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ghostdogg
30-06-2006, 03:14 AM
<P>Hi Guys,</P>
<P>Im new to this forum.</P>
<P>Was a bit disappointed to see no posts in the game art forum.</P>
<P>Here is a game model I created a few months ago for XBOX 360 game.</P>
<P>I was trying to get a more priunce of persia kinda feel, tho it is not for the that game.</P>
<P>The model has normal, spec, reflection and parallax maps.</P>
<P>Hope you guys like it.</P>
<P>Id really like to see more game art work here from guys on this forum. im looking forward to seeing loads of game art in here.</P>
<P>Any, feed back on this is really appreaciated.</P>
<P>cheers</P>
<P><A href="http://img339.imageshack.us/my.php?image=swork139ef.jpg" target="_blank"></A>&nbsp;</P>
<P><A href="http://img525.imageshack.us/my.php?image=swork126uf.jpg" target="_blank"></A>&nbsp;</P>
<P><A href="http://imageshack.us" target="_blank"><IMG src="http://img339.imageshack.us/img339/7521/swork139ef.jpg" border="0"></A></P>
<P><A href="http://imageshack.us" target="_blank"><IMG src="http://img525.imageshack.us/img525/5836/swork126uf.jpg" border="0"></A></P><edited><editID>ghostdogg</editID><editDate>38897.6976851852</editDate></edited>

hitechinfosoft
30-06-2006, 04:50 PM
Ya dude this is isolated area of this forum,&nbsp;<img src="smileys/smiley2.gif" border="0"> when i saw this i was also surprise to see no post in this section like u. In india there are very few game artists, may be thats the reason this area is empty.<br><br>this is very good and very neat piece of game art<img src="smileys/smiley32.gif" border="0">, u didint specify poly count and texture size.<br><br>By the way I ama also one of the few game artist from india, if you want&nbsp; to see game models in this site, i have posted them in <span style="font-weight: bold;">3d stills WIP</span> section.<br><br>Waseem<br><br>

<p ="Msonormal"><br></p>

ghostdogg
30-06-2006, 07:11 PM
<P>cheers for the reply,</P>
<P>good to c finally someone replying to this post.</P>
<P>the model is about 1500polys and all the textures are 512*512.</P>
<P>cant remember the exact poly count or the number of textures i used for this piece.</P>
<P>i checkd out ur work on that site. I like the texture work, looks good.</P>
<P>Is it your own company or do u work there?</P>
<P>Im am currently working in the UK on PS3 launch title. So, if any of you guys need any help or advice on game modeling and stuff just gimme a shout.</P>

hitechinfosoft
30-06-2006, 08:22 PM
no, I work at hitechinfosoft. <br><br>what is your company name?<br><br>I want to know about parallax mapping, I downloaded soem docs about it. from there I could understand that its self shadowing normal maps.<br><br>Actually, I am looking for game outsource project, du have any contacts or info about it? &nbsp;

ghostdogg
01-07-2006, 12:32 AM
<P>The normal map for this object was created using the nvdia photoshop plugin. This is really a cheat cause it works of a 2D B/W height map. Although in the ideal world&nbsp;I would model a high poly version of the object in maya/zbrush and generate the normal maps in zbrush. But, most of the time there isnt eanough time in production to accomodate that luxury.</P>
<P>Comming back to your question about the parallax map............</P>
<P>This is really just&nbsp;the grayscale height map that was plugged into the parallax channel of the cgfx shader. Ill try and dig out the map for you this weekend.</P>
<P>Hope this helps.</P>
<P>Cmon, all you guys out there........please post some game art on this forum.</P>
<P>&nbsp;</P>
<P>&nbsp;</P>

ghostdogg
01-07-2006, 06:41 AM
<P>Hi again,</P>
<P>here are the textures I used to create the cobble stones for the fountain.</P>
<P>Colour map</P>
<P>Bump map / parallax map</P>
<P>Normal map</P>
<P>The normal map is generated from the bump map using the nvidia normal map plugin.</P>
<P><a href="http://imageshack.us" target="_blank"><img src="http://img417.imageshack.us/img417/871/cobblesroundmosscc7vb.jpg" border="0"></a></P>
<P><a href="http://imageshack.us" target="_blank"><img src="http://img48.imageshack.us/img48/8771/cobblesroundmossbm1pz.jpg" border="0"></a></P>
<P><a href="http://imageshack.us" target="_blank"><img src="http://img263.imageshack.us/img263/1512/cobblesroundmossn80ne.jpg" border="0"></a></P>
<P>any questions, just ask.</P>
<P>hope this helps.</P>
<P>cheers!</P>
<P>&nbsp;</P>

