View Full Version : New to 3D
sabusomu
21-12-2004, 01:12 AM
I am learnning animation from Toonz Webel Academy at Kolkata. We r the first batch here. <br>
Now after completing my 2d course we r heading for 3d. but i am just a
little bit confused abt the learnning curve since i am totally new to
3D (not computing). so plz plz suggest a good l;earnning procedure for
me. I mean the softwares they gonna teach us are Max, Maya, After
Effect, Combustion and Photoshop(i am already quiet good at this one
bcoz of my graphic design background). Now my q is how sud i start?
what sud i follow. coz we have only 3 months for learnning all these
softs (except PS). Is it enuf???? since i can't change it anyway. how
can i learn all these softs upto the mark that industry demands from a
newbie????<br>
<br>
<span style="font-weight: bold;">plz answer coz i am totally confused and need help dangerously</span>.<img src="smileys/smiley19.gif" border="0">
sabusomu
21-12-2004, 01:20 AM
<P>one thing more i think i sud mention my background here.</P>
<P>i was completely a system guy before heading towards designing and then i got my dream chance to learn animation. I am pretty good at most of the technical parts of computing and one last thing is i am (i think so atleast) pretty good at Photoshop. Coz i learnt it from a studio and worked in several ad agencies and studios. hope it will help. :D </P>
dolphin
21-12-2004, 01:32 AM
<P>hey sabusomu, dont worry man, learn as much as u can from them. as much as possible. theres no strict procedure. just take it as it comes....</P>
<P>then after u complete the course, see wat u luv the most (maya,max etc etc), then try to concentrate more on that software, cause 3d is all about specialization. u r not gonna do all of the modeling and animation all by urself, u will have to specialize in sumthing which u do best...</P>
<P>ok, if u hav anymore question, plz ask us, we r here to help u.</P>
<P> </P>
the dOktoR
21-12-2004, 09:41 AM
<font size="2">Hmm.. another lost soul... well i don't mean i was the first one... her's Q'n'Afor you<br>
<br>
1. what is it that you wanna do.. <br>
a) 3d animation. b) compositing. c) 2d animation d) everthing that comes my way<br>
<br>
2. how do you think you can get a good job?<br>
a) Like dolphin said Specialize. b) post your resume at cgtantra. c)
make a showreel in all the applications this world has to offer and
apply at all the studios in the country.<br>
<br>
3. NOw what do i do i finishd 2d and i have 3months left and so much to do?????<br>
a) just shut up and do it. b) take your money back c) just go on with
it, see what you like doing and on what software.. based on your
intrest.. you will pick one of the apps and like dolphin said
"Specialize" not in the subject but on the software..<br>
<br>
<br>
there you can now go around singin " On the first day of christmas, A dolphin said to me..."<br>
<br>
Cheers!!</font><br>
rockyj123
21-12-2004, 11:51 AM
<P>did u say 3 mnths for maya+max+after effects?.... r u nuts dude... ull take 3 mnths just to become a good modeller n getting used to all online tuts man in maya/max.... </P>
<P>take my advice... take a refund n learn from the online tuts.... we can give u tons of website to get started from...<IMG src="smileys/smiley1.gif" border="0"></P>
dolphin
21-12-2004, 12:27 PM
rocky, u r right in sum respects up there but........<br>
nothing beats a person actually sitting in front of you and teaching
you the nuances of computer animation. u can clear up ur doubts then
and there..., the faculty may not be that capable, but thats a diff
thing<img src="smileys/smiley17.gif" border="0"> and most of the online tutorials are crap anyways....<br>
except i know this....the gnomon workshop cds' are the best. dont know if sum other ppl are doing such gr8 work of teaching cg. <br>
has anybody here tried out the hyper real DVD serious available from
alias. if anybody has tried them plz let all of us know how they are????<br>
<br>
hav fun tantrics<br>
rockyj123
21-12-2004, 12:34 PM
btw... how much r u payin for the course?...
