polygon
03-10-2004, 10:02 PM
<P>hi everybody</P>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<P>Hear i got new modifier named "PRESERVE" in max. its a default modify. May b you all verymuch aware of it but i came to know rcentaly. So just to aware about it who dont know. It really helpfull for making morph targets in max. You just creat your target in any way. then aply this modify on it, then pick up the origanal mest . it converts your mesh structer in proper way (More closer to origan mesh loops) and the results for morphs are also smooth. </P></BLOCKQUOTE>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<P>Hear i got new modifier named "PRESERVE" in max. its a default modify. May b you all verymuch aware of it but i came to know rcentaly. So just to aware about it who dont know. It really helpfull for making morph targets in max. You just creat your target in any way. then aply this modify on it, then pick up the origanal mest . it converts your mesh structer in proper way (More closer to origan mesh loops) and the results for morphs are also smooth. </P></BLOCKQUOTE>