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View Full Version : Peugeot 206 (new render)


prithvi
10-02-2005, 04:44 PM
<P>3Ds Max 6, box-modelling with Editable poly.<BR>Mental Ray renderer<BR>Color adjustment post work in Photoshop<BR><BR>Render time: 38 mins<BR><BR>Thanks for your comments<BR>IMAGE HAS BEEN UPDATED AGAIN............NEW RENDER</P>
<P><img src="http://www.thefilebin.com/userfiles/prithvi/3d/peugeot/peugeot206_front.jpg" border="0"></P>
<P><BR><BR><BR><BR>&nbsp;</P>
<P>&nbsp;</P><edited><editID>prithvi</editID><editDate>38406.1751041667</editDate></edited>

sagar
10-02-2005, 08:27 PM
looks good!!<br>
&nbsp;u can add lot many more details. try to render it with v-ray or
brazil, u will get much better reasult!!! place it on road (BG), render
with proper reflections, it will look more realistic!!!<img src="smileys/smiley1.gif" border="0">

vertexmind
12-02-2005, 05:38 PM
That a good work. But now focus more on getting the details. Keep up the good work.<IMG src="smileys/smiley17.gif" border="0">

rawskull
15-02-2005, 04:23 PM
for a scanline render looks quite neat !

prithvi
16-02-2005, 11:17 AM
<P>Thanks for the comments</P>
<P>I've added more cuts and front lights.<BR><BR>Rendered with MR now (only 10k photons final gather)..........GI has been disabled as it was crashing my system (the scene contains around 1 lakh polys)</P>
<P>Please give your c &amp; c</P>

the dOktoR
16-02-2005, 12:01 PM
<FONT size=2>the MR looks much better than scanline you were getting a lot of dadrk areas with the scanline... but i still dint like the shader on the rims.. you have to work on that and even those lights and you dint model a dashboard<IMG src="smileys/smiley5.gif" border="0"></FONT>

dolphin
16-02-2005, 04:17 PM
<P>tell us the truth, did u get ur hands on a car paint shader????!!!!<IMG src="smileys/smiley2.gif" border="0"></P>
<P>much better than before, even the render is quite cleaner than before.</P>
<P>&nbsp;the tires are very close to the body of the car. u wont be able to take a turn in ur car for sure. whats wrong with ur headlights shader, looks like wrapping paper.....</P>

prithvi
17-02-2005, 08:07 PM
<P>Thanks for the comments. <IMG src="smileys/smiley1.gif" border="0"><BR><BR>I've improved the headlight shader.<BR><BR>dolphin, I'd downloaded the tuts on Daniel Buck's site a long time back&nbsp; (danielbuck.net). There are some awesome ones there for car paint mats and tyres.<BR>They've been written primarily for Max........but if u can interpret the Maya equivalent, you can get that too. (right now, I'm trying the same.............I'm very weak with Maya hypershade, which is a big headache by itself)<BR></P>

dolphin
17-02-2005, 11:46 PM
<P>keep at it man, once u get the hang of the hypershade it will be a dream....</P>

d_jnaneswar
20-02-2005, 12:55 AM
hi there prithvi..<br>
nice one there...<br>
did not read all the posts.. and if anyone said this earlier.. forgive me.. here are <br>
my comments:<br>
1) It needs a reflection map.. for a start..<br>
2) Look at car ad pics.. .they highlight the contours and edges rather
than the whole car... specific lights for specific areas should do the
image a lot of good.. right now.. its more like a cellshaded render..
if you know what i mean..<br>
3) some white edge at the bottom to show the shape..<br>
<br>
just my 2 cents..<br>
good luck..<br>

jimmy
20-02-2005, 02:50 PM
<P>&nbsp;</P>
<P>&nbsp;&nbsp;&nbsp; hey buddy ,</P>
<P> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; good job.....problem with tyres. check out...</P>
<P>&nbsp;&nbsp;&nbsp; show some other angles too.</P>
<P> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </P>

prithvi
23-02-2005, 03:43 PM
<P>Thanks for the suggestions..... (changed the tyre-rim size and improved the headlights).<BR>posted a new render above.<BR><BR>and here's the back view...</P>
<P><img src="http://www.thefilebin.com/userfiles/prithvi/3d/peugeot/peugeot206_back.jpg" border="0"></P>
<P>&nbsp;</P>

rockyj123
23-02-2005, 11:04 PM
head n tail lights r not good enough.. make them crystal lights...

kamalpahuja
24-02-2005, 01:42 AM
not very much impressed with talelights...........otherwise seems good....

jimmy
24-02-2005, 04:24 PM
<P>great job man,</P>
<P> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; now on there should be some changes...i said changes</P>
<P>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; not correction.great job....keep it up with same spirit.</P>
<P> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; best wishes</P>
<P>&nbsp;</P>