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Rawkesh
30-08-2006, 05:02 AM
Hi,<br>
<br>
I imported a model from max 8 as OBJ into maya 7.<br>
The file has the model and also the blendshapes.<br>
<br>
after i use the blendshape deformer....<br>
<br>
and&nbsp; use the blendhapes, the base model translates wholly to the postion of the <br>
target&nbsp; model.<br>
<br>
i try to use the morpher in max...the same thing happens...<br>
<br>
can nebody please throw some info on this.<br>
<br>
<br>
<br>
Thnx<br>



<edited><editID>Rawkesh</editID><editDate>38958.7737152778</editDate></edited>

thomasphoenix
30-08-2006, 11:46 AM
Rawk,<br>Please try changing the blendshape attributes to local in the attr editor instead of world where its most probably set.<br><br>if that dont work please make sure the deformation order is right ! and make sure the blendshape deformer is evaluated before the skin cluster!<br><br><br><br><br>

Rawkesh
30-08-2006, 03:48 PM
hey ,<br>
<br>
it worked.......<img src="smileys/smiley1.gif" border="0"><br>
<br>
thaankyu saaar.....<img src="smileys/smiley4.gif" border="0"><br>