rawskull
14-02-2005, 01:40 PM
Hey mates !
<br />
<br /> I have taken this step to provide the basic ideas in Compositing
<br /> which has helped me in my career to be a competent artist !
<br />
<br /> I am glad to share it with those who seek knowledge
<br />
<br /> hope this post gives you the same enthusiasm and joy i
<br />experienced.
<br />
<br /><font color=RED><strong>| REQUEST | Please post your requests and
<br />comments in the post called " COMMENTS on Basic LESSONS " if you
<br />want to add something PLEASE pm me or post it here, please help to
<br />make this post in to a "TEXT BOOK"
<br />so remember PURE GYAN ONLY !!</strong>
<br /></font>
<br />
<br />ENJOY
<br />
<br />
<br /> raw
<br /><edited><editID>rawskull</editID><editDate>38398.2527662037</editDate></edited>
rawskull
14-02-2005, 02:00 PM
Compositing Tutorial
<br />
<br />
<br />Part 1:? Understanding Perspective? A breakdown explaining the
<br />theory behind drawing perspective.? This part will teach you the most
<br />important things you'll need to know to accurately composite CG
<br />elements into a photograph.
<br />
<br />
<br />Part 2:? Backgrounds & Mattes? Shows you how to render out the
<br />necessary layers required to composite a simple scene with a
<br />photograph.
<br />
<br />
<br />Part 3:? Putting it all together? Shows you how to put all those layers
<br />back together in your compositing software, and addresses some
<br />issues that you may stumble upon along the way.
<br />
<br /><a href="http://www.seraph3d.com/composite_main.htm" target="_blank">CLICK HERE
<br />FOR THE TUTORIALS</a>
<br />
<br /><edited><editID>rawskull</editID><editDate>38397.1221064815</editDate></edited>
rawskull
14-02-2005, 02:30 PM
<font size="2">Compositing 101: The Basics of Rotoscoping, Tracking and
<br />Keying</font>
<br />
<br />
<br />Kristin Johnson and Alix Eglis
<br />
<br />The combination of elements from two or more photographic sources
<br />often produces a striking effect. Originally a fine art form, this
<br />layering technique is referred to as collage. At the turn of the
<br />century, filmmakers started to experiment with a blending of layers
<br />of film, consequently ushering in the world of film optical effects.
<br />
<br />
<br />click here for the <a href="http://rawskull.blogspot.com" target="_blank">LINK</a><edited><editID>rawskull</editID><editDate>38397.1319675926</editDate></edited>
rawskull
15-02-2005, 05:20 PM
MODES OF LAYER BLENDING : PHOTOSHOP : EXPLAINED
<br />
<br />
<br />Most of the painting and editing tools, as well as each layer offers a
<br />menu of blend modes from which you can choose the way new colors
<br />will mix with those already there.
<br />
<br />
<br />Basic terminology used for describing blending effects is:
<br />
<br />Base color -
<br />this is the color that is already there. The one that you are going to
<br />paint over, onto, or add a layer on top of.
<br />
<br />Blend color -
<br />the color you?re going to add with your paint tool, or which is already
<br />on the layer for which you are selecting a blend mode (the layer will
<br />be blending with the layers below it).
<br />
<br />Result color -
<br />what you get after you do some ?blending.?
<br />
<br />
<br />CLICK HERE<a href="http://www.arraich.com/ref/tool_blend_modes.htm" target="_blank">CLICK HERE</a>
rawskull
22-02-2005, 09:41 AM
: : Color Theory 101 : :
<br /> by Josh Spivey
<br />
<br />
<br />You may never think about color when you design. You may just
<br />think what looks good is what is good. Well think again, because it
<br />goes much deeper than that.
<br />
<br />
<br />This week I want to begin talking about color theory. Before I do, I
<br />want to stress that some of this is hard and true "Color Theory" as it
<br />has been written for the past 100 years. Some of it is my own
<br />personal opinion about color. As an artist we must rely on intuition as
<br />much as we rely on theory and practice. It's like a musician; you can
<br />teach them all the music theory you want, buy you should never
<br />"train-out" their ear. That's what makes them an artist. Let's begin
<br />this week by talking about some really simple ideas about color and
<br />then move on later to more complex ideas, psychology and practice.
