PDA

View Full Version : 3D Scene


Sachin
05-02-2005, 04:11 PM
<P>Hi people .... this is a still of a project that i did last year ..entire modelling, texturing and animation was done in 1 week ... </P>
<P>Softwares used : Max &amp; Final render</P>
<P>Comments pls people<IMG src="smileys/smiley2.gif" border="0">...thx</P>
<P><IMG src="http://media01.cgchannel.com/images/gallery/908/13/fullimg.jpg" border="0"></P>

the dOktoR
05-02-2005, 05:45 PM
<font size="2">Well its seems to be a bright super sunny day... judging
by the top right roof the whole lotaa burnout and brightness..well
least you could do is take it to shop and make it nutral...</font>

Sachin
05-02-2005, 08:06 PM
very true soul...will work on it ....thx<IMG src="smileys/smiley1.gif" border="0">

dynafx
07-02-2005, 08:56 PM
<P>for the brightness u've used, it would be nice, if some FG happening, near the shadow, are, anyhow, if u r reducing the brightness, then it should be fine,</P>
<P>the patch work, near the window, on the left side of theimage doesnt look seamless, some touch on photoshop reqd,</P>
<P>all the best</P>

pritishd
08-02-2005, 10:50 AM
<P>One of the main problem with the image is that the building on the top&nbsp;right hand side is way too bright. It's burning the image. Turn down the intensity of the light. I suggest you look at some reference images.</P>
<P>Here is an example</P>
<P><IMG src="http://www.suffolkcam.co.uk/yoxford_house.jpg" border="0"></P>
<P>Also the textures are stretching on the right hand of the building</P>
<P>&nbsp;</P>

Sachin
08-02-2005, 02:02 PM
THANKS A LOT PEOPLE .....<IMG src="smileys/smiley2.gif" border="0">&nbsp;will work on it and post the image once again.

sus_gr8
08-02-2005, 03:40 PM
<P>wonderful piece of work dude but there are some places where u could make some adjustments like</P>
<P>at a glance the eye focuses on the burnet out roof ( on the right ) so u can unlink a bit of top lights for the roof if u have used GI's</P>
<P>and another thing try to focus one's eyes at the center of interest tht u want to have in the scene i mean it could be the clothes that are hung</P>
<P>another thing is that the wire starts from the center of the image try to push it to the&nbsp;bottom a bit (from the left) so that u can apply the 2/3th rule of composition the right of the wire looks good</P>
<P>try to get some shadows on that right building the one that is burnt out</P>
<P>(if not possible fake it) </P>
<P>and one of ur glass window textures on the left have a bit of pixelation try to improvise on that </P>
<P>the texture on the left building the white patch near the clothes should have a slight bump it looks like smudged take a look at that too.</P>
<P>but over all dude 9.99999 out of 10 great piece of work keep the good work going </P>

rawskull
15-02-2005, 04:50 PM
the smoke in the chimeny looks a bit odd ! needs be more thick and
<br />turbulant !