, 08:26 PM
Nice work.
Please try to help me to solve my query which i have posted in "Challenge Details & Rules" forum.
aneeshmode
13-02-2008, 08:46 PM
no words man ... simply suprb... the wepon is great.. keep rocking..
aneeshmode
13-02-2008, 08:49 PM
i have inspired a lot from you ,, thanks..
" LEARN INSPIRE GROW"
wozim
14-02-2008, 01:18 AM
update, this is not final pose, still working on it.
http://img220.imageshack.us/img220/7794/21rl5.jpg (http://imageshack.us)
truthhunter
14-02-2008, 09:50 AM
aha look at that nice one
wozim
14-02-2008, 11:52 AM
texture pages,
http://img225.imageshack.us/img225/3193/frosty1dm4.jpg (http://imageshack.us)
http://img151.imageshack.us/img151/6240/frosty2jo1.jpg (http://imageshack.us)
wozim
14-02-2008, 12:47 PM
Final image, took BG image from net (not sure if we can use), fur is touched up for final image
http://img151.imageshack.us/img151/4029/forumfh7.jpg
supuzart
14-02-2008, 06:57 PM
really good ! :)
shailesh
28-03-2008, 11:15 AM
Ah..great work dude...You have made a milestone in this thread waseem...
Really very very nice...:clap: :clap: :clap: :clap: :clap:
maya_83
19-06-2008, 02:20 PM
hai
i am a student i need help ! how to make the metrial id & rigging
saikat.chatterjee
30-06-2008, 07:25 PM
U should take care of the help file of maya.There have perfact point out how u create the meterial ID.And please point out what u want to know about Rigging?B-cos Rigging is so varst and this is not posible to make sence over in this topic.
Tks buddy
wozim
18-07-2008, 12:20 AM
http://img367.imageshack.us/img367/1302/forum2uq5.jpg
madman
29-07-2008, 10:41 AM
wow... simply marvelous.... especially that weapon and texturing...... :clap::clap::clap::clap:
keep rocking.........
divyajain
30-08-2008, 11:06 PM
Ur Work Is Mind Blowing.........Good Teturing........All D Best For Future...
wozim
31-08-2008, 12:13 AM
Thaknks :)
thulasi05
19-09-2008, 02:23 AM
give ur best
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