Animatar
24-06-2006, 09:19 AM
<br>
Hello,<br>
I have some problem with rigging in max 7.<br>
I completed rigging a character, just to make my animation easy i added
control objects and linked them to bones with 'wire parameters'.
Sometime now i accidently deleted these control objects, and now bones
are not willing to move which where attached to them. Can anyone tell
me the solution? or else i have to put a new skeleton and rigg it,
that's exactly what i want to avoid <img src="smileys/smiley4.gif" border="0"> please help me.<br>
<br>
We normally use physique with biped and skin with bones, but sometime i
have used physique on bones, in that case i have seen that it also
takes eyes, teeth etc of character attached to bones by parent-child
linking, and every time i move them vertices of the character also
move, what can i do?...their is option in physique of deactivating the
link will that help?<br>
<edited><editID>Innocent pixel</editID><editDate>38891.9524305556</editDate></edited>
Hello,<br>
I have some problem with rigging in max 7.<br>
I completed rigging a character, just to make my animation easy i added
control objects and linked them to bones with 'wire parameters'.
Sometime now i accidently deleted these control objects, and now bones
are not willing to move which where attached to them. Can anyone tell
me the solution? or else i have to put a new skeleton and rigg it,
that's exactly what i want to avoid <img src="smileys/smiley4.gif" border="0"> please help me.<br>
<br>
We normally use physique with biped and skin with bones, but sometime i
have used physique on bones, in that case i have seen that it also
takes eyes, teeth etc of character attached to bones by parent-child
linking, and every time i move them vertices of the character also
move, what can i do?...their is option in physique of deactivating the
link will that help?<br>
<edited><editID>Innocent pixel</editID><editDate>38891.9524305556</editDate></edited>