prithvi
21-12-2004, 12:58 PM
<P>When I'd first heard about the Toonz Webel collaboration, I'd expected a lot from them.<BR>But when you said that you're supposed to complete Max, Maya, AE and Combustion in 3 months, I was really disappointed, dude.<BR><BR>You've to definitely give much more time to this........and bear in mind that learning never stops, even after u get a break.</P>
<P>btw, what did they teach you in the 2D part?<BR><BR>Lastly, the Net will be your best instructor.......so keep on going through tuts, forums etc.........they'll be with u even after u finish ur course.<BR>An institute course is restricted more or less to the curriculum, but you will learn a lot from the Net.<BR><BR></P>
sabusomu
23-12-2004, 12:45 AM
no don't take me wrong guys. but our institute has taught us at it's
best when we were learnning 2D. i can say that we had world class
learnning curve then. but it all changed due to some problems with the
management. and we left with less options in 3d. anyway i hope i will
get help from u guys. hope it will work for me.
Sumant
03-01-2005, 11:45 AM
<P>hi guys,</P>
<P> iam alittle cnfused myself....,I have just completed my 3d course from niit. i havelaid down three options for myself</P>
<P>1 wrk on devloping my demo reel and and apply for masters abroad</P>
<P>2.work on demo reel get a job in small studio for 1 yr and try and get into nid for theri pg programme</P>
<P>3.wrk on demo reel develop my skills in 3d by working in various studios</P>
<P>Which pof these do u guys out there think is more reasonableoptions...</P>
<P>By the way iam working in the elearning dept of satyam comp. which is totallya differnt line altogether.Iam thinkn g of submitting my papers as iam writing this..sit at home and work on my 3d and then try and get a job...guys what do ya think</P>
<P>or shud i continue with this job...coz iam not getting enough time to practice with my 3d while iam on this job...Really confused man....sach main....<IMG src="smileys/smiley5.gif" border="0"></P>
<P>help me out guys..</P>
<P> </P>
<P> </P><edited><editID>Sumant</editID><editDate>38355.0426736111</editDate></edited>
the dOktoR
03-01-2005, 12:00 PM
<P>
<FONT size=2>Wow Sumant your are goinna get various replys .... My Pick is option number '3'</FONT></P>
<P><FONT size=2>to justify that its the easiest way to learn and the hardest as well.... ala in all experience will count in the long run.....</FONT></P>
<P><FONT size=2>Now my second choice is option number '1' ..simply becauze people are getting recognition with a degree in animation... and trust me that some good money and respect....</FONT></P>
<P><FONT size=2>well so i really don't see the point in option number '2'...</FONT></P>
<P><FONT size=2>but thts just my opinion...</FONT></P>
Sumant
03-01-2005, 12:37 PM
<P>thanx a lot soul...</P>
<P>really apppreciate it. </P>
<P> </P>
Sumant
03-01-2005, 12:41 PM
<P>hi soul </P>
<P> i myself am looking at option 3but themainn problem is the money.that's an issue..so will have to wait awhile till things get sorted out (financially).isliye option 1 backup ke liye rakha.By the way soul</P>
<P>wha have u done ..as in ru wrking somewhere ?</P>
dolphin
03-01-2005, 12:42 PM
<br>
<p>By the way iam working in the elearning dept of satyam comp.