<br />
<br />to read more click :
<br />
<br />PART01
<br /><a href="http://www.planetphotoshop.com/tutorials/spivey20.html" target="_blank">color
<br />theory</a>
<br />
<br />PART02
<br /><a href="http://www.planetphotoshop.com/tutorials/spivey21.html" target="_blank">color
<br />theory</a>
<br />
<br />PART03
<br /><a href="http://www.planetphotoshop.com/tutorials/spivey22.html" target="_blank">color
<br />theory</a>
<br />
<br />PART04
<br /><a href="http://www.planetphotoshop.com/tutorials/spivey23.html" target="_blank">color
<br />theory</a>
rawskull
14-03-2005, 10:00 AM
<strong>: :The Blue Screen : :</strong>
<br />
<br /> Welcome to the world of Blue Screen! Once the exclusive domain of
<br />Hollywood special effects artists, blue screen imaging has expanded
<br />to include video and computers. There are many mysteries to the
<br />succesful execution of a blue screen composite and considerable
<br />confusion as to what a blue screen composite is.
<br />
<br />
<br />
<br />What is Blue Screen Imaging?
<br /><a href="http://www.seanet.com/Users/bradford/bluscrn.html" target="_blank">MORE</a><img src="http://www.rfx.com/products/digitalfusion/screenshots/df_keying.gif" border="0">
rawskull
29-04-2005, 07:41 AM
<!----------Page content begins here---------->
<center>
<h2>Introduction to Color Management</h2>
Text and Photography Copyright Matt Hagadorn<br>All rights reserved.
</center>
<p>In the <a href="http://www.naturephotographers.net/mh1101-1.html" target="_blank">first part</a>
of this series, we looked at basic techniques for scanning, color
correcting and sharpening digital images. We learned a simple and
effective method for neutralizing color casts, but we weren't concerned
with matching the colors of the original slide, or with making accurate
prints. To advance to this next step we need to learn about color
management -- what it is and how it is employed.</p>
<p><b>What is Color Management?</b></p>
<p>Scanners, digital cameras, monitors and printers all render color in
different ways. A monitor produces images by modulating the strength of
the red, green and blue electron beams that make its phosphors glow. A
typical print, on the other hand, reflects light from a combination of
cyan, magenta, yellow and black pigments, dyes, waxes or toners. The
type of colorants used, choice of paper and the light under which the
print is viewed all have an effect on the colors we see. Because of the
limitations of each technology involved, some of the colors that can be
captured by a scanner or camera simply cannot be displayed on a monitor
or reproduced on a printer.</p>
<p>To solve this problem, a group of companies including Apple, Kodak,
Adobe and Microsoft formed the International Color Consortium (ICC) in
1993. The ICC's mission is to promote an open, cross-platform color
management architecture for achieving consistent, predictable and
reliable color throughout digital workflows. ICC color management
utilizes a software engine called the color matching method (CMM, also
called the color management module, or simply the "color engine") and
device profiles to match color across input, display and output. In
simpler terms, color management makes what comes out of your printer
look like what you saw on your monitor.</p>
<p>Because the ICC defined an open standard, a lot of the details are
left up to the individual companies that implement color management
software. A vendor's specific implementation of the ICC color
management architecture is called a color management system, or CMS.
Microsoft's CMS built into Windows is called ICM, and Apple's is called
ColorSync (the original ICC specification was actually based on
ColorSync 2.0). While there are differences in the details, they both
utilize standard ICC device profiles that are compatible across both
systems.</p>
<p><b>Device Profiles</b></p>
<p>Each device, such as your scanner, monitor and printer, has its own <i>device-dependent</i>
color space. Even though they all input or output RGB data, the meaning
of that data is different for each device. (We consider inkjet printers
to be RGB devices because their drivers usually accept only RGB data
and perform the conversion to CMYK behind the scenes.) A color model
such as RGB specifies an amount of each colorant to produce a color --
for example, R=210 G=100 B=90 -- but the exact color this recipe of
numbers will produce is completely dependent on the device that
receives them. The numbers given in the preceding example might produce
a salmon-like color on my monitor, a rusty orange on your monitor, and
a dirty brown on any given printer.</p>
<p>To adjust for these differences, the color behavior of each device
is measured, and a file called an ICC profile is created that
references each device's behavior to a known standard -- the CIELAB or
CIEXYZ color models. For the most part you will never be concerned with
LAB or XYZ. It is enough to understand that they are mathematical color
models that describe how colors <i>look </i>to a person with normal
vision. By referencing each device's color behavior to these known
standards, a CMS can use profiles to translate the image as it goes
from scanner to monitor to printer and render accurate, predictable
color on each device.</p>
<p><img src="http://www.naturephotographers.net/mh1201-1.jpg" align="left" border="0" height="320" width="261" border="0">
<b>Color Spaces</b></p>
<p>Device-dependent color spaces are specific to a device and are
rarely neutral or perceptually uniform, meaning the tones from black to
white are not perceived to be evenly distributed. These characteristics
make them particularly bad choices for editing and storing images.
