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Animatar
24-06-2006, 09:19 AM
<br>
Hello,<br>
I have some problem with rigging in max 7.<br>
I completed rigging a character, just to make my animation easy i added
control objects and linked them to bones with 'wire parameters'.
Sometime now i accidently deleted these control objects, and now bones
are not willing to move which where attached to them. Can anyone tell
me the solution? or else i have to put a new skeleton and rigg it,
that's exactly what i want to avoid <img src="smileys/smiley4.gif" border="0"> please help me.<br>
<br>
We normally use physique with biped and skin with bones, but sometime i
have used physique on bones, in that case i have seen that it also
takes eyes, teeth etc of character attached to bones by parent-child
linking, and every time i move them vertices of the character also
move, what can i do?...their is option in physique of deactivating the
link will that help?<br>

<edited><editID>Innocent pixel</editID><editDate>38891.9524305556</editDate></edited>

$hantan
28-06-2006, 04:08 PM
Hi innocentpixel, as i understand, u have two issues here: 1&gt; wire parameters &amp; 2&gt; mesh binding with physique.<br>
<br>
let me address the latter first::<br>
Binding with physique: when u apply a physique modifier to the stack of
a geometry, u have to 'Attach to Node'. this node is typically the root
of a hierarchy. hence, all children of this node automatically are
potential deformers of the geometry.<br>
<br>
solution::link the objects like eyeballs, teeth/gums etc aftre u have
applied physique to the main geometry. then transforming these objects
will not affect the main geometry's verts.<br>
<br>
<br>
wire parameters::<br>
the bones that were wired to the objects that u accidently deleted
still have their animation controllers as "Float wire", &amp; dats y u
cant transform them.<br>
<br>
solution::with the problem bone(s) selected, go to the Motion
tab&gt;Assign Controller. expand the rotations, here u'll c something
like " X Rotation: Bezier Float", "Y Rotation : Bezier Float", " Z
Rotation: Float Wire".[ I'm giving u an example..in your case, it will
be the track(either X, Y or Z) u had wired to the deleted object].
change the one that says 'Float Wire' to 'Bezier Float' by clicking on
the Assign Controller button, and choosing bezier float from the list. <br>
<br>
Voila!! da bone iz now free 2 do ur bidding!<br>
<br>
pl let me know if u didnt understand anything or if I missed out on something.<br>
cheers<br>

Animatar
29-06-2006, 12:53 AM
<br>
Hurahhhhh, it works man ! you can't imagine how much you have helped
me...lot's and lot's of thanks....have a goodday and best lucks<br>

$hantan
30-06-2006, 11:03 AM
glad it helped dude. <img src="smileys/smiley1.gif" border="0"><br>

sandy_maith
03-07-2006, 04:50 PM
Physique never changed since version 3.1 and its kinda outdated,&nbsp;
so u can safely avoid it and use skin instead on biped as well as bone
rigs which has become so very powerful now....<br>
<br>
cheers<br>
<br>
sandy<br>