sandy_maith
10-11-2006, 09:03 PM
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1.Cut the skin Modifier<br>
<br>
2.Remove all links from biped to the mesh or vice versa(U may have linked hair or caps to the biped head bone)<br>
<br>
3.Destroy the character object if u have one.<br>
<br>
4. Move all the mesh parts 100 units in X and remeber that.<br>
<br>
5.Go to figure mode and scale(remember the value as u need it to put on other parts of the mesh) <br>
<br>
ur biped to the desired level and exit figure mode.<br>
<br>
6.Move all ur mesh parts back.<br>
<br>
7.Paste the skin mod back, ur character might squash a bit but dont worry....Just chk "Always deform " option off and on again.<br>
<br>
have a beer!!<br>
<br>
Cheers <br>
<br>
sandy
<!-- Message -->
1.Cut the skin Modifier<br>
<br>
2.Remove all links from biped to the mesh or vice versa(U may have linked hair or caps to the biped head bone)<br>
<br>
3.Destroy the character object if u have one.<br>
<br>
4. Move all the mesh parts 100 units in X and remeber that.<br>
<br>
5.Go to figure mode and scale(remember the value as u need it to put on other parts of the mesh) <br>
<br>
ur biped to the desired level and exit figure mode.<br>
<br>
6.Move all ur mesh parts back.<br>
<br>
7.Paste the skin mod back, ur character might squash a bit but dont worry....Just chk "Always deform " option off and on again.<br>
<br>
have a beer!!<br>
<br>
Cheers <br>
<br>
sandy