Therefore, once an image is acquired from an input device such as a
scanner or digital camera, it should be converted to a device-<i>independent </i>color
space, such as sRGB or Adobe RGB (1998). These are neutral, abstract
color spaces that define a gamma, white point, and red, green and blue
primaries. In Photoshop we configure our working space to be one of
these standard color spaces or we can choose any other
device-independent color space for which we have a profile installed.
Converting your images to a standard working space disassociates them
from the device you used to acquire them. They can then be edited or
displayed on any machine or sent to a lab for custom prints and still
produce accurate color.</p>
<p>Which color space should you choose? Like all things, that depends
on the image and how you captured it. For example, many digital cameras
output files with a color gamut similar to sRGB, so this is usually an
acceptable choice. However, if you are scanning transparencies with a
film scanner, color spaces with a wider color gamut such as Adobe RGB
or Ekta Space are more appropriate. Adobe RGB is a fairly large color
space and is becoming a de-facto standard as a result of being included
with Photoshop. Ekta Space (sometimes referred to as JoeRGB), available
for free download from www.profilecentral.com, was created by
photographer Joseph Holmes to encompass the entire color gamut of
Ektachrome films and is suitable for Fuji E-6 films as well. (See
Figure 1 for a comparison of the gamuts of these three color spaces.)</p>
<p><b>Monitor Calibration</b></p>
<p>Now that you've learned the basics of color management, device
profiles and color spaces, the first step towards realizing a
color-managed workflow is to calibrate and profile your monitor. <i>Calibration</i>
is the process of setting a device to a known standard. In the case of
a monitor, this simply means setting it to a standard gamma and white
point and adjusting the brightness and contrast to their optimum
settings.</p>
<p>Most Windows systems default to a gamma of 2.2. Depending on the
features implemented by your graphics card driver, you may or may not
have any way to select a different gamma. If you are using a Macintosh,
your system probably defaults to a gamma of 1.8, which has been the
standard in the publishing and graphic arts industries for many years.
Many experts today agree that a gamma of 2.2 is more perceptually
uniform than 1.8 and is perhaps the better choice. However, the type of
system you use will most likely determine your gamma setting for you.</p>
<p>In addition to selecting a gamma (or at least recording your system
default gamma), you must also choose a white point. The white point is
specified in degrees Kelvin, and is a measure of how warm or cool your
monitor's whites will appear. Most monitors today have selectable white
point settings ranging from 5000K to 9500K or higher. Most experts feel
that 6500K is a good choice for matching prints under D50 lighting,
perhaps even better than 5000K which tends to look very warm on-screen.
Because the method for selecting a white point is different for each
monitor, you should refer to your documentation. If your monitor offers
6500K as a choice, I recommend using it. If not, or you wish to use
5000K because you feel this is a better match to your lighting,
Photoshop will automatically compensate for the differences in your
monitor and working space white points.</p>
<p><b>Monitor Profiles</b></p>
<p><img src="http://www.naturephotographers.net/mh1201-2.jpg" align="right" border="0" height="360" hspace="5" width="400" border="0">
Once your monitor has been calibrated to a standard gamma and white point, it must be<i> profiled</i>.
