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mushir_q
25-05-2007, 01:07 AM
Living Room.
3ds Max 9 , Vray-1.5
Render time. 2 hrs for each Image.

C&C are welcoome.

http://img62.imageshack.us/img62/7821/livingqx3.jpg (http://imageshack.us)

http://img164.imageshack.us/img164/9959/livingnighttr4.jpg (http://imageshack.us)

archie3d
25-05-2007, 08:06 AM
Hi Mushir,

Nice render dude, the chandelier looks bit disturbing ,may be a less height one will do. Also you can change the color of the dolphins show piece set to make it clearly visible. Good job, keep going...


Regs
Vijay

warriorash
25-05-2007, 08:11 AM
nice ...

as said above the chandelier looks like water droplets... work on that or remove it...

there are some white spots in the 2nd image near the sofa ( center down) or were u trying for a lens flair ?

and u should add an Ambient Occlusion pass

mushir_q
25-05-2007, 01:35 PM
Guyz ,Thanx for your valuable comments . I have noted the points.

Archie3d: Will change the dolphin color .

Warriorash: Yes i was trying lense flare. and can u please tel me about ambient occlusion pass.

Thanx.
Mushir

mukks
25-05-2007, 02:27 PM
nice lights..............

but, wht u modeled here except those walls ?

archie3d
25-05-2007, 05:40 PM
hmm ya, all the models are from evermotion i beleive..... hey what about the chandlier.. u dont want to change it ... ?

mushir_q
25-05-2007, 07:15 PM
Well Guyz I am not gonna change anything in this view now, coz I have no time. But I have noted down all ur comments and suggestions.

Thanx..

It was done just for my practice and to play with lights and some materials. And main reason to see the render time. It was around 2 hrs , I think this is quite good time for this scene.

Mukks. Good to c ur reply. ur comments are always valuable for me and ur work always inspires me.

But There are many views here and on evermotion where I can't see n e modeling besides walls and beams. So what u want me to model out in this view apart from walls, ceiling, beams and some furniture which u can c in front wall.

I dont think so theres is something wrong or need if i m using evermotion stuffs to enhance my scene. People around the world are using and saving their time.

Let me know what u feel.

And I don't think so in interior u have much complex stuffs to model out till the time there are specific wall units, and cabinets designed by architects.

I don't wanna point out here anybody's work , but people who are doing good projects all are using same stuffs and method.

Talking about my modeling skills , so I have got very good modeling skills. I have posted my other work of modeling but people were not bother to reply for those post. I can do character modeling. watch , guns, etc which I had posted earlier. And now i dont worry abt modleing part.

And being reular visitor you know it better coz now i hardly visit this site.

Thanx Will be waiting for reply...

I wanna kno what u feel.

mukks
25-05-2007, 08:53 PM
ya good for lighting study...
but remember , if u r going to work for interior designers(true designers) , they ll just give u images of furnitures and elements which they choose carefully to match there design, ull never find such things in any libraries.. now while practicing if u dont do those by urself , ull stuck there...(there is a difference in knowing the way and walking that way.)
and hardly ull get maximum of 2 days to finish all those stuffs.....

mushir_q
25-05-2007, 09:57 PM
YA ofcourse u r right. Here I am working for big architects. And doing really big projects which I cant post here bcoz of some issues. U r right they give reference images which i need to make. But when u know the things u dont need to worry. But I never find any difficulty for objects which need to be modeled out.

Like I did one washroom. In which I got the references of everything like shoe polishing machine, tissue dispense, soap dispense, hand dryer, And every other stuffs. But there wasn't enough difficulty.

But when I do commercial projects like Atrium of shopping malls, food court, clients are not bother about what i m uusing, thery just wanna make me look coz they wanna sell it.

And still I don't think so modeling is a big issue. Coz If u see ur projects. In those projects as well I can't find any complex object which are hrd to make. U might be having in some but very rarely.

Mushir...

warriorash
25-05-2007, 11:01 PM
Guyz ,Thanx for your valuable comments . I have noted the points.

Archie3d: Will change the dolphin color .

Warriorash: Yes i was trying lense flare. and can u please tel me about ambient occlusion pass.

Thanx.
Mushir


Ambient occlusion is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion. Unlike local methods like Phong shading, ambient occlusion is a global method, meaning the illumination at each point is a function of other geometry in the scene. However, it is a very crude approximation to full global illumination. The soft appearance achieved by ambient occlusion alone is similar to the way an object appears on an overcast day.

Ambient occlusion is most often calculated by casting rays in every direction from the surface. Rays which reach the background or “sky” increase the brightness of the surface, whereas a ray which hits any other object contributes no illumination. As a result, points surrounded by a large amount of geometry are rendered dark, whereas points with little geometry on the visible hemisphere appear light.

Ambient occlusion is related to accessibility shading, which determines appearance based on how easy it is for a surface to be touched by various elements (e.g., dirt, light, etc.). It has been popularized in production animation due to its relative simplicity and efficiency. In industry, ambient occlusion is often referred to as "sky light."

The ambient occlusion shading model has the nice property of offering a better perception of the 3d shape of the displayed objects. This was shown in a paper [1] where the authors report the results of perceptual experiments showing that depth discrimination under diffuse uniform sky lighting is superior to that predicted by a direct lighting model.

Sources: Wikipedia (http://en.wikipedia.org/wiki/Ambient_occlusion)
u will find many tutorials reg to this on google

some of them are
http://www-viz.tamu.edu/students/bmoyer/617/ambocc/
http://en.9jcg.com/comm_pages/blog_content-art-34.htm
http://en.wikipedia.org/wiki/Ambient_occlusion

mushir_q
26-05-2007, 12:46 AM
Warriorash;

Can you please tell me which image need ambient occlusion? And why?

I am confused.. Be precise enough.

kippu
27-05-2007, 01:53 AM
nice work... although ur dining chairs are floating :P ...its good lighting , night time will look much better if you went for a focus lighting instead of lighting all areas with same intensity ,,it will bring out the parts of the image ...and oh that chandelier should go ...not a good idea

and warriorrash... easy on the AO thing .. . there are lots of places where AO would be a good idea ..not on this one though

mushir_q
27-05-2007, 01:40 PM
Thanx Kippu. It was a very big mistake I did. I'll post new image soon. When i'll get time to sit on this one.

warriorash
28-05-2007, 01:30 PM
Warriorash;

Can you please tell me which image need ambient occlusion? And why?

I am confused.. Be precise enough.


if u are using 3dsmax this tutorial should explain everything about the occlusion passes used in rendering an image or a movie ..

http://everflow.com/support/tutorials/AO/Everflow_AmbientOcclusion1.html

( may more tuts are available on the net ..." google it"

on the higher end no one delivers a direct 3ds max or maya render output file

they render different layers such as a diffuse, specular,reflection, shadow ,AO pass
and then composite them in S/w like shake, fusion or even Photoshop ( for stills)

Inxa
29-05-2007, 11:01 AM
Hello Mushir,

Missed the thread. Good work there in night view looks good.
A lot is said by the people here so won't repeat it.

Regarding, the furnitures it can't be all everything. Using Library models is valid but not nearly entirely. Work on something of your own. Cause poly modeling or some basic skills are necessary so it helps later on.

and yes that chandelier looks something tooo heavy for the room.

kippu
31-05-2007, 12:48 PM
warriorrash wat do you do?