View Full Version : Max Biped Linking Trouble
3DoorsDown
29-08-2006, 08:42 PM
Hey All, i am stuck with something and i really hope if someone can help me out with this.<br><br>I am animating this character rigged with character Studio Biped in Max and i am facing a linking issue. The hand of the character has to be planted on one surface and after sometime to his other hand.<br><br>Now everything is fine till i have got my hand planted on the surface as OBJECT. As when i plant it to other hand, the earlier planting doesnt work. Seems ther's just one slot for planting the limb to just one object.<br><br>Anyone faced this trouble ? Did i clear what i am going through ?? My director is gonna hit on my head if i dont get my shot through <img src="smileys/smiley19.gif" border="0"><br><br>HELPPP !!<br>
3DoorsDown
29-08-2006, 08:51 PM
I am talking about this slot...<br><br><img src="http://img20.imageshack.us/img20/6051/plantingvo7.gif" border="0"><br>
sujoystick
23-10-2006, 08:01 PM
<P>hi mr 3doorsdown try using sliding keys instead of planted keys. if u change the ik pivot with planted key it doesnt blend the inbetweens, so try using sliding keys than planted keys.</P>
<P>rgds</P>
<P>Sujay</P>
admin
23-10-2006, 10:16 PM
<P style="MARGIN: 0cm 0cm 0pt" ="Msonormal"><FONT size=3><FONT face="Times New Roman">I think sujoy solve your problem. But incase if you want to plant on multiple surface by picking as osobject after a time interval default it is not possible to pick multiple object at same maxfile with same biped .I don't know is that really require or not but there is one way to do that... through max script.</FONT></FONT></P>
<P style="MARGIN: 0cm 0cm 0pt" ="Msonormal"><FONT size=3><FONT face="Times New Roman">Like:-<?:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><?:NAMESPACE PREFIX = O /><O:P></O:P></FONT></FONT></P>
<P style="MARGIN: 0cm 0cm 0pt" ="Msonormal"><O:P><FONT face="Times New Roman" size=3> </FONT></O:P></P>
<P style="MARGIN: 0cm 0cm 0pt" ="Msonormal"><FONT face="Times New Roman" size=3>x = $Bip01.transform.controller</FONT></P>
<P style="MARGIN: 0cm 0cm 0pt" ="Msonormal"><FONT size=3><FONT face="Times New Roman">select (biped.getNode x #lArm)<O:P></O:P></FONT></FONT></P>
<P style="MARGIN: 0cm 0cm 0pt" ="Msonormal"><FONT size=3><FONT face="Times New Roman">if (sliderTime==0) then<O:P></O:P></FONT></FONT></P>
<P style="MARGIN: 0cm 0cm 0pt" ="Msonormal"><FONT size=3><FONT face="Times New Roman"><SPAN style="mso-tab-count: 1"> </SPAN><SPAN style="mso-spacerun: yes"> </SPAN>x.osobject = $sphere01<O:P></O:P></FONT></FONT></P>
<P style="MARGIN: 0cm 0cm 0pt" ="Msonormal"><FONT size=3><FONT face="Times New Roman">if (sliderTime==100) then<O:P></O:P></FONT></FONT></P>
<P style="MARGIN: 0cm 0cm 0pt" ="Msonormal"><FONT size=3><FONT face="Times New Roman"><SPAN style="mso-tab-count: 1"> </SPAN>x.osobject = $sphere02<O:P></O:P></FONT></FONT></P>
<P style="MARGIN: 0cm 0cm 0pt" ="Msonormal"><O:P><FONT face="Times New Roman" size=3> ---do some stuff to set to body sapce</FONT></O:P></P>
<P style="MARGIN: 0cm 0cm 0pt" ="Msonormal"><O:P><FONT face="Times New Roman" size=3> -- to object space</FONT></O:P></P>
<P style="MARGIN: 0cm 0cm 0pt" ="Msonormal"><O:P><FONT face="Times New Roman" size=3>------</FONT></O:P></P>
<P style="MARGIN: 0cm 0cm 0pt" ="Msonormal"><O:P><FONT face="Times New Roman" size=3>------</FONT></O:P></P>
<P style="MARGIN: 0cm 0cm 0pt" ="Msonormal"><FONT size=3><FONT face="Times New Roman">Unfortunately biped only supports setting osobject for selected hierarchy...so we need extra one line of code to select the hierarchy (any member) where it belong. Now you have to put it in any script controller and have to give a dependency node for evolution in runtime...biped hand in this case. </FONT></FONT></P>
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