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<img src="http://img36.exs.cx/img36/6301/bladepersp13uc.jpg" border="0">
<br />check it out
rockyj123
17-01-2005, 11:20 AM
wots so special bout this low poly car wid blade vinlys!!!!!!!!....
dint say there was anything special about it.........
<br />
dynafx
17-01-2005, 03:49 PM
always post the wireframe, with the polycout, which will help in giving suggestions
the dOktoR
17-01-2005, 04:59 PM
<font size="2">Ahem!!! ahem... yea nice texturing Iced.. i think u
should mention that you have just done the texturing on that car and
not the whole thing!!!!... add some colors.. that will also add up to
detail.... good show!!</font>
sumanpaul
17-04-2005, 03:37 AM
i can suggest u some..try to add reflection ... for this suggest the car paint tutorial in www.3dtotal.com ...<br>
and make a composition in photoshop ..black background look too dull <img src="smileys/smiley1.gif" border="0"><br>
btw nice texturing rather mapping<br>
deeps_n
17-04-2005, 08:39 AM
<P>the headlights seems to not have the glass! are they hollow?the textures are getting distorted!</P><edited><editID>deeps_n</editID><editDate>38458.9236342593</editDate></edited>
satan
10-05-2005, 11:33 AM
<P>@ iced: In case you are intending to make a car for game use, please lower the polycounts. We still have a long way to go to support that much polycount ... in-game.</P>
<P>@ sumanpaul: In case she's using it for game use, she can't use that "so-called-car-paint" tut from 3dtotal<IMG src="smileys/smiley4.gif" border="0">.</P>
<P>@iced: To make it reflect in a nice manner, use a reflection map of say 32 x 32 pixels and give it 50% opacity. That'd do the trick ........ at least simulate it.<IMG src="smileys/smiley9.gif" border="0"></P>
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