PDA

View Full Version : sawAmon -- chr


shahbaz_baz
06-05-2007, 05:29 AM
Hi
today i start to model a low poly 3d chr on this concept art . chr name is SawAmon watch out the full concept
http://cgexpanse.com/phpBB2/viewtopic.php?t=7122 (http://cgexpanse.com/phpBB2/viewtopic.php?t=7122)

and here i m sending a LOW poly mesh i expend my 3 hr and got this result in 3Dsmax . my target to achieve make this chr in
5000 poly with weapon and i will make 2 texture sheet of 512 texture . having diffuse ,spacular and normal let see the making of sawAmon for Game i need your contribution and comments , information and suggestions

http://www.geocities.com/iam_shabby/sawAmon_chr2.jpg

thanks <STYLE type=text/css><!--td.attachrow { font: normal 11px Verdana, Arial, Helvetica, sans-serif; color : #000000; border-color : #000000; }td.attachheader { font: normal 11px Verdana, Arial, Helvetica, sans-serif; color : #000000; border-color : #000000; background-color: #5e5e5e; }table.attachtable { font: normal 12px Verdana, Arial, Helvetica, sans-serif; color : #000000; border-color : #000000; border-collapse : collapse; }--></STYLE>

satan
07-05-2007, 11:16 AM
2 words:- Kick ass. :D

Except for I dont like how you've put the leg armour with the leg(see calf in back view). You might like to sort the polygons more so it looks like carved out from one mesh. :)

shahbaz_baz
07-05-2007, 06:26 PM
satan thanks budy
well i will add soem more attach ment details between these parts hope u will like it i m thinkingto build some pipe line and wires on his back is it fine plz give me suggations .:rolleyes:
http://www.geocities.com/iam_shabby/sawAmon_chr3.jpg