which is totallya differnt line altogether.Iam thinkn g of submitting
my papers as iam writing this..sit at home and work on my 3d and then
try and get a job...guys what do ya think</p>
<p>or shud i continue with this job...coz iam not getting enough time
to practice with my 3d while iam on this job...Really confused
man....sach main....<img src="smileys/smiley5.gif" border="0"></p>
<p>help me out guys..</p>
<p> </p>
<p> </p>[/QUOTE]<br>
<br>
i am in exactly in the same position, my friend......<img src="smileys/smiley19.gif" border="0"><br>
<br>
not getting enough time to practice 3d, cant just leave the current job
and sit at home cuz it does not seem right, really dont like the
current job cuz wanna do 3d........<br>
<br>
this goes out to dynafx, megg, td studios, hells angel, andy maxmann,soulstation and all u pros out there.<br>
we both need to get outta this mess ASAP.... your guidance is urgently required...<br>
plz suggest a solution.....<br>
<br>
<br>
the dOktoR
03-01-2005, 12:58 PM
<P>
<FONT size=2>its very diffcult situation... i can understant the passion for 3d animation that you guys have... not only you guys but there are people like SATTY whom i met on my trip to banglore.. the diffrence with most of us is that we picked 3d as our profession straight out of school.. so money came and so did experience..</FONT></P>
<P><FONT size=2>there are others like dynafx who was in the exact same situation..im sure he wont mind me saying this on the public forum.. bet he too came from anothr field to get into where he is right now.. all driven by the passion and love of computer art... thts y we RESPECt him a lot on this forum... TDstudios the other person that you mentiond.. hes done a lot of things for his age...somthing that maybe i wont do in Lifetime.. but all for the Passion.... </FONT></P>
<P><FONT size=2>These guys are the real example you must take and persu... you passion... its diffcult and the finace pat will be tough but its the only way out... may be you cant afford to do a part time job.. but its you guys who have to make the RIGHT CHOICE ..in a way it all comes down to makeing the right choice.. the resources are always there and so are people like us to help you become better.. but you have to have the will and confidence that yess this is the right thing for me to do nomatter what...it may take time...but the fruits that will yield eill be tasty....</FONT></P>
<P><FONT size=2>@SUMANT: yea dude im working but not in a studio nor an institute.. not even as a freelancer...so you have to guess wht i do then<IMG src="smileys/smiley2.gif" border="0"></FONT></P>
<P><FONT size=2></FONT> </P>
<P><FONT size=2>and don't worry guys... i hope i made sence....</FONT></P>
dolphin
03-01-2005, 01:26 PM
ur right soul......<br>
in the end its just ourselves who hav to take the descision......<br>
we just wanted to know 'aap logon ki is baare main kya rai hai?'<br>
ok, thanks soul.<br>
take care.<br>
<edited><editID>dolphin</editID><editDate>38355.0961574074</editDate></edited>
Sumant
03-01-2005, 01:34 PM
<P>yea soul</P>
<P>totlaaly agree with what u said there but as my friend said</P>
<P>'tumhaari is baare main kya rai hai?'<BR></P>
<P>just wanted to know ur view on what dolphin said abt the job scene....</P>
<P>btw dolphin where ru wrking man,u wrking in mumbai?</P><edited><editID>Sumant</editID><editDate>38355.0873032407</editDate></edited>
dolphin
03-01-2005, 01:44 PM
yaa, sumant, am working in mumbai as a grafic designer.<br>
as for soul, ram jaane, what he does......<br>
hey dnfx!!!!!! what does soulstation do?????<br>
<br>
dolphin
03-01-2005, 01:46 PM
hey sumant, soul already gave his view on the situation i think.......<br>
he picked jawaab number teen, remember.....<br>
Sumant
03-01-2005, 01:57 PM
<P>oh yea.... oops sorry abt that...</P>
<P>soul</P>
<P>thanx dolphin</P>
Sumant
03-01-2005, 03:18 PM
<P>hey dolphin,soul</P>
<P>do u know where i can get my hands on the gnomon cds.or do i have to purchase them online.</P>
<P> Sumant</P>
dolphin
03-01-2005, 04:39 PM
well the gnomon cds' cost a bomb, so most of us dont have them, i
guess. if sumbody got them then plz let me know too.<br>
<font style="font-weight: bold;" size="3">can sumbody plz share their gnomon cds' with us</font>...... <br>
ok that was lame. <img src="smileys/smiley36.gif" border="0"><br>
check ur private messages sumant<br>
<br>
<edited><editID>dolphin</editID><editDate>38355.2604282407</editDate></edited>
hells angel
03-01-2005, 11:52 PM
