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Straight Curve
12-09-2006, 09:44 PM
<P>Hi Tantrics,</P>
<P>Plez help me out.. need ur &nbsp;valuable suggetions..</P>
<P><A href="http://www.4shared.com/file/3668970/c63db6a0/sword2.html" target="_blank">http://www.4shared.com/file/3668970/c63db6a0/sword2.html</A></P>
<P>thanks</P>

Straight Curve
14-09-2006, 01:42 AM
<P>Hey knock knock any budy ther <IMG src="smileys/smiley5.gif" border="0">.....I am looking forward for ur c&amp;c..</P>
<P>thnx</P>
<P>&nbsp;</P>

Straight Curve
16-09-2006, 04:22 AM
<P>Hey mouse, amrit and other animators...i m waiting for ur suggetions...pleeeez<IMG src="smileys/smiley19.gif" border="0"></P>
<P>&nbsp;</P>

Gamerpriyank
15-10-2006, 04:00 PM
<P>Hi Tantrics,</P>
<P>Plez help me out.. need ur &nbsp;valuable suggetions..</P>
<P><A href="http://www.4shared.com/file/3668970/c63db6a0/sword2.html" target="_blank">http://www.4shared.com/file/3668970/c63db6a0/sword2.html</A></P>
<P>thanks</P>

Gamerpriyank
15-10-2006, 04:02 PM
<P>hi dear </P>
<P>u hv tried good but ur animation is pretty robotic add. add more flexiblity to ur animation. I wd rather sugest u to work on timing.</P>

Amrit Derhgawen
15-10-2006, 07:52 PM
<p ="Msonormal">Hey, did someone call my name? Yeah, Straight Curve did!
Okay Straight Curve....I just saw your animation. By the way, next time try to
post in the "WIP Animation Critique forum". This forum is for the
general animation talks and&nbsp;discussions I believe. People usually post
their animation here for critique purposes. And I guess, that?s the main reason
I didn't notice this post before.<br>
<br>
Alright, let's get back to business. <br>
Good work! Good work indeed. Looks like you're starting out in character
animation. Nice effort. But you know what? To be honest with you....I wouldn't
do this kinda stuff at this stage if I were you. You're simply trying get ahead
of yourself. Don't do that now. You have to have a better understanding of traditional
animation before trying anything like this. Imagine, if you had to make a 2d
animation version of this animation.....how are you gonna proceed? Animation is
all about breaking rules. But at one stage, you have to stick to a rule and a
principle in order to get better in this craft. Just like driving a car. <br>
First of all, learn the basics of animation. Learn about posing, timing,
spacing, phrasing, eases, breakdowns, and lots of other stuff which will help
ya to make better animations.<br>
It doesn't matter if you're using a pencil or high-tech Maya software, you'll
have to learn the basics whatsoever to get better in character animation.
Sorry, there is no easy way out, or at least I don't know any.<br>
<br>
If I talk about your animation....it?s a good try. But I can't critique this.
I'll just recommend you to work on some simple stuff first (which are not that
simple), like bouncing balls. They teach a lot about everything (almost).<br>
I'm looking forward to see some basics from you. I hope this helps you a bit.<img src="smileys/smiley1.gif" border="0"><!--[if gte vml 1]><v:shape
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<br>
Regards,<br>
-A</p>