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View Full Version : best way to model according to u


dolphin
16-03-2005, 11:24 PM
<P>what do u think is the best method for modeling heads? specially the face area.</P>
<P>am not&nbsp;talkin about polygon or nurbs or sub-d. i want to know what workflow u actually prefer over others.</P>
<P>for those who r not following what i am saying, if u model in nurbs,do u go for the sphere way or the patch way etc etc.</P>

dynafx
17-03-2005, 12:02 AM
hmmm intrstng topic, gonna watch the replies.<br>
<br>
though, there r many ways, i cant do patch modeling, apart from that, i
use to do, all the other methods, depends on the project, &amp; watever
metod, i stick to clean topology, is wat i learned over the years<br>