hey hey...looks like i missed quite a bit of action since i last came here.....hmmmm ...nice topic...well heres my two cents...<br>
firstly...learnin max..maya.....etc in 3 months is insane if u havent
been introduced to a 3d package before.......i say this from my
personal experience as a teacher...since i get many students who've
been doin loads of 2d packages for almost a yr...and they go completely
clueless when they see the third dimension....and the 3 month crash
course they have for max itself is very short(my sympathy to all my
students)...unless ofcourse u have a feel of 3d...then u can ppick up
any package in no time(i did a maya crash course in 3 days!!)...since
ur already doin the course...i'd say spend all the time u have
practising..and get online for tuts...there are millions of sites as
long as u know what ur lookin for.<br>
<br>
as for a career shift.....well....soul said it......its all about
passion....and guts....cos u gotta be ready to take that plunge..from a
payin job ur not too happy with....to a dream job with future prospects
but zero present.........the inital road is very bumpy and full of
blocks...but keep at it...make a small compromise on money for a
while...and u'll be glad u made ur move......i know a friend who left
his software job to sit at home and work on 3d for a full yr.....small
sacrifices...big rewards.....<br>
<br>
as for the 3 options..i'd go for option 3....makes the most sense......<br>
<br>
hope i didnt put anyone to sleep with this lecture...<img src="smileys/smiley36.gif" border="0">...all te best to u guys who wanna make a crossover.....personal opinion..its totally worth all the hard times.<img src="smileys/smiley1.gif" border="0"><br>
the dOktoR
04-01-2005, 12:59 AM
<font size="2">tht makes the 2 of us hell..well said....<br>
Now bout the gonmon CD's well i don't really know..yess you have to buy them online...<br>
<br>
<br>
<br>
P.S. anybody knows whts the latest version of Kazaa?????<img src="smileys/smiley2.gif" border="0"></font><br>
Sumant
04-01-2005, 01:09 AM
<P>thanx soul.hell</P>
<P>btw kazaa ka nya version3.0<IMG src="smileys/smiley2.gif" border="0"></P>
<P>said and done boss... cool it i was kidding</P>
<P>btw what do u exactly do soul????</P><edited><editID>Sumant</editID><editDate>38355.5791203704</editDate></edited>
the dOktoR
04-01-2005, 01:15 AM
<font size="2">i say you edit that post sumant.... espcially if you ever find out wht i actully do for a living...</font>
Sumant
04-01-2005, 01:24 AM
look up soul its done
dolphin
04-01-2005, 02:16 AM
<P>soul, sumant, <IMG src="smileys/smiley5.gif" border="0">can i know wats goin on here?????</P>
<P> </P>
Sumant
04-01-2005, 10:53 AM
<P>oye dolphin pm chk kar tera for details<IMG src="smileys/smiley17.gif" border="0"> </P>
<P> </P><edited><editID>Sumant</editID><editDate>38355.9765046296</editDate></edited>
dynafx
05-01-2005, 01:10 PM
<P>since the topic is NEW TO 3D , i thought this will help, not many would have heard bout andrew witherhust, his <FONT size=4>Some Notes for Students</FONT> </P>
<P>
<TABLE height=10 cellSpacing=0 cellPadding=0 width=640 align=center>
<T>
<TR>
<TD><BR>I've been getting a few e-mails from students with questions about lighting resources and questions about what is expected of them once they graduate. To that end I thought I'd make a few notes about some books and websites I've found useful and a few notes about what would make your reel stand out from the crowd. Some of the sites mentioned here may be in the links section too, but I'll repeat them here for the sake of clarity. <BR><BR><FONT size=+1>Books</FONT> <BR><BR>This is a non-definitive list of books I have found useful over the years. All these books are available online from <A href="http://www.amazon.co.uk/" target="_blank"><FONT color=#0000ff size=3>Amazon</FONT></A> for all of you who don't have a large bookstore nearby. <BR><BR><IMG src="http://images-eu.amazon.com/images/P/0520089499.02.THUMBZZZ.jpg" cellpadding="5" border="0"> The best on book on cinematic lighting as far as I'm concerned is "Painting with Light" by the late, great John Alton. Alton was the cinematographer of such film noir classics as T-Men amongst others and though the book does not deal with colour and is a little dated it is still essential for its straight-forward discussions of light placement, technical considerations of light and how moods and atmosphere may be created through the use of light and composition. Definitely top of the reading list. <BR><BR><IMG src="http://images-eu.amazon.com/images/P/0941188108.02.THUMBZZZ.jpg" cellpadding="5" border="0"> "Film Directing Shot by Shot" by Stephen D. Katz is a good introduction to ideas of layout, shot composition and movement. Good film-making practice can be picked up from here. If you're making a film as your final project I'd definitely look through this one.