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the dOktoR
01-06-2006, 10:48 PM
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<p style="text-align: center;" align="center"><b style="">Hey i just wrote this for XSI learners well not too much of rigging but here it is anyways... enjoy...<br></b></p><p style="text-align: center;" align="center"><b style=""><br></b></p><p style="text-align: center;" align="center"><b style="">JACK OUT OF THE BOX<o:p></o:p></b></p>

<p><o:p>&nbsp;</o:p></p>

<p><o:p>&nbsp;</o:p></p>

<p>Tutorial | XSI | Beginner | Intermediate</p>

<p><o:p>&nbsp;</o:p></p>

<p>The following tutorial will go through a bit of Modeling,
Character Set-up and enveloping. The objective is to create Jack in the box
like character with his controls in such a way that he springs out his way out
of the box.</p>

<p><o:p>&nbsp;</o:p></p>

<p>- To start with Create&gt;cylinder leave the radius default
and slide the height scroll to 12 SI units.</p>

<p>- Move the center (pivot) to base of the cylinder and in the
translate value in the MCP Type ?0? this would have the cylinder right on the
grid.</p>

<p>- In this example I have set the V subdivision to 14.</p>

<p>- Now you can select every alternate <span>edges</span>
and extrude them in the X and Z axis.</p>

<p>- You can also drop the polygon surface discontinuity angle
in the Geometry Approximation from the selection button if prompted a message
you would have to click ?Yes?.</p>

<p>
<img src="http://www.geocities.com/micheal_laxman/JACK_OUT_OF_THE_BOX_files/image002.jpg" border="0" height="436" width="504" border="0"></p>

<p><o:p>&nbsp;</o:p></p>

<p>- <i style="">Tip: <span>Alt+Middle</span> Mouse button in the Edge mode would select edges
in </i><st1:place><i style="">Loop</i></st1:place><i style="">, Hold shift to select multiple edges while
loop select. Ctrl + D <span>extrudes</span> edges then scale in
positive (outside) to get a nice spring type feel.<o:p></o:p></i></p>

<p><o:p>&nbsp;</o:p></p>

<p>Now to get Jack?s X &amp; Z movements:</p>

<p><o:p>&nbsp;</o:p></p>

<p>- Create two Implicit cubes from the get primitive menu and
scale them as shown in fig_02 place where the first cube has a value of ?0? in
Y and the Second a Value of 12 in Y. the first cube will become the Hip control
and the second the chest for the following command.</p>

<p><o:p>&nbsp;</o:p></p>

<p>- In the Skeleton menu use the create Spine option and pick
the 1st cube followed by the second right click to end picking. A property page
will prompt you to select the no. of vertebra you can just click on Ok for now
and you can leave the scale PPG open (Locked) we will be using this shortly.
Notice the scale function increases the Y scale of the spine. Select the 2<sup>nd</sup>
Cube and move it around you will notice that it only works well with the spine
in the X &amp; Z besides this you also have a Hip and Chest depth control this
can be accessed via the explorer (short command 8).</p>

<p><o:p>&nbsp;</o:p></p>

<p>- Now to constraint our 2<sup>nd</sup> cube to the scale of
the <span>spline</span>.</p>

<p><o:p>&nbsp;</o:p></p>

<p>- This is easy, since you already have the scale PPG opened
and locked, select the 2nd cube and open up its local kinematics (<span>ctrl+k</span>) now locate the Y axis in translate select the green
button and drag and drop that on the scale?s animate button (green one on the
left)</p>

<p><span style="">&nbsp;</span>A script editor will
pop up. Assuming that your script is set to VB by default you can simply type
in the following ?/12?(not the quote sign) and hit the apply button in the
editor.</p>

<p><o:p>&nbsp;</o:p></p>

<p>
<img src="http://www.geocities.com/micheal_laxman/JACK_OUT_OF_THE_BOX_files/image004.jpg" border="0" height="413" width="575" border="0"></p>

<p><o:p>&nbsp;</o:p></p>

<p>- Close all the PPG and now test jacks body with the
translate tool in all axis. Simple <span>its</span> done thanks to <span>XSI?s</span> simplicity it doesn?t take too much time.</p>

<p><o:p>&nbsp;</o:p></p>

<p>- For enveloping the box you will have to select the cylinder
and in the animate toolbar use the Envelope&gt;Set Envelope and middle click
the <span>SpineCurve</span> in the explorer you can later on hide the
spine curve as well.</p>

<p><o:p>&nbsp;</o:p></p>

<p>To modify your jack you can use the face maker and modify it
to your need then simple make it the child of you 2<sup>nd</sup> cube and its
done.</p>

<p><o:p>&nbsp;</o:p></p>

<p>
<img src="http://www.geocities.com/micheal_laxman/JACK_OUT_OF_THE_BOX_files/image006.jpg" border="0" height="432" width="576" border="0"></p>

<p><o:p>&nbsp;</o:p></p><br></div>

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<edited><editID>soulstation</editID><editDate>38869.5132638889</editDate></edited>

dynafx
02-06-2006, 12:40 AM
Great work &amp; appreciate the initiative!!!<br>
<br>
I'd like to see more on XSI more than Jact in the Box, because its been done to the death in Maya already.<br>
<br>
Still, it'll be a big learning for many XSI beginners. appreciate the effort.<br>

the dOktoR
02-06-2006, 10:46 PM
<font size="2">well yea just a lil more advance than that... i did forget to add some points that the division by 12 that i did is actully what you have to do since the original height of the cylinder was 12.. so yea there it goes... thnx anyways dyna.. Kudos..!! more to come on cgtantra</font>