View Full Version : 2pac shakur WIP
hitechinfosoft
07-07-2006, 01:16 PM
Hi all, <br>Creating this character, modeled his face, does he look like 2pac?<br><img src="http://img224.imageshack.us/img224/5148/12ud3.jpg" border="0"><br><br><img src="http://img113.imageshack.us/img113/2716/20qw1.jpg" border="0"><br><br>
<edited><editID>hitechinfosoft</editID><editDate>38905.11625</editDate></edited>
ghostdogg
07-07-2006, 03:29 PM
<P><FONT style=": #c0c0c0">good start .</FONT></P>
<P><FONT style=": #c0c0c0">although its too early to comment anything on it.</FONT></P>
<P><FONT style=": #c0c0c0">ill be watchin this post for more postings.......keep up the good work.</FONT></P>
<P><FONT style=": #c0c0c0">you gonna get a chance to do the environment work at any point?</FONT></P>
hitechinfosoft
07-07-2006, 06:15 PM
<font style="">you gonna get a chance to do the environment work at any point?<br><br>didnt get you!!!<br></font>
hitechinfosoft
07-07-2006, 06:17 PM
hi heres a update, put place holder for eye brows, beard, and using translusent mat for skin to check the resemblance.<br><img src="http://img141.imageshack.us/img141/2338/10ia4.jpg" border="0"><br>
ghostdogg
07-07-2006, 07:14 PM
<P>thts starting to really come together. I like it.</P>
<P>can you post a wireframe?</P>
<P> </P>
hitechinfosoft
07-07-2006, 08:19 PM
wire frame<br><img src="http://img322.imageshack.us/img322/5555/26wn.jpg" border="0"><br>
ghostdogg
07-07-2006, 08:54 PM
<P>looks cool.</P>
<P>nice clean mesh.</P>
<P>are you building the inside of the mouth. If you do make it fairly low-poly. Also, im assuming this head isnt complete cause the ears have no detail.</P>
<P>I think you could add a bit more defination to the chin, looks a bit chubby at present.</P>
<P>Also, are you planning on doing a normal map for this model and if so are you gonna use ZBrush?</P>
<P>cheers</P>
<P> </P>
hitechinfosoft
08-07-2006, 11:34 AM
<p>are you building the inside of the mouth. If you do make it fairly low-poly. Also, im assuming this head isnt complete cause the ears have no detail.
</p><p></p><p>I am going to create inside od mouth, and I am planning to use normal map for ears, will add detail but not much, additional details will be in normal map for ears.<br></p><br><p> </p>
<edited><editID>hitechinfosoft</editID><editDate>38906.2152777778</editDate></edited>
hitechinfosoft
08-07-2006, 03:44 PM
update, <br><img src="http://img145.imageshack.us/img145/759/13ss3.jpg" border="0"><br><br><img src="http://img93.imageshack.us/img93/4019/26xx1.jpg" border="0"><br>
sujoystick
09-07-2006, 03:18 PM
hi looks promising, would be great to get some roundness in his arms especially forearm part
hitechinfosoft
11-07-2006, 12:21 PM
update, I m going bit slow on this.<br><img src="http://img138.imageshack.us/img138/8683/13gj2.jpg" border="0"><br><img src="http://img151.imageshack.us/img151/8964/24fm.jpg" border="0"><br><img src="http://img99.imageshack.us/img99/1227/39jr.jpg" border="0"><br>
hitechinfosoft
12-07-2006, 04:20 PM
<span ="bold">ghostdogg:<br>I am making high-poly model in max, I am planning to add small details in z-brush. Is this a right workflow?<br></span>
ghostdogg
12-07-2006, 06:32 PM
<P>the model is commin on really nice.</P>
<P>your workflow is fine. That's how I would do it as well.</P>
<P>keep up the good work mate.</P>
<P>cheers</P>
steelshark
17-07-2006, 06:38 PM
gr8 work...Rock n shine whereever you are ...:)
Really good work.... Keep it up
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