<BR><BR><IMG src="http://images-eu.amazon.com/images/P/1558606181.02.THUMBZZZ.jpg" cellpadding="5" border="0"> "Advanced RenderMan" by Tony Apodaca and Larry Gritz is not only the best book on the RenderMan specification but it also has excellent chapters on the maths basics you'll find useful, and computer lighting and composition in general. An absolute must if you want use any RenderMan renderer and a lot of it will be relevant no matter which renderer you use. <BR><BR><IMG src="http://images-eu.amazon.com/images/P/0240803825.01.THUMBZZZ.jpg" cellpadding="5" border="0"> "Cinematography Screencraft" by Peter Ettedgui is the best illustrated book on cinematography available. It also features chapters on D.P.s whose work has come to the fore over the last few years like Darius Khondji and Janusz Kaminski. <BR><BR><IMG src="http://images-eu.amazon.com/images/P/0520053362.01.THUMBZZZ.jpg" cellpadding="5" border="0"> "Masters of Light" is a text only book featuring in depth interviews with cinematography greats such as Gordon Willis and Vittorio Storaro.<BR><BR><IMG src="http://images-eu.amazon.com/images/P/0671766341.01.THUMBZZZ.jpg" cellpadding="5" border="0"> "Film Lighting" is a bit long in the tooth but does have some excellent snippets from cinematographers describing how they solved a particular lighting problem.<BR><BR><IMG src="http://images-eu.amazon.com/images/P/0140135154.02.THUMBZZZ.jpg" cellpadding="5" border="0"> "Ways of Seeing" by John Berger is a wholly theoretical book about the way we see images and why they provoke the responses they do. I urge you to read it if only to broaden your understanding of what makes an image significant to an audience. There is some structuralism and semiotics in here but don't let that put you off. <BR><BR><IMG src="http://images-eu.amazon.com/images/P/0345322630.01.THUMBZZZ.jpg" cellpadding="5" border="0"> <IMG src="http://images-eu.amazon.com/images/P/0345381521.01.THUMBZZZ.gif" cellpadding="5" border="0"> Both the Industrial Light and Magic books by Thomas G Smith and Mark Cotta Vaz respectively contain much that is inspirational as well as some very interesting behind the scenes info.<BR><BR><IMG src="http://images-eu.amazon.com/images/P/0811831361.01.THUMBZZZ.jpg" cellpadding="5" border="0"> "The Invisible Art" also by Mark Cotta Vaz is a beautiful book on the history of matte painting. For a study on how the photoreal can be produced without a camera this is valuable reference. <BR><BR><IMG src="http://images-eu.amazon.com/images/P/1562059548.02.THUMBZZZ.jpg" cellpadding="5" border="0"> "Digital Lighting" by Jeremy Birn is a good book for those looking at the concepts of digital lighting. <BR><BR><IMG src="http://images-eu.amazon.com/images/P/0321210565.02.THUMBZZZ.jpg" cellpadding="5" border="0"> "Computer Graphics - Principles and Practice" by Foley, Van Dam, Feiner and Hughes. This is the bible of computer graphics. This venerable tome is heavy and densely packed with the sum of CG knowledge. It's kept pretty much up to date and is now in its ninth edition. For understanding what goes on inside a 3D renderer there is no better book.<BR><BR><IMG src="http://images-eu.amazon.com/images/P/0240515927.02.THUMBZZZ.jpg" cellpadding="5" border="0"> Michael Langford's "Basic Photography" is still the best technical introduction to photography. He explains how film, lenses, processing all work and how each of these processes influences the final image. If this book doesn't have enough information for you there's also "Advanced Photography". <BR><BR><FONT size=+1>Websites</FONT> <BR><BR>Here is a list in no particular order of websites that have useful information or inspiration on them. <BR><BR><A href="http://www.theasc.com/" target="_blank"><FONT color=#0000ff size=3>www.theasc.com</FONT></A> is the website for The American Society of Cinematographers. <BR><A href="http://www.cinematography.com/" target="_blank"><FONT color=#0000ff size=3>www.cineamtography.com</FONT></A> is the Creative Networks' cinematography site.