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View Full Version : Ipex Kwikpath:building reconstruction


jaydee
23-01-2005, 02:36 PM
hi guys,<br>
A client project i recently finished<br>
The objective of this project is to recreate a building inside out
including telecommunication,electrical cabling system through the
walls.along with the interior.Free sec cam render model courtesy
evermotion.org.<br>
CABLE TRAY:<br>
<img src="http://jd.ido3d.com/ENTRANCE_FACILITY.jpg" border="0"><br>
<img src="http://jd.ido3d.com/ipex_renders/cabletray_closeup.jpg" border="0"><br>
<img src="http://jd.ido3d.com/ipex_renders/ipex_building1.jpg" border="0"><br>
WALLOUTLET:<br>
<img src="http://jd.ido3d.com/ipex_renders/WALLOUTLET_CLOSEUP.jpg" border="0"><br>
CONDUIT CLAMPS:<br>
<br><img src="http://jd.ido3d.com/ipex_renders/clamps_closeup.jpg" border="0"><img src="http://jd.ido3d.com/ipex_renders/clamps_closeup.jpg" border="0"><br>
<br>
<img src="http://www.illusivepixels.com/JD/slidingdoor.jpg" border="0"><br>
<img src="http://jd.ido3d.com/conduitboth.jpg" border="0"><br>
<img src="http://www.illusivepixels.com/JD/ipex_updated.jpg" border="0"><br>
<img src="http://www.illusivepixels.com/JD/efacility.jpg" border="0"><br>
<img src="http://www.illusivepixels.com/JD/wirez.jpg" border="0"><br>
<img src="http://www.illusivepixels.com/JD/wireframetc.jpg" border="0"><br>
<img src="http://www.illusivepixels.com/JD/clozup1.jpg" border="0"><br>
<img src="http://www.illusivepixels.com/JD/PROPS.jpg" border="0"><br>
<br>




<edited><editID>jaydee</editID><editDate>38375.1313194444</editDate></edited>

harshdesign
24-01-2005, 03:27 AM
<P>Hi Jawahar..i've seen most of your work on other forums...</P>
<P>as soon as i saw this..i knew these crazzy details would be&nbsp;done by&nbsp;you only...<IMG src="smileys/smiley2.gif" border="0"></P>
<P>&nbsp;</P>
<P>Amazing work...but it will be good if you can post some more description about this project..as what softwares you used...your HDRI technique...how much time u took to complete this...blah blah blah</P>
<P>Few critics...but i've been very picky</P>
<P>1.In your 4th image:WALLOUTLET_CLOSEUP.jpg&nbsp; i can see the hard edges on that creamish colored cover sides...i guess it shud be smooth.</P>
<P>2.In your 5th image:clamps_closeup.jpg&nbsp; i can see the shadow patches...looks like you got less Shadow rays which you can increase...i donno if its the texture u wanted.</P>
<P>3. Your 6th image:slidingdoor.jpg&nbsp; the outer door's edge is sharp...in real life no object's got so sharp edge, even if its knife...there is a bit of smoothness in the edge..so u may want to chamfer the edge a bit...maybe .001 <IMG src="smileys/smiley1.gif" border="0"></P>
<P>4. Your 8th image:ipex_updated.jpg&nbsp; i know you concentrated on interiors much..but then too telephone booth looks llike its floating in the air...and the bushes need lots of work.</P>
<P>5. I donno wht your every mesh is so heavy...i guess just cus u lofted the surfaces much..and not chamfered the edges of simpler objects.</P>
<P>I too prefer to be crazy scientist while modeling details...but not as crazy as you...<IMG src="smileys/smiley1.gif" border="0"></P>
<P>CHEERS</P><edited><editID>harshdesign</editID><editDate>38375.6743634259</editDate></edited>

jaydee
24-01-2005, 04:10 AM
thanks harsh,<br>
this project was created for IPEX,a world leader in cabliung systems
for houses and industrial workspaces.the budget was in the excess of 5
thousand dollars and lasted less than a month.<br>
4th image: walloutlety .jpg, the edges are a cutout view of the crea wall,hence it is sharp,it doesnt have to be smooth <img src="smileys/smiley2.gif" border="0"><br>
<br>
5th image: these closeups were supposed to be semi realistic and more
illustrative ,hence the stronger shadows and varied contrast in teh
various elements.<br>
<br>
6th image: agree with you on the door,ah well...project khatam ,paisa hajam <img src="smileys/smiley36.gif" border="0"><br>
<br>
8 th image: its just the rough layout ,you will notice i removed the
telephone and the bushes completely in the final deliverable.<br>
for the mesh being heavy,theres is only one explanation :--------------&gt;<br>
mesh iterations 2 and up??? <img src="smileys/smiley36.gif" border="0"><br>
<br>
thanks bud <img src="smileys/smiley1.gif" border="0"><br>



<edited><editID>jaydee</editID><editDate>38375.6949884259</editDate></edited>