Profiling is the process of characterizing your monitor's gamma, white
point and color behavior, and recording those settings in an ICC
profile. ICC-aware applications such as Photoshop use the monitor
profile to compensate for the differences between your chosen working
space and your monitor's color space, rendering the image correctly
on-screen.</p>
<p>So how do you actually profile your monitor? A software utility such
as Adobe Gamma, which comes with Photoshop, can lead you through a
visual profiling process, usually by selecting a generic or "canned"
profile as a starting point. This is better than nothing, however no
two monitors -- even of the same model from the same manufacturer --
will ever be the same. The canned profile provided by your monitor
manufacturer is an "ideal" characterization of a monitor at factory
specs, but does not describe your monitor. A monitor's color changes as
the phosphors age with use so any profile created when a monitor was
new will not be accurate several months later.</p>
<p>A far more accurate solution is to use profiling software products
such as ColorVision PhotoCal or Monaco EZColor in tandem with a
colorimeter (an inexpensive hardware device that measures emissive
color) to measure the exact characteristics of your monitor. (See
figure 2.) The monitor can be measured and reprofiled on a regular
basis so that your profile is always accurate.</p>
<p>The cost of hardware and software bundles for building custom
monitor profiles has become very affordable in the last few years. If
you make a living as a photographer (or hope to) and will be making a
serious transition to digital imaging, you can't afford not to use a
hardware-based profiling package.</p>
<p><b>Input and Output Devices</b></p>
<p>Just as with monitors, most scanners and inkjet printers come with
generic profiles. The quality of these profiles varies widely among
manufacturers and can range from very good to very mediocre. Creating
custom profiles for your scanner and printer, again using software from
the aforementioned companies, will almost always improve the quality
and accuracy of your scans and prints.</p>
<p><img src="http://www.naturephotographers.net/mh1201-3.jpg" align="left" border="0" height="300" width="381" border="0">
Scanners can be profiled by scanning an industry-standard color target,
called an IT8 target. (See Figure 3.) The scan of the IT8 target is
then analyzed by profiling software, compared to a pre-measured data
file that is specific to a batch of targets, and a custom profile is
generated. IT8 targets are available from Kodak, Fuji, Agfa and others
in 35mm and 4x5" transparencies and 5x7" reflective prints. (You don't
have to use an IT8 target from the same manufacturer as the film you
are scanning. For example, profiles made using a Kodak transparency
target will work perfectly well for scans of Fuji Velvia.)</p>
<p>Printer profiles must be created for each type of paper you will
use. Not long ago, expensive hardware and software was required to
create custom printer profiles. However, companies like ColorVision and
Monaco Systems pioneered the use of inexpensive software and flatbed
scanners to measure printed profile targets and build custom printer
profiles. The quality of profiles generated by these software packages
are surprisingly good and often a substantial improvement over a
printer manufacturer's generic profiles.</p>
<p>The same companies also offer high-end software that works with
spectrophotometers costing hundreds or thousands of dollars to build
the highest quality profiles. However, an inexpensive alternative is to
use remote profiling services available from <a href="http://www.chromix.com/" target="_blank" target="_blank">Chromix</a> or <a href="http://www.profilecity.com/" target="_blank" target="_blank"> Profile City</a>.
Simply download their custom color target, print it on your printer and
paper, and mail it to them. For $99.00, they will measure the target
with their software and a spectrophotometer and email your custom
profile to you, usually within a few days. This is a very
cost-effective alternative if you print with relatively few different
papers or do not wish to get involved with custom profiling yourself
and desire very high quality results.</p>
<p><b>Just the Beginning</b></p>
<p>I've only scratched the surface of a very deep topic. Color
management can seem bewildering at first and can get even more
confusing as you learn more about it. However, the basic principle is
very simple; a color management system uses device profiles to produce
consistent color across all of your input, display and output devices.</p>
<p>In the next article in this series I will show you how to begin to
put profiles to work. I'll discuss the simplest method for making
accurate and consistent scans, the requirements for soft-proofing
output in Photoshop 6, and how to make the most accurate inkjet prints
using custom paper profiles. In addition, I'll discuss how to utilize a
color-managed workflow even when you don't have a profile for your
input device, as is the case for many digital cameras. Until then, I
recommend you follow the links below for more information on the
profiling products I've mentioned, as well as learn much more detail
about how color management works.</p>
<ul>
<li><a href="http://www.colorcal.com/" target="_blank" target="_blank"> ColorVision</a>: makes a range of inexpensive software and hardware products for building high-quality monitor and printer profiles
</li><li><a href="http://www.monacosys.com/" target="_blank" target="_blank">Monaco Systems</a>: makers of EZColor, another inexpensive software package for building monitor, printer and scanner profiles
</li><li><a href="http://www.adobe.com/print/prodzone/colormgt.html" target="_blank" target="_blank"> Adobe's Print Production Zone Quick Tips</a>: good background articles on how color management works and why it's needed
</li><li><a href="http://www.creativepro.com/author/home/40.html" target="_blank" target="_blank"> Bruce Fraser's articles at creativepro.com</a>: Bruce Fraser is co-author of Real World Photoshop and one of the best writers covering the subject of color management
<p>MH-NPN 112</p>
<p>Comments on NPN digital photography articles? Send them to the <a href="mailto:editor@naturephotographers.net?subject=mh12 011" target="_blank">editor</a>.</p></li>
</ul>
sabusomu
13-07-2005, 02:57 AM
awesome thread. Can u also give some tips on Camera Tracking and Match Moving??
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