<BR><A href="http://www.vfxpro.com/" target="_blank"><FONT color=#0000ff size=3>www.vfxpro.com</FONT></A> is the central hub for VFX news and gossip. <BR><A href="http://www.3drender.com/" target="_blank"><FONT color=#0000ff size=3>www.3drender.com</FONT></A> is Jeremy Birn's website featuring a wealth of information on digital lighting. <BR><BR><BR><FONT size=+1>Reels - What to put on them and how to think about your lighting</FONT> <BR><BR>One topic which is often not covered so well on many college courses is what to put on your reel if you are more interested in lighting and technical direction. Animators have the walk and run cycles which are standard demonstrations of proficiency. There really isn't an equivalent for lighters so here are a few pointers on things you should be able to demonstrate. <BR><BR>You should be able to demonstrate a good understanding of aesthetic concerns and issues. Graphically your images should be pleasing on the eye. Obvious to say this but an awful lot of lit images are just ugly. If you want to light a car, look at car advertisements, see how these have been lit. Pick an appropriate style for your particular model and the use this as the basis for your own lighting. If you want to capture a certain mood or ambiance, think of a movie where you've seen it before. Watch it, examine the framing, the lighting, the grade, what filters if any were used etc. As you do this you will begin to build up a mental library of images and you will have to rely less on looking directly at other's work and begin to use your own judgments and ideas. <BR><BR>Become a media junkie. Open your eyes. Whenever you see an image look at it, examine it. What makes it work, how was it produced? Remember it. Start collecting a source bank of reference images you've culled from magazines or off the net. Use this collection to fire off ideas about how to tackle issues in lighting your own work. Whatever problem you come across, someone else has come across it before and solved it. You need to find that out and apply it to your own experience. This is why I suggest reading John Berger's "Ways of Seeing". This book will help you to understand how images work psychologically, and once you begin to grasp that it will form the basis of your mental toolkit for your own work. <BR><BR>Always find reference for any piece you want to create. Often on projects you will get a mood sheet, which is generally a thumbnail illustration which suggests a palette and probably a lighting scheme for your work. You may not do these for yourself but you should at the very least raid your source bank for images which give you the visual information you need (be it lighting, texture, grading etc.) to do your work. Never work in a creative vacuum, you will not produce good work. Looking at the work of others isn't stealing, it is adding to your visual education, and that is a lifelong study. <BR><BR><FONT size=+1>So conceptually you know what you're doing. What do we want to see when we get your reel and how should you go about producing it?</FONT> <BR><BR>A good range of lighting examples on your reel shows visual understanding and learning. Try to show some photo real work, preferably composited in with live action, but also do some more stylised work that shows your personal aesthetic more directly. <BR><BR>Keep it short. Students are always too ambitious in terms of the running time of their projects. My student film was 7 minutes long - disaster! Apply a limit, i.e. 30 seconds and polish that 30 seconds till it shines. Studios will not sit through a 10 minute epic no matter how good you think it is so don't do it. <BR><BR>Don't put anything other than your best work on your reel. A recruiter will not care about quantity, only quality. Never be tempted to pad out your reel to make up this mythical 3 minute running time we all hear about. 20 seconds of genius on its own is better than 20 seconds of genius interspersed with 2 minutes and 40 seconds of filler material. A bad piece of work on your reel will have a detrimental effect, so if there's anything you're not a 100% happy with, get it out of there. <BR><BR>The over-riding concept in CG lighting is divide and conquer. If you look at the whole lighting problem in one mass you may well be overwhelmed. So break it down. "Where's the key light coming from?", "What is the key to fill ratio?", "Are the light sources being used soft or hard?" "Is there any filtration being used?" All of these are simple questions to answer, and if you go through the image you are looking at or want to