hitechinfosoft
01-07-2006, 11:26 AM
Ya I used nvdia photoshop plugin to creat normal maps. its great, saves lot of time.<br><br>U didnt mention name of your company!!<br><br>you saw my work, du you think I have any scope in UK. I planning to move abroad.<br>

ghostdogg
01-07-2006, 04:40 PM
<P>hey there again,</P>
<P>i looked at your stuff.......good work.</P>
<P>Im sure you can find work in the UK, though i feel you need to have more art work in your portfolio apart from just the 4-5 character images. Also, if you only wanna do character modeling for games then you need to be able to use Zbrush for sure. Now days most studios are doing next gen games so uve gotta be able to create high poly models and be really good at texturing, also knowledge of generating normal maps from high poly meshes is a plus.</P>
<P>If you wanna be a 3D artist, i.e do most stuff that comes along then fopr next gen games you need to be able to create high quality high poly environments.......with next gen games the environments is where the major artist requirement is.</P>
<P>If you want, u could igve me your email add and ill mail you some art test docs that you can work on.</P>
<P>cheers</P>
<P>&nbsp;</P>

hitechinfosoft
01-07-2006, 05:41 PM
thats brilliant idea, please send me at waseemkadri@yahoo.co.in<br><br>that will be helpful to build my portfolio also. <br><br>if you want to see my high/lowpoly work please visit www.hitechanimation.com and comment. I have modeled all the characters. You will find them bit incomplete coz I couldnt spent much time on them :-(<br>

hitechinfosoft
03-07-2006, 01:48 PM
you didnt mail me the art test docs :-(, busy or what?

jodo
17-07-2006, 10:24 PM
<P>Hi guys..&nbsp; It's good 2 c atleast some1 is takin interest in Games in India..</P>
<P>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I am vvv new to 3D and i'm still learnin... So i need some advice.. from u guys..&nbsp;&nbsp; Will u guide me on my way.. of learnin..</P>
<P>&nbsp;&nbsp;&nbsp;&nbsp; PLZ Reply... if u have little bit of a time ...</P>

ghostdogg
18-07-2006, 12:34 AM
<P>sure.....</P>
<P>just ask</P>

ghostdogg
31-07-2006, 05:17 PM
<P>here are some wireframes</P>
<P><a href="http://imageshack.us" target="_blank"><img src="http://img415.imageshack.us/img415/8140/fountwire1uu1.jpg" border="0"></a></P>
<P><a href="http://imageshack.us" target="_blank"><img src="http://img415.imageshack.us/img415/11/fountwire2fp4.jpg" border="0"></a></P>
<P>&nbsp;</P>

Jack Nicholson
03-08-2006, 05:53 PM
<P>Guys</P>
<P>A lot of game art is under non-disclosure for the clients so it can't be posted. </P>
<P>Check out the showreel of Jivanta, <A href="http://www.jivanta.com" target="_blank">www.jivanta.com</A></P>
<P>lots of NM stuff in there including the girl, knight&nbsp;and the castle</P>
<P>only thing is there was no animator so the animation isn't great</P>
<P>&nbsp;</P>

sesar
27-10-2006, 03:00 PM
is that work done fr Es4?

ghostdogg
27-10-2006, 09:32 PM
Es4?

gkumar
12-06-2007, 10:37 AM
Hi to all,
Can some 1 tell me what is the difference between normal map or parallax map?Or these are same?

canndis
12-06-2007, 12:26 PM
I think you can find the difference after reading these things

Normal Map
http://en.wikipedia.org/wiki/Normal_mapping

Steep Parallax Map
http://graphics.cs.brown.edu/games/SteepParallax/index.html

mayurcool123
12-06-2007, 09:10 PM
hey thanks you guys for making this thread alive i am really interested in game art i think you guys will be of great help

Digital3d
26-07-2007, 08:22 PM
Can you guys tell me where is the transfer surface plugin in maya 8.0
I have a tutorial about normal mapping but that one is in maya 6.

vincentrp
25-03-2008, 03:45 PM
hi there
as u love games. Me to, cant u help us by starting some good tread on games and also some thing intresting and informative on todays games so called generation next

don_rulez
20-07-2008, 04:18 PM
cooool . ...