lightrig
08-12-2007, 12:39 AM
This post is intended for all guys in india who want to do 3d in india i had wriiten a post earlier http://cgtantra.com/forums/showthread.php?t=5213 but that was much towards the begning of my student life now i have finished my course and i am now working in a very reputed studio in india and this are the things i have learned in my short experence in this field which might be use full for novice and enthusiast alike . i can clearly rember when i was in a state of confusion a lot of guys from cgtantra helped me a lot and thanks to them i am were i am so i guess i just doing my bit for all the freshers . let me teel u about my self i right now working as a texturing artist and i have done my speciliztion in texturing and lighting from takshaa
well lets from the basic how is 3d divided into
first up let me tell u 3d as such is divided into 4 main parts
modeling
texture lighting
animation and rigging
vfx
now aging u can divde it even futher in case of animtion like u can just be a animator
or u can be a rigger or u can be both the third combination is rare but people with such talent are in great demand
texturing and lighting go hand in hand and usually u better know both if u want to do well also a good amount of modelling does help . texturing is a tedious task u need to have a good knowledge of the software for the materials and u need a good hand in photoshop good knowledge of colour theory and ya u need to be able to paint digitally . or atleast be a bit confident about it tradtion painting does help though my self i not so good at it but i feel one can improve in it but it takes time . lighting guys need to also have similar skills . texturing and lighting in 3d is a skillfull and a very technically intense task so u better have both sides of ur brain working for it
modelling well modelling may sound easiy and at time taken for granted but actually is pretty challanging because u have to be fast at the same time u need to have good understanding of anatomy and mesh flow
vfx now this is one vast field technically it is huge and it keeps getting bigger and bigger but basicaly it is divided into 2 major parts
1)composting
2)simulation(paticles,smoke,explosion,fluids etc)
primarly if u want to become a compostior then u beetr be good at lighting a lot of good lighter are alos master compositers and vice verse
if u want to go to simulation be ready to to tighten ur grip on programming
all said and done let me tell every body cannot do all the things one has to specalize in one with time he can do little of others but first up specailize
like if u are a modeling u can try little bit of texturing
if u are tex and lighting artist u should try modelling
if u are animator try ur hand at rigging
if ur are vfx guys forget it lot of thing in vfx na kidding try ur hands at programming composting
rigging is also one techncally intense line better have asthetics of animtion anatomy clear and also u need to be a geek with the software and know programming
places to learn in india
very few and far plz my sincer request to all people who want to make it big in this field this field is not about the amout of softwares u know it about how well u can apply ur self and the tool just become a mere instrument for what u want to do so plz dont go to institues which promise u we will teach u 3 3d softwre in 3 months u know waht i talking about go to a place were they teach u one 3d software but u learn it throughly
i have learned at takshaa and i know maya to the extent that i can get my work done comfortable in it trust me most 3d softwares are huge like maya and take years of expernce to know even 50 to 70 percent of all its capabilty so do u think any one can teach it to u in 3 months so decide wisely let it be a bit expensive but learn from the best place u will not regret it also use net and forums like this and amizing tuts to sharpen ur knowledge
software one need to know
primary software u should know atlest one
maya/max/softimage/ blender/ hodini/lightwave
know atleast1 get ur fundmenatl clear in one
secondary softwares
well photoshop, is a must especailly for texture artist,after effect and shake for compsitors ,
zbrush for modellers is must its realy a easy and nice software i lerned it after starting with my first job men its sweet and texture artist should use it too realy sweet
job well this field is all about demo reel and hard work u better have both and u better be a good person to work with . and u should be ready to learn new things
i hope i could help u regarding fees and info like that guys u got to go to website institue they keep on changing so u better ask over there hope i could help guys who need it .last but not list do spend time sketching getting ur basic of prespective compostion right all this things help rember the main thing is devolpment of good artistic eye and imagination all this is very imp in this field
well lets from the basic how is 3d divided into
first up let me tell u 3d as such is divided into 4 main parts
modeling
texture lighting
animation and rigging
vfx
now aging u can divde it even futher in case of animtion like u can just be a animator
or u can be a rigger or u can be both the third combination is rare but people with such talent are in great demand
texturing and lighting go hand in hand and usually u better know both if u want to do well also a good amount of modelling does help . texturing is a tedious task u need to have a good knowledge of the software for the materials and u need a good hand in photoshop good knowledge of colour theory and ya u need to be able to paint digitally . or atleast be a bit confident about it tradtion painting does help though my self i not so good at it but i feel one can improve in it but it takes time . lighting guys need to also have similar skills . texturing and lighting in 3d is a skillfull and a very technically intense task so u better have both sides of ur brain working for it
modelling well modelling may sound easiy and at time taken for granted but actually is pretty challanging because u have to be fast at the same time u need to have good understanding of anatomy and mesh flow
vfx now this is one vast field technically it is huge and it keeps getting bigger and bigger but basicaly it is divided into 2 major parts
1)composting
2)simulation(paticles,smoke,explosion,fluids etc)
primarly if u want to become a compostior then u beetr be good at lighting a lot of good lighter are alos master compositers and vice verse
if u want to go to simulation be ready to to tighten ur grip on programming
all said and done let me tell every body cannot do all the things one has to specalize in one with time he can do little of others but first up specailize
like if u are a modeling u can try little bit of texturing
if u are tex and lighting artist u should try modelling
if u are animator try ur hand at rigging
if ur are vfx guys forget it lot of thing in vfx na kidding try ur hands at programming composting
rigging is also one techncally intense line better have asthetics of animtion anatomy clear and also u need to be a geek with the software and know programming
places to learn in india
very few and far plz my sincer request to all people who want to make it big in this field this field is not about the amout of softwares u know it about how well u can apply ur self and the tool just become a mere instrument for what u want to do so plz dont go to institues which promise u we will teach u 3 3d softwre in 3 months u know waht i talking about go to a place were they teach u one 3d software but u learn it throughly
i have learned at takshaa and i know maya to the extent that i can get my work done comfortable in it trust me most 3d softwares are huge like maya and take years of expernce to know even 50 to 70 percent of all its capabilty so do u think any one can teach it to u in 3 months so decide wisely let it be a bit expensive but learn from the best place u will not regret it also use net and forums like this and amizing tuts to sharpen ur knowledge
software one need to know
primary software u should know atlest one
maya/max/softimage/ blender/ hodini/lightwave
know atleast1 get ur fundmenatl clear in one
secondary softwares
well photoshop, is a must especailly for texture artist,after effect and shake for compsitors ,
zbrush for modellers is must its realy a easy and nice software i lerned it after starting with my first job men its sweet and texture artist should use it too realy sweet
job well this field is all about demo reel and hard work u better have both and u better be a good person to work with . and u should be ready to learn new things
i hope i could help u regarding fees and info like that guys u got to go to website institue they keep on changing so u better ask over there hope i could help guys who need it .last but not list do spend time sketching getting ur basic of prespective compostion right all this things help rember the main thing is devolpment of good artistic eye and imagination all this is very imp in this field