create in these terms it becomes easier to make one step to another, to another. So begin by placing the key light. Only when you're happy with its placement start adding a fill light, again one at a time. There is a tendency for students to try and place every light they think they'll need first and then sit and fiddle, continually adding more and more lights till they scream and go home. These are bad tactics. You want to have the minimum number of things to tweak at any one time. Hence add one light at a time. Change one shader parameter at a time. Build it up gradually. If possible you can even render each light separately and combine them together in the composite for the ultimate level of control. This is very wasteful of disk space however. <BR><BR>A good exercise to do is to take a photograph or painting and attempt to copy it in CG. This was the "exam" that ILM used to make its potential matte painters do in the old days as a demonstration of their abilities. It doesn't have to be super complex, say a couple of pieces of fruit, but make it look great, tweak those shaders, play with the lights. <BR><BR>Always try and impose a frame render time limit on yourself. If you want to work in VFX or animation you will have to work within a frame budget. No-one is going to care what techniques you used to produce an image, but they will care if it took 4 hours to render a TV res image. That's too long. 20 minutes a frame is the yardstick for a standard, non-complex render at TV res. Try and work to that. If it takes longer than that you're getting too complicated. Remember the shorter your render times the more versions you can crank out before your deadline, so the more opportunities you'll have to improve it. I have had 12 hour a frame renders on movies but that was for super-complex geometry and shading, but even then I'll work for hours to cut the render-time to the bone by using tricks like rendering background passes at lower quality settings, using as little ray-tracing as possible, changing the resolution of texture maps to minimise network traffic, using level of detail geometry etc. etc. You have to learn and demonstrate efficiency. State your render-times on your reel. <BR><BR>If you are lighting a sequence of shots try to build a light rig for your light set-up. Once you have a look that you like in your master shot you can use the rig in all the other shots. Try to add in all the lights you're likely to need like sky, bounce, rims, fills, and key. This way you'll achieve a higher level of consistency and quality across your range of shots. By using a consistent number of lights and light names it makes writing automation scripts for pass rendering etc. a lot easier. <BR><BR>Try not to do clich?d work or shots obviously copied from movies e.g. no TIE fighters. This makes you look like an amateur. <BR><BR>Don't use "CG camera moves". By this I mean if a real camera can't do it then you shouldn't either. Big fly through camera moves look cheap and irritate people. If you want to demonstrate some lighting then simple, elegant camera moves are the way to go. Read "Film Directing Shot by Shot". <BR><BR>Don't use lens flares or other gimmicks to excess. Anything that has become a clich?, avoid like the plague. Some effects become fashionable for a while and everyone uses them. Recruiters want to see a clever use of effects. There really is no such thing as good or bad types of effects it's just a matter of exercising a little taste and judgement when using them. Don't use effects like lens flares to hide bad work. Get the 3D right and then, if appropriate, add the flares. <BR><BR>Learn how real cameras, lenses and film-stocks work. Use this knowledge to inform your CG work. This will immediately improve the professionalism and believability of your work. Use "Basic Photography" by Michael Langford for this. For example do you know why lens flares happen? If not find out. That way you know when it is appropriate to use one. <BR><BR>Try to get a decent grounding in CG theory, i.e. the topics covered in Foley and Van Dam's "Principles and Practice". You don't need to be totally au fait with everything but if you understand the basics of what's going on inside your application you'll find it easier to fix problems when they occur. And you'll also find it easier to move from one application to another. <BR><BR>Try to work on other people's projects so you learn to deal with the problems that crop up on someone else's production. Frequently in VFX you will get footage which differs from what you might have shot yourself, generally because the person shooting the footage doesn't understand the VFX process that is to follow. Learning to deal with, and making the best of what you're given is an important skill. You also need to learn how to deal creatively with other people. VFX is a team game and you need to able to work with people, both senior and junior to you to ensure that the finished product is what the client wants. You may not like the briefs you get at college but look on them as a creative challenge from a difficult client! Trust me, you'll come across much worse in the world of work. <BR><BR>A good mindset to develop is that of a crafts person rather than a more traditional artist. Generally we work to a brief from someone else. Often the briefs are very prescriptive and do not leave much creative freedom. Get used to that. You will also usually be working with a compositor on a film who has his or her own ideas about your shot and will have input on it. Learning to work with the pipeline at your studio is a very important part of the job. Also being aware of what your co-workers are doing ensures continuity which is crucial when you have a big team working on a sequence. It only takes one person to start doing their own thing and the whole sequence falls apart. Make sure that person isn't you. <BR><BR>Never, ever stop learning. The process of lighting, like any creative pursuit is an on-going one. You will never reach a point where you will know everything. You should also never reach a point where you are totally happy with your work. My parting shot to you : Always strive to learn something from every piece you do and apply it to the next piece. You should just keep getting better and better.<BR><BR>Good luck to you all. <BR><BR>hope this helps all</TD></TR><BR><BR>
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the dOktoR
05-01-2005, 01:19 PM
<font size="2">WoW you put all that up very cool i rate this thread as <img src="smileys/smiley10.gif" border="0"><img src="smileys/smiley10.gif" border="0"><img src="smileys/smiley10.gif" border="0"><img src="smileys/smiley10.gif" border="0"><img src="smileys/smiley10.gif" border="0"></font>
dynafx
05-01-2005, 01:26 PM
<IMG src="smileys/smiley4.gif" border="0"> thanx for the rating
dolphin
05-01-2005, 02:08 PM
sometimes i dont understand if soulstation is all praises and appreciation or painfully sarcastic......... <img src="smileys/smiley5.gif" border="0"> its both i think..........<img src="smileys/smiley1.gif" border="0"><br>
and thanx dynafx, i appreciate the courtesy u hav extended to the newbies here.<br>
still waiting for ur opinion though about not gettin enuf time for 3d. i am sure u hav read the earlier posts..........<img src="smileys/smiley2.gif" border="0"><br>
and hey soul, u r the winner,ok, now take out that irritating signature.....<br>
the dOktoR
05-01-2005, 02:50 PM
<font size="2">Jealous FisH... i hope you make for the meetup dolphin...<img src="smileys/smiley4.gif" border="0"></font>
hyenaman
05-01-2005, 04:37 PM
hoy dudes....<br>
<br>
just thinking maybe we should start a post for ideas on soul's occupation.<br>
what say?<br>
i think he is really an alaskan dormus living in a dark little warg infested<br>
cave some where in the mountains....spying on cg artists on his crackling crystal ball.he he.<img src="smileys/smiley4.gif" border="0"><br>
<br>
<br>
the dOktoR
05-01-2005, 05:05 PM
<img src="smileys/smiley22.gif" border="0"><font size="2">.. its simple come for the mumbai meetup.... Jasra, dolphin and hyenaman.... you shall meet the eskimo...</font>
dolphin
05-01-2005, 05:29 PM
guess what!!!!! i know where soulstation lives................. hehe, not sumwhere in alaska as hyenaman said.............lol.<br>
haha, that was funny hyenaman...<br>
and since i know what u do soul, lend me ur xsi software cd and tuts for a while, wat say??? free of cost ofcourse <img src="smileys/smiley4.gif" border="0"><br>
i will try to come to the meetup, cant say for sure.<br>
the secret is out , keep ur eyes and ears open ppl...............<br>
<br>
dynafx
06-01-2005, 12:08 PM
<P>REQUEST TO ALL TANTRICS, </P>
<P><strong>DONT DEVIATE FROM THE TOPIC,</strong> this is not the meetup post, its about NEW TO 3D, experience tantrics, try to help the newbies.</P>
<P>posts irrelevant to the topic will be moderated.</P>